<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iTerrainRenderer Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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diagram for iTerrainRenderer:</div> <div class="dynsection"> <p><center><img src="structiTerrainRenderer__inherit__graph.png" border="0" usemap="#iTerrainRenderer__inherit__map" alt="Inheritance graph"></center> <map name="iTerrainRenderer__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="40,7,96,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiTerrainRenderer-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#20df84646749ea329298dee2580f4a60">ConnectTerrain</a> (<a class="el" href="structiTerrainSystem.html">iTerrainSystem</a> *system)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Connect to a given terrain system. <a href="#20df84646749ea329298dee2580f4a60"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classcsPtr.html">csPtr</a><br> < <a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#507f255e8f9548515b2111cb1e6102b1">CreateProperties</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create an object that implements <a class="el" href="structiTerrainCellCollisionProperties.html" title="This is a base class for per-cell collider-specific properties.">iTerrainCellCollisionProperties</a> This object will be stored in the cell. <a href="#507f255e8f9548515b2111cb1e6102b1"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#91148727f0ed321ba53514ef8b8f4485">DisconnectTerrain</a> (<a class="el" href="structiTerrainSystem.html">iTerrainSystem</a> *system)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Disconnect from a given terrain system. <a href="#91148727f0ed321ba53514ef8b8f4485"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structcsRenderMesh.html">csRenderMesh</a> ** </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#3de2c134525cae5f8f68befcf295d070">GetRenderMeshes</a> (int &n, <a class="el" href="structiRenderView.html">iRenderView</a> *rview, <a class="el" href="structiMovable.html">iMovable</a> *movable, <a class="el" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e">uint32</a> frustum_mask, const <a class="el" href="classcsArray.html">csArray</a>< <a class="el" href="structiTerrainCell.html">iTerrainCell</a> * > cells)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Render the visible cells. <a href="#3de2c134525cae5f8f68befcf295d070"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#054444d29a53b63ce99fa019fa982b39">OnMaterialMaskUpdate</a> (<a class="el" href="structiTerrainCell.html">iTerrainCell</a> *cell, size_t material, const <a class="el" href="classcsRect.html">csRect</a> &rectangle, const unsigned char *data, size_t pitch)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Indicates that the cell's material mask has been changed (while unlocking the cell material map data either by a feeder or by a user- provided functions or while setting the new mask with the respective functions), and that the renderer should update its internal structures to reflect the changes. <a href="#054444d29a53b63ce99fa019fa982b39"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTerrainRenderer.html#26063f627126497410b1fb29ff7a0dea">OnMaterialPaletteUpdate</a> (const <a class="el" href="classcsRefArray.html">csTerrainMaterialPalette</a> &material_palette)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Indicates that the material palette has been changed, and that the renderer should update its internal structures to reflect the changes. <a href="#26063f627126497410b1fb29ff7a0dea"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Provides an interface for custom rendering. <p>Definition at line <a class="el" href="terrain2_8h-source.html#l00341">341</a> of file <a class="el" href="terrain2_8h-source.html">terrain2.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="20df84646749ea329298dee2580f4a60"></a><!-- doxytag: member="iTerrainRenderer::ConnectTerrain" ref="20df84646749ea329298dee2580f4a60" args="(iTerrainSystem *system)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainRenderer::ConnectTerrain </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a> * </td> <td class="paramname"> <em>system</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Connect to a given terrain system. <p> Setup any per-terrain render data </div> </div><p> <a class="anchor" name="507f255e8f9548515b2111cb1e6102b1"></a><!-- doxytag: member="iTerrainRenderer::CreateProperties" ref="507f255e8f9548515b2111cb1e6102b1" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classcsPtr.html">csPtr</a><<a class="el" href="structiTerrainCellRenderProperties.html">iTerrainCellRenderProperties</a>> iTerrainRenderer::CreateProperties </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create an object that implements <a class="el" href="structiTerrainCellCollisionProperties.html" title="This is a base class for per-cell collider-specific properties.">iTerrainCellCollisionProperties</a> This object will be stored in the cell. <p> This function gets invoked at cells creation.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>properties object </dd></dl> </div> </div><p> <a class="anchor" name="91148727f0ed321ba53514ef8b8f4485"></a><!-- doxytag: member="iTerrainRenderer::DisconnectTerrain" ref="91148727f0ed321ba53514ef8b8f4485" args="(iTerrainSystem *system)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainRenderer::DisconnectTerrain </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a> * </td> <td class="paramname"> <em>system</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Disconnect from a given terrain system. <p> </div> </div><p> <a class="anchor" name="3de2c134525cae5f8f68befcf295d070"></a><!-- doxytag: member="iTerrainRenderer::GetRenderMeshes" ref="3de2c134525cae5f8f68befcf295d070" args="(int &n, iRenderView *rview, iMovable *movable, uint32 frustum_mask, const csArray< iTerrainCell * > cells)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structcsRenderMesh.html">csRenderMesh</a>** iTerrainRenderer::GetRenderMeshes </td> <td>(</td> <td class="paramtype">int & </td> <td class="paramname"> <em>n</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiRenderView.html">iRenderView</a> * </td> <td class="paramname"> <em>rview</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiMovable.html">iMovable</a> * </td> <td class="paramname"> <em>movable</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="group__util.html#g1134b580f8da4de94ca6b1de4d37975e">uint32</a> </td> <td class="paramname"> <em>frustum_mask</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsArray.html">csArray</a>< <a class="el" href="structiTerrainCell.html">iTerrainCell</a> * > </td> <td class="paramname"> <em>cells</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Render the visible cells. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>n</em> </td><td>output value, that will contain the size of the resulting mesh array </td></tr> <tr><td valign="top"></td><td valign="top"><em>rview</em> </td><td>view that was used for rendering </td></tr> <tr><td valign="top"></td><td valign="top"><em>movable</em> </td><td>the terrain object </td></tr> <tr><td valign="top"></td><td valign="top"><em>frustum_mask</em> </td><td>frustum mask </td></tr> <tr><td valign="top"></td><td valign="top"><em>cells</em> </td><td>array with visible cells </td></tr> <tr><td valign="top"></td><td valign="top"><em>cell_count</em> </td><td>number of visible cells</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>array of render meshes </dd></dl> </div> </div><p> <a class="anchor" name="054444d29a53b63ce99fa019fa982b39"></a><!-- doxytag: member="iTerrainRenderer::OnMaterialMaskUpdate" ref="054444d29a53b63ce99fa019fa982b39" args="(iTerrainCell *cell, size_t material, const csRect &rectangle, const unsigned char *data, size_t pitch)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainRenderer::OnMaterialMaskUpdate </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTerrainCell.html">iTerrainCell</a> * </td> <td class="paramname"> <em>cell</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">size_t </td> <td class="paramname"> <em>material</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="classcsRect.html">csRect</a> & </td> <td class="paramname"> <em>rectangle</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const unsigned char * </td> <td class="paramname"> <em>data</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">size_t </td> <td class="paramname"> <em>pitch</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Indicates that the cell's material mask has been changed (while unlocking the cell material map data either by a feeder or by a user- provided functions or while setting the new mask with the respective functions), and that the renderer should update its internal structures to reflect the changes. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>cell</em> </td><td>cell with the changed data </td></tr> <tr><td valign="top"></td><td valign="top"><em>material</em> </td><td>material index </td></tr> <tr><td valign="top"></td><td valign="top"><em>rectangle</em> </td><td>rectangle that was updated </td></tr> <tr><td valign="top"></td><td valign="top"><em>data</em> </td><td>height data </td></tr> <tr><td valign="top"></td><td valign="top"><em>pitch</em> </td><td>data pitch </td></tr> </table> </dl> </div> </div><p> <a class="anchor" name="26063f627126497410b1fb29ff7a0dea"></a><!-- doxytag: member="iTerrainRenderer::OnMaterialPaletteUpdate" ref="26063f627126497410b1fb29ff7a0dea" args="(const csTerrainMaterialPalette &material_palette)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTerrainRenderer::OnMaterialPaletteUpdate </td> <td>(</td> <td class="paramtype">const <a class="el" href="classcsRefArray.html">csTerrainMaterialPalette</a> & </td> <td class="paramname"> <em>material_palette</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Indicates that the material palette has been changed, and that the renderer should update its internal structures to reflect the changes. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>material_palette</em> </td><td>new material palette </td></tr> </table> </dl> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>imesh/<a class="el" href="terrain2_8h-source.html">terrain2.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>