Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > bad97183153701b09df5fae1052b1c30 > files > 3779

crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
<link href="tabs.css" rel="stylesheet" type="text/css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head><body>
<table border="0" cellpadding="0" cellspacing="0" width="100%" class="head">
 <tr height="59">
  <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td>
  <td class="head"><h2>Public API Reference</h2></td>
 </tr>
 <tr height="11">
  <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td>
 </tr>
</table>
<div class="content">
<!-- Generated by Doxygen 1.5.3 -->
<div class="tabs">
  <ul>
    <li><a href="index.html"><span>Main&nbsp;Page</span></a></li>
    <li><a href="modules.html"><span>Modules</span></a></li>
    <li><a href="namespaces.html"><span>Namespaces</span></a></li>
    <li class="current"><a href="classes.html"><span>Classes</span></a></li>
    <li><a href="files.html"><span>Files</span></a></li>
    <li><a href="pages.html"><span>Related&nbsp;Pages</span></a></li>
  </ul>
</div>
<div class="tabs">
  <ul>
    <li><a href="classes.html"><span>Alphabetical&nbsp;List</span></a></li>
    <li><a href="annotated.html"><span>Class&nbsp;List</span></a></li>
    <li><a href="hierarchy.html"><span>Class&nbsp;Hierarchy</span></a></li>
    <li><a href="functions.html"><span>Class&nbsp;Members</span></a></li>
  </ul>
</div>
<h1>iSprite3DFactoryState Member List</h1>This is the complete list of members for <a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#01069f0c1da4ea688b72b97fc640f369">AddAction</a>()=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#0408a0a508eb2b0439ea74c10879a193">AddFrame</a>()=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#f5e6702f4559f664af252a277824b5a3">AddSocket</a>()=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#aff49928764e3dab400f97b9043fdcf4">AddTriangle</a>(int a, int b, int c)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#d92c64d94113d29a5d8d281b067193ee">AddVertices</a>(int num)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#e55678e2c847fc53442ba557d10f1891">EnableTweening</a>(bool en)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#0857060e18ada48d0be21974c1611b38">FindAction</a>(const char *name) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#30e10eb4cb0b8c8091c3d45f9b422121">FindFrame</a>(const char *name) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#1297a02bb96c527e3b8ebb3e6e14ea17">FindSocket</a>(const char *name) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#28005b6a544647644449e5cfb4de7d04">FindSocket</a>(iMeshWrapper *mesh) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#fc352c722f68ade88598b12bee3376e8">GetAction</a>(int No) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#cd341a04820f158b0429c8924f9bbbf7">GetActionCount</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#f8f3233319f60b5abeb198ce4394b7ac">GetFirstAction</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#cf5758e7532e209e2f15de3e21c80ae4">GetFrame</a>(int f) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#19536010457ce71cb8ce569d5400fafb">GetFrameCount</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#c78e782e6c0c7d8b5b47b5d6c38a1ff5">GetLightingQuality</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#90c8123600d424da374501159a46f773">GetLightingQualityConfig</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#c65b98d4d98f285c2b6fdcedd6996e60">GetLodLevelConfig</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#6f65ab92628aedae0352069da64b7b95">GetNormal</a>(int frame, int vertex) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#e747c7b09acd7104420d502a21c74bf4">GetNormals</a>(int frame) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#933db382be4e8fe79f88ff36793dd88b">GetSocket</a>(int f) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#ab271c40fa97212260673e956b6afc7b">GetSocketCount</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#3cf138d9843f4487d92a34868e8ed7c9">GetTexel</a>(int frame, int vertex) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#4ce4e806055d2aa240ba58cffb088cc9">GetTexels</a>(int frame) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#f923572f3778245e41bd4c15c16062a1">GetTriangle</a>(int x) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#8cdf6be1ac4abb7030f068875ab94322">GetTriangleCount</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#0e639dc72f8f85aad5292f7bf72aa1b6">GetTriangles</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#ac57e9296f6b2672e025c6e632b60e53">GetVertex</a>(int frame, int vertex) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#d0f5c57f0a6cad9dd69801d90adba427">GetVertexCount</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#d5b5fad16bc12d9e6e31b472dd3a0dca">GetVertices</a>(int frame) const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#aa60e86e9ac076e93e35e604d56f464e">IsTweeningEnabled</a>() const =0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#0c05d41d54bf122dfea06ee41c2d87ab">MergeNormals</a>(int base, int frame)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#86035974c9894d4bb64e02a233ef055b">MergeNormals</a>(int base)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#67d07689d5fa427ae1598e3a5ecb2516">MergeNormals</a>()=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#abdc8e9cdfd56cb1ea38c902b907b111">SetLightingQuality</a>(int qual)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#8c9ba02c0d60526d1f20cda22734f0ec">SetLightingQualityConfig</a>(int qual)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#042a8e8e92327e57f75eb4910e72feec">SetLodLevelConfig</a>(int config_flag)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#11fba76e42e27e82af9c6083e46bdf46">SetNormal</a>(int frame, int vertex, const csVector3 &amp;Value)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#3690100ed95893fed3be7c7e5e8ed068">SetNormals</a>(csVector3 const *norms, int frame)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#22fa5bbd696cee11641b359d42ca29d0">SetTexel</a>(int frame, int vertex, const csVector2 &amp;Value)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#e5bd0e3b4f787c26cda603c7aafb59d0">SetTexels</a>(csVector2 const *tex, int frame)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#e455cf731f3a66a85fbfeff6b16a4ba6">SetTriangleCount</a>(int count)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#e5052870c1130e8c33c80a9f8391ee52">SetTriangles</a>(csTriangle const *trigs, int count)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#15247846fa84d50c0dfa5292491011b5">SetVertex</a>(int frame, int vertex, const csVector3 &amp;Value)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DFactoryState.html#f531b9c998f974d13f05eae85904d9a0">SetVertices</a>(csVector3 const *vert, int frame)=0</td><td><a class="el" href="structiSprite3DFactoryState.html">iSprite3DFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
</table><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by 
<a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 
</small></address> </div></body> </html>