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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<title>Crystal Space 1.2.1: Member List (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iTerrainSystem Member List</h1>This is the complete list of members for <a class="el" href="structiTerrainSystem.html">iTerrainSystem</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#14405c37d9eb10ee597070bc154aeef8">AddCellHeightUpdateListener</a>(iTerrainCellHeightDataCallback *cb)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#07dff82de244487315bb2ace466c3abf">AddCellLoadListener</a>(iTerrainCellLoadCallback *cb)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#3939750a82fe2e0932b2a5dd7e8c323f">Collide</a>(iCollider *collider, float radius, const csReversibleTransform &amp;trans, bool oneHit, iTerrainCollisionPairArray *pairs)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#9fb1ffe8a78975fd46c364845b170294">CollideSegment</a>(const csVector3 &amp;start, const csVector3 &amp;end, bool oneHit, iTerrainVector3Array *points)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#5f6d14bb30caa2bdcb3f792136cc2661">CollideSegment</a>(const csVector3 &amp;start, const csVector3 &amp;end, bool use_ray=false)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#580e1be66a67c4ac0432aa2c166b9deb">CollideTriangles</a>(const csVector3 *vertices, size_t tri_count, const unsigned int *indices, float radius, const csReversibleTransform &amp;trans, bool oneHit, iTerrainCollisionPairArray *pairs)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#90163c01d1a77f9263edd638ec20df76">GetAutoPreLoad</a>() const =0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#afccf0bc0698ca5b6447f3373413a1e4">GetBinormal</a>(const csVector2 &amp;pos)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#cd7391e8ebda2c30413106c21d941c0c">GetCell</a>(const char *name, bool loadData=false)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#e5d22839a7641eff4c0e629cb86a16ab">GetCell</a>(const csVector2 &amp;pos, bool loadData=false)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#e20741b96a13dbf732679a98c08ac650">GetCell</a>(size_t index, bool loadData=false)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#83b0a0dac8b2630c47fc6abe844f9571">GetCellCount</a>() const =0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#347491d9f5b68a085a50a04f2522b0dd">GetHeight</a>(const csVector2 &amp;pos)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#e22014d1a0c36a8b2b5bbacd92255244">GetMaterialPalette</a>() const =0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#ff3fe8acfe4399c432bb8b9074e6dc54">GetMaxLoadedCells</a>() const =0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#e358a85ca12ebfa12ec77711bcb12ef3">GetNormal</a>(const csVector2 &amp;pos)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#a54209fefcd16bb9e96c1c0c75455973">GetTangent</a>(const csVector2 &amp;pos)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#24b7dfa89962184d2d4ef1f2b09affd1">GetVirtualViewDistance</a>() const =0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#5fc5bf2a29ccfb38a86531882887a258">PreLoadCells</a>(iRenderView *rview, iMovable *movable)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#d2ae87763d2346f09af5c3ca0d388cf4">RemoveCellHeightUpdateListener</a>(iTerrainCellHeightDataCallback *cb)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#2ca4f78b04b06b365c1cb5f5a2483e6a">RemoveCellLoadListener</a>(iTerrainCellLoadCallback *cb)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#b863f2fe8f64a793ee92cdc872218c8b">SetAutoPreLoad</a>(bool mode)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#b9dd561dc8818ec7fd554e301372bb87">SetMaterialPalette</a>(const csTerrainMaterialPalette &amp;array)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#a3c43391e1efb18f1b2da1a6c4f27daf">SetMaxLoadedCells</a>(size_t value)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#73935bd1f4417aba3cddb2e914200ef4">SetVirtualViewDistance</a>(float distance)=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiTerrainSystem.html#9ce0a51889e49a7e0bab08deb8942f47">UnloadOldCells</a>()=0</td><td><a class="el" href="structiTerrainSystem.html">iTerrainSystem</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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