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<title>Crystal Space 1.2.1: iTerrainCellRenderProperties Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iTerrainCellRenderProperties Struct Reference</h1><!-- doxytag: class="iTerrainCellRenderProperties" --><!-- doxytag: inherits="iShaderVariableContext" -->This is a base class for per-cell renderer-specific properties.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="terrain2_8h-source.html">imesh/terrain2.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iTerrainCellRenderProperties:</div>
<div class="dynsection">
<p><center><img src="structiTerrainCellRenderProperties__inherit__graph.png" border="0" usemap="#iTerrainCellRenderProperties__inherit__map" alt="Inheritance graph"></center>
<map name="iTerrainCellRenderProperties__inherit__map">
<area shape="rect" href="structiShaderVariableContext.html" title="This is a baseclass for all interfaces which provides shadervariables both dynamically..." alt="" coords="20,84,193,111"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="79,7,135,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiTerrainCellRenderProperties-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br>
&lt; <a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a> &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#66774ae28d066932d29496ff480ffbad">Clone</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get a copy of the properties object.  <a href="#66774ae28d066932d29496ff480ffbad"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#6fb060caf8c5ea634c279907ff72b1ae">GetVisible</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get visibility flag (if it is not set, the cell does not get rendered).  <a href="#6fb060caf8c5ea634c279907ff72b1ae"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#3732e91002713fbb885f9692f712a6ae">SetParameter</a> (const char *param, const char *value)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set named parameter.  <a href="#3732e91002713fbb885f9692f712a6ae"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainCellRenderProperties.html#b03c8ba81ec53f488dd77ba2e03a087c">SetVisible</a> (bool value)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set visibility flag.  <a href="#b03c8ba81ec53f488dd77ba2e03a087c"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a base class for per-cell renderer-specific properties. 
<p>
The classes which hold the render-related data that is specific to a given cell and renderer. Also provides a shader variable context for the cell. 
<p>Definition at line <a class="el" href="terrain2_8h-source.html#l00131">131</a> of file <a class="el" href="terrain2_8h-source.html">terrain2.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="66774ae28d066932d29496ff480ffbad"></a><!-- doxytag: member="iTerrainCellRenderProperties::Clone" ref="66774ae28d066932d29496ff480ffbad" args="()=0" -->
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<div class="memproto">
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          <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a>&lt;<a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a>&gt; iTerrainCellRenderProperties::Clone           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Get a copy of the properties object. 
<p>

</div>
</div><p>
<a class="anchor" name="6fb060caf8c5ea634c279907ff72b1ae"></a><!-- doxytag: member="iTerrainCellRenderProperties::GetVisible" ref="6fb060caf8c5ea634c279907ff72b1ae" args="() const =0" -->
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<div class="memproto">
      <table class="memname">
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          <td class="memname">virtual bool iTerrainCellRenderProperties::GetVisible           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Get visibility flag (if it is not set, the cell does not get rendered). 
<p>
<dl class="return" compact><dt><b>Returns:</b></dt><dd>visibility flag </dd></dl>

</div>
</div><p>
<a class="anchor" name="3732e91002713fbb885f9692f712a6ae"></a><!-- doxytag: member="iTerrainCellRenderProperties::SetParameter" ref="3732e91002713fbb885f9692f712a6ae" args="(const char *param, const char *value)=0" -->
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          <td class="memname">virtual void iTerrainCellRenderProperties::SetParameter           </td>
          <td>(</td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>param</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const char *&nbsp;</td>
          <td class="paramname"> <em>value</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Set named parameter. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>param</em>&nbsp;</td><td>parameter name </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>value</em>&nbsp;</td><td>parameter value </td></tr>
  </table>
</dl>

</div>
</div><p>
<a class="anchor" name="b03c8ba81ec53f488dd77ba2e03a087c"></a><!-- doxytag: member="iTerrainCellRenderProperties::SetVisible" ref="b03c8ba81ec53f488dd77ba2e03a087c" args="(bool value)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iTerrainCellRenderProperties::SetVisible           </td>
          <td>(</td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>value</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set visibility flag. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>value</em>&nbsp;</td><td>new flag value </td></tr>
  </table>
</dl>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="terrain2_8h-source.html">terrain2.h</a></ul>
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