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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iSprite3DState Member List</h1>This is the complete list of members for <a class="el" href="structiSprite3DState.html">iSprite3DState</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#04b59a3bbedebe1c8398fb90c5f574f7">EnableTweening</a>(bool en)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#a609ba0277bdef4d2a1008bd4b8e9531">FindSocket</a>(iMeshWrapper *mesh) const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#bc54eb503c20e07138812cef8a474a28">FindSocket</a>(const char *name) const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#c355b5c90a671bd7bb4c564a56613543">GetCurAction</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#c20e17c5c7b4cbd636f4c19b82bacba6">GetCurFrame</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#59ae625ed953735af7e030098c729deb">GetFrameCount</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#2b4f30d2327aaa744ffb780c20b500e0">GetLightingQuality</a>()=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#397c88f2912c1827178e97f1e459151f">GetLightingQualityConfig</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#abaa81f34b39bfde7ecad1e3c826b42b">GetLodLevelConfig</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#3acd4e3aa8955c10e6adf70ebc2c4cb1">GetMixMode</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#95f07c9d1972afcd0b75d74015e223a1">GetReverseAction</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#13beb65607c68ddd741f945eb645ff9a">IsLighting</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#c4044db8b20dae41a6d8b6244e32a05e">IsLodEnabled</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#c68bc001cd3578b26074e49926ed30e0">IsTweeningEnabled</a>() const =0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#7fe2441bd9a8c3d10c1a3ebb966ce4c1">PropagateAction</a>(const char *name)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#4b0d9695cf0f4206fd8f00b9b11bb266">SetAction</a>(const char *name, bool loop=true, float speed=1)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#7e565179376964039b5ab11e782e2c82">SetAction</a>(int index, bool loop=true, float speed=1)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#a86a71fdc8dea37867e40275395f8212">SetFrame</a>(int f)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#2f42e07b016184ce5366051e4b703755">SetLighting</a>(bool l)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#7b0d2d62912721a523236aa1e70ad1c7">SetLightingQualityConfig</a>(int config_flag)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#c1cc04a1c72b532f40d6e16fd2a610e2">SetLocalLightingQuality</a>(int lighting_quality)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#f06df0fb63889ba88754f961b206c194">SetLodLevelConfig</a>(int config_flag)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#7ef155eb3691ac41fa903b2c747a883e">SetMixMode</a>(uint mode)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#279709306f8a7d73884f18f2fa65a2ce">SetOverrideAction</a>(const char *name, float speed=1)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#5979edbeda9ea282cf915754cd0fa47f">SetOverrideAction</a>(int index, float speed=1)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#a7695d886e63bfe83a09df5b939b3830">SetReverseAction</a>(bool reverse)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#9e8430cbbd189c9ba5ba40d4821df10b">SetSingleStepAction</a>(bool singlestep)=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSprite3DState.html#0f4a7e5d65d8fc24ff5728425db8a339">UnsetTexture</a>()=0</td><td><a class="el" href="structiSprite3DState.html">iSprite3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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