<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iSkeletonSocketFactory Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iSkeletonSocketFactory Struct Reference</h1><!-- doxytag: class="iSkeletonSocketFactory" --><!-- doxytag: inherits="iBase" -->The skeleton socket factory is class that is used to create skeleton sockets of a <a class="el" href="structiSkeleton.html" title="The skeleton interface provides needed functionality of a skeleton animation.">iSkeleton</a> object. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="skeleton_8h-source.html">imesh/skeleton.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iSkeletonSocketFactory:</div> <div class="dynsection"> <p><center><img src="structiSkeletonSocketFactory__inherit__graph.png" border="0" usemap="#iSkeletonSocketFactory__inherit__map" alt="Inheritance graph"></center> <map name="iSkeletonSocketFactory__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="63,7,119,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiSkeletonSocketFactory-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#556e21ff423ceefe7e783db085fdb122">GetBone</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get parent bone factory. <a href="#556e21ff423ceefe7e783db085fdb122"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#5a3f6e4591ef19dc5c6d26e0349c2d40">GetFullTransform</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get full transform. <a href="#5a3f6e4591ef19dc5c6d26e0349c2d40"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual const char * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#3a6df303c1a2897196dd52b0c9119701">GetName</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get name of the socket factory. <a href="#3a6df303c1a2897196dd52b0c9119701"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br> <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#eb67ac12586746fedc2d6b11b06c2b0e">GetTransform</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get transform in parent's coordsys. <a href="#eb67ac12586746fedc2d6b11b06c2b0e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#f52dec138c6bc7944de6401fa6fccb38">SetBone</a> (<a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> *bone)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set parent bone factory. <a href="#f52dec138c6bc7944de6401fa6fccb38"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#079a1b2d5e2b7aaf12e9a49633bc1d5e">SetName</a> (const char *name)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set name. <a href="#079a1b2d5e2b7aaf12e9a49633bc1d5e"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiSkeletonSocketFactory.html#c5e103d080f89bee38783720f63bc2eb">SetTransform</a> (const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> &transform)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set transform in parent's coordsys. <a href="#c5e103d080f89bee38783720f63bc2eb"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> The skeleton socket factory is class that is used to create skeleton sockets of a <a class="el" href="structiSkeleton.html" title="The skeleton interface provides needed functionality of a skeleton animation.">iSkeleton</a> object. <p>Definition at line <a class="el" href="skeleton_8h-source.html#l00798">798</a> of file <a class="el" href="skeleton_8h-source.html">skeleton.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="556e21ff423ceefe7e783db085fdb122"></a><!-- doxytag: member="iSkeletonSocketFactory::GetBone" ref="556e21ff423ceefe7e783db085fdb122" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a>* iSkeletonSocketFactory::GetBone </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get parent bone factory. <p> </div> </div><p> <a class="anchor" name="5a3f6e4591ef19dc5c6d26e0349c2d40"></a><!-- doxytag: member="iSkeletonSocketFactory::GetFullTransform" ref="5a3f6e4591ef19dc5c6d26e0349c2d40" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>& iSkeletonSocketFactory::GetFullTransform </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get full transform. <p> </div> </div><p> <a class="anchor" name="3a6df303c1a2897196dd52b0c9119701"></a><!-- doxytag: member="iSkeletonSocketFactory::GetName" ref="3a6df303c1a2897196dd52b0c9119701" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const char* iSkeletonSocketFactory::GetName </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get name of the socket factory. <p> </div> </div><p> <a class="anchor" name="eb67ac12586746fedc2d6b11b06c2b0e"></a><!-- doxytag: member="iSkeletonSocketFactory::GetTransform" ref="eb67ac12586746fedc2d6b11b06c2b0e" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a>& iSkeletonSocketFactory::GetTransform </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get transform in parent's coordsys. <p> </div> </div><p> <a class="anchor" name="f52dec138c6bc7944de6401fa6fccb38"></a><!-- doxytag: member="iSkeletonSocketFactory::SetBone" ref="f52dec138c6bc7944de6401fa6fccb38" args="(iSkeletonBoneFactory *bone)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonSocketFactory::SetBone </td> <td>(</td> <td class="paramtype"><a class="el" href="structiSkeletonBoneFactory.html">iSkeletonBoneFactory</a> * </td> <td class="paramname"> <em>bone</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set parent bone factory. <p> </div> </div><p> <a class="anchor" name="079a1b2d5e2b7aaf12e9a49633bc1d5e"></a><!-- doxytag: member="iSkeletonSocketFactory::SetName" ref="079a1b2d5e2b7aaf12e9a49633bc1d5e" args="(const char *name)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonSocketFactory::SetName </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>name</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set name. <p> </div> </div><p> <a class="anchor" name="c5e103d080f89bee38783720f63bc2eb"></a><!-- doxytag: member="iSkeletonSocketFactory::SetTransform" ref="c5e103d080f89bee38783720f63bc2eb" args="(const csReversibleTransform &transform)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iSkeletonSocketFactory::SetTransform </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsReversibleTransform.html">csReversibleTransform</a> & </td> <td class="paramname"> <em>transform</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set transform in parent's coordsys. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="skeleton_8h-source.html">skeleton.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>