<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iTerrainCellCollisionProperties Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iTerrainCellCollisionProperties Struct Reference</h1><!-- doxytag: class="iTerrainCellCollisionProperties" --><!-- doxytag: inherits="iBase" -->This is a base class for per-cell collider-specific properties. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="terrain2_8h-source.html">imesh/terrain2.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iTerrainCellCollisionProperties:</div> <div class="dynsection"> <p><center><img src="structiTerrainCellCollisionProperties__inherit__graph.png" border="0" usemap="#iTerrainCellCollisionProperties__inherit__map" alt="Inheritance graph"></center> <map name="iTerrainCellCollisionProperties__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="81,7,137,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiTerrainCellCollisionProperties-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br> < <a class="el" href="structiTerrainCellCollisionProperties.html">iTerrainCellCollisionProperties</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellCollisionProperties.html#29e70f81c88c1c9df2c66ea7b79f685b">Clone</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get a copy of the properties object. <a href="#29e70f81c88c1c9df2c66ea7b79f685b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellCollisionProperties.html#de8f47dd3a7cbbbcec5c1231c334d7fc">GetCollidable</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get collidable flag (if it is not set, the cell does not collide with anything). <a href="#de8f47dd3a7cbbbcec5c1231c334d7fc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellCollisionProperties.html#b7bb3f1e05b8b6ef1f205b06090b905b">SetCollidable</a> (bool value)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set collidable flag. <a href="#b7bb3f1e05b8b6ef1f205b06090b905b"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellCollisionProperties.html#462940155ab1450191fd649b9508550b">SetParameter</a> (const char *param, const char *value)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set named parameter. <a href="#462940155ab1450191fd649b9508550b"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This is a base class for per-cell collider-specific properties. <p> The classes which hold the collision-related data that is specific to a given cell and collider. <p>Definition at line <a class="el" href="terrain2_8h-source.html#l00092">92</a> of file <a class="el" href="terrain2_8h-source.html">terrain2.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="29e70f81c88c1c9df2c66ea7b79f685b"></a><!-- doxytag: member="iTerrainCellCollisionProperties::Clone" ref="29e70f81c88c1c9df2c66ea7b79f685b" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a><<a class="el" href="structiTerrainCellCollisionProperties.html">iTerrainCellCollisionProperties</a>> iTerrainCellCollisionProperties::Clone </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get a copy of the properties object. <p> </div> </div><p> <a class="anchor" name="de8f47dd3a7cbbbcec5c1231c334d7fc"></a><!-- doxytag: member="iTerrainCellCollisionProperties::GetCollidable" ref="de8f47dd3a7cbbbcec5c1231c334d7fc" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iTerrainCellCollisionProperties::GetCollidable </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get collidable flag (if it is not set, the cell does not collide with anything). <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>collidable flag </dd></dl> </div> </div><p> <a class="anchor" name="b7bb3f1e05b8b6ef1f205b06090b905b"></a><!-- doxytag: member="iTerrainCellCollisionProperties::SetCollidable" ref="b7bb3f1e05b8b6ef1f205b06090b905b" args="(bool value)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainCellCollisionProperties::SetCollidable </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>value</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set collidable flag. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>value</em> </td><td>new flag value </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="462940155ab1450191fd649b9508550b"></a><!-- doxytag: member="iTerrainCellCollisionProperties::SetParameter" ref="462940155ab1450191fd649b9508550b" args="(const char *param, const char *value)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainCellCollisionProperties::SetParameter </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>param</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>value</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set named parameter. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>param</em> </td><td>parameter name </td></tr> <tr><td valign="top"></td><td valign="top"><em>value</em> </td><td>parameter value </td></tr> </table> </dl> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="terrain2_8h-source.html">terrain2.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>