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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>iSpriteCal3DState Member List</h1>This is the complete list of members for <a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#62a9b15d68e2f7be563aa4bff759f5d4">AddAnimCycle</a>(const char *name, float weight, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#90410191d214a43b06e72ea988afecd9">AddAnimCycle</a>(int idx, float weight, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#5060cd906d98944909f2c5ed51ecf8d5">AttachCoreMesh</a>(const char *meshname)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#5fd8136d1a8c3955c1938eaa9e1f7ff6">AttachCoreMesh</a>(int mesh_id, iMaterialWrapper *iMatWrap=0)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#323a39fe4c904c1d2e5edf6a8b8f1e70">BlendMorphTarget</a>(int morph_animation_id, float weight, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7c3eed10ec33a7514b485c6fa6f56e5d40">C3D_ANIM_TYPE_ACTION</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7c9d05a8c9385016621ba00dd6353896b0">C3D_ANIM_TYPE_CYCLE</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7cbcfd0c89d21f021bc5290e4b82604ea0">C3D_ANIM_TYPE_IDLE</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7c80cf2c9db9d891c332484e5717dcaad2">C3D_ANIM_TYPE_NONE</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7c5d2ea02d85313cd587b5d1e583bfad3c">C3D_ANIM_TYPE_STYLE_CYCLE</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c567e9104d810fee456a62d367e7b7ca9759bc5ef03d386d3d96b8a090fb44a">C3D_ANIM_TYPE_TRAVEL</a> enum value</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#24153ef0c4dcb74734fc2214e50c971c">ClearAllAnims</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#b51cc85390a82992f8b5796acde2d501">ClearAnimCycle</a>(int idx, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#03b83b00a8b0b970dee8492486d284e5">ClearAnimCycle</a>(const char *name, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#75f86819f0e84788abfcafb7e2a66ce0">ClearMorphTarget</a>(int morph_animation_id, float delay)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#0266bfbee2bf470a4c083e37eafb9038">DetachCoreMesh</a>(const char *meshname)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#20531903c2559d854e80c4aa09b777d2">DetachCoreMesh</a>(int mesh_id)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#737375a5cd381c2153d0a6f1e2a6d9e0">FindAnim</a>(const char *name)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#a71003dc31829e9eef67698b4ad30c08">FindSocket</a>(iMeshWrapper *mesh) const =0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#5d28b241512ea1fdcd236f8aeeb9500e">FindSocket</a>(const char *name) const =0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#fee2b096ae25f268808eeff0bb809852">GetActiveAnimCount</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#e4cd10ac8471ac93055847284b02fe47">GetActiveAnims</a>(csSpriteCal3DActiveAnim *buffer, size_t max_length)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#60a9156819c5f6f01a5c3ac001f49779">GetAnimationDuration</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9d1105569a85e3361093e9cdad6ab7d0">GetAnimationTime</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#515b44b975f6aeebba56d066a9b7d938">GetAnimCount</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#52d8d446625ece257dbc13407e2b8611">GetAnimName</a>(int idx)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#feed57174030d1d09392084b6f9789b3">GetAnimType</a>(int idx)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#29273572b279362d4594b15752ad9afa">GetCal3DModel</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#5f2d1e4020c79686025ce2ede9fdba1e">GetCoreMeshShaderVarContext</a>(const char *meshName)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#57c205c3b622661fdc1e3f65ab20291c">GetSkeleton</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#f1f35b61d306fb6d0adb70855fa63dc0">GetTimeFactor</a>()=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9c79cff83b066c162e7025d275c80aae">SetActiveAnims</a>(const csSpriteCal3DActiveAnim *buffer, size_t anim_count)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#b218299f41564a42a7b9f78697d4cbdc">SetAnimAction</a>(const char *name, float delayIn, float delayOut)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#dc1b100569b8a1c36b6e625d5cf014de">SetAnimAction</a>(int idx, float delayIn, float delayOut)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#0f17cb69b3c8a85988eeb6f42dbc2d23">SetAnimationTime</a>(float animationTime)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#9141a64978424b91af38149f40562087">SetAnimCycle</a>(const char *name, float weight)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#bb3f33573639afcb9e16f8cc9fb2895f">SetAnimCycle</a>(int idx, float weight)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#463b26b65618df436ef13ee718fea3e1">SetAnimTimeUpdateHandler</a>(iAnimTimeUpdateHandler *)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#6bd5cc46711471023cea0149aa96ca87">SetDefaultIdleAnim</a>(const char *name)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#a477896cc2f64d4b9cc277ad6a200b5e">SetLOD</a>(float lod)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#4e344c90229d6b457f8cd5ca4c52e0b6">SetMaterial</a>(const char *mesh_name, iMaterialWrapper *mat)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#f66d8ed78975947b1ff4d15f0581f2e4">SetTimeFactor</a>(float timeFactor)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#201bbcffcb42363867663facea2c24e3">SetUserData</a>(void *data)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiSpriteCal3DState.html#e0409a4ef4991e26b35a26263c706210">SetVelocity</a>(float vel, csRandomGen *rng=0)=0</td><td><a class="el" href="structiSpriteCal3DState.html">iSpriteCal3DState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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