<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iTerrainCellRenderProperties Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iTerrainCellRenderProperties Struct Reference</h1><!-- doxytag: class="iTerrainCellRenderProperties" --><!-- doxytag: inherits="iShaderVariableContext" -->This is a base class for per-cell renderer-specific properties. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="terrain2_8h-source.html">imesh/terrain2.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iTerrainCellRenderProperties:</div> <div class="dynsection"> <p><center><img src="structiTerrainCellRenderProperties__inherit__graph.png" border="0" usemap="#iTerrainCellRenderProperties__inherit__map" alt="Inheritance graph"></center> <map name="iTerrainCellRenderProperties__inherit__map"> <area shape="rect" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically..." alt="" coords="20,84,193,111"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="79,7,135,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiTerrainCellRenderProperties-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br> < <a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#66774ae28d066932d29496ff480ffbad">Clone</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get a copy of the properties object. <a href="#66774ae28d066932d29496ff480ffbad"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#6fb060caf8c5ea634c279907ff72b1ae">GetVisible</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get visibility flag (if it is not set, the cell does not get rendered). <a href="#6fb060caf8c5ea634c279907ff72b1ae"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#3732e91002713fbb885f9692f712a6ae">SetParameter</a> (const char *param, const char *value)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set named parameter. <a href="#3732e91002713fbb885f9692f712a6ae"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#b03c8ba81ec53f488dd77ba2e03a087c">SetVisible</a> (bool value)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Set visibility flag. <a href="#b03c8ba81ec53f488dd77ba2e03a087c"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This is a base class for per-cell renderer-specific properties. <p> The classes which hold the render-related data that is specific to a given cell and renderer. Also provides a shader variable context for the cell. <p>Definition at line <a class="el" href="terrain2_8h-source.html#l00131">131</a> of file <a class="el" href="terrain2_8h-source.html">terrain2.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="66774ae28d066932d29496ff480ffbad"></a><!-- doxytag: member="iTerrainCellRenderProperties::Clone" ref="66774ae28d066932d29496ff480ffbad" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a><<a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a>> iTerrainCellRenderProperties::Clone </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get a copy of the properties object. <p> </div> </div><p> <a class="anchor" name="6fb060caf8c5ea634c279907ff72b1ae"></a><!-- doxytag: member="iTerrainCellRenderProperties::GetVisible" ref="6fb060caf8c5ea634c279907ff72b1ae" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iTerrainCellRenderProperties::GetVisible </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get visibility flag (if it is not set, the cell does not get rendered). <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>visibility flag </dd></dl> </div> </div><p> <a class="anchor" name="3732e91002713fbb885f9692f712a6ae"></a><!-- doxytag: member="iTerrainCellRenderProperties::SetParameter" ref="3732e91002713fbb885f9692f712a6ae" args="(const char *param, const char *value)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainCellRenderProperties::SetParameter </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>param</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const char * </td> <td class="paramname"> <em>value</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set named parameter. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>param</em> </td><td>parameter name </td></tr> <tr><td valign="top"></td><td valign="top"><em>value</em> </td><td>parameter value </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="b03c8ba81ec53f488dd77ba2e03a087c"></a><!-- doxytag: member="iTerrainCellRenderProperties::SetVisible" ref="b03c8ba81ec53f488dd77ba2e03a087c" args="(bool value)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainCellRenderProperties::SetVisible </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"> <em>value</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Set visibility flag. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>value</em> </td><td>new flag value </td></tr> </table> </dl> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="terrain2_8h-source.html">terrain2.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>