<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iTextureList Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a 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href="iengine_2texture_8h-source.html">iengine/texture.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iTextureList:</div> <div class="dynsection"> <p><center><img src="structiTextureList__inherit__graph.png" border="0" usemap="#iTextureList__inherit__map" alt="Inheritance graph"></center> <map name="iTextureList__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="24,7,80,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiTextureList-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#d69829e0ab17a82641036d42ec02aeaf">Add</a> (<a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> *obj)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add a texture. <a href="#d69829e0ab17a82641036d42ec02aeaf"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#a8087318e337bb00f0f3d4f49dcf6f37">Find</a> (<a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> *obj) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find a texture and return its index. <a href="#a8087318e337bb00f0f3d4f49dcf6f37"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#4e78c7b3d36ce1f0d27d81ccda66f24f">FindByName</a> (const char *Name) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Find a texture by name. <a href="#4e78c7b3d36ce1f0d27d81ccda66f24f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#f9693ebed133137f64f7bfad30d72573">Get</a> (int n) const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Return a texture by index. <a href="#f9693ebed133137f64f7bfad30d72573"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#ce0f9b9d4bbb9a2d9ac8b4f5f4116d90">GetCount</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Return the number of textures in this list. <a href="#ce0f9b9d4bbb9a2d9ac8b4f5f4116d90"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#bc0fafcf2620b968ede889bef03fd306">NewTexture</a> (<a class="el" href="structiTextureHandle.html">iTextureHandle</a> *ith)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a engine wrapper for a pre-prepared <a class="el" href="structiTextureHandle.html" title="A texture handle as returned by iTextureManager.">iTextureHandle</a> The handle will be IncRefed. <a href="#bc0fafcf2620b968ede889bef03fd306"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#e3f43c9df12b3d9412d1810dd3399ef8">NewTexture</a> (<a class="el" href="structiImage.html">iImage</a> *image)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a new texture. <a href="#e3f43c9df12b3d9412d1810dd3399ef8"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#f33e099323a88059e708cadf166ef434">Remove</a> (int n)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Remove the nth texture. <a href="#f33e099323a88059e708cadf166ef434"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#7710740c54d82cd8f6cc5bf3034aba26">Remove</a> (<a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> *obj)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Remove a texture. <a href="#7710740c54d82cd8f6cc5bf3034aba26"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiTextureList.html#434a7dc6cca9c0cf8bdd2a6011339ee2">RemoveAll</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Remove all textures. <a href="#434a7dc6cca9c0cf8bdd2a6011339ee2"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This class represents a list of texture wrappers. <p> Main ways to get pointers to this interface:<ul> <li><a class="el" href="structiEngine.html#c2f26b8078a49f84a76166edfd2b35ac" title="Get the list of all textures.">iEngine::GetTextureList()</a> </li></ul> <p>Definition at line <a class="el" href="iengine_2texture_8h-source.html#l00176">176</a> of file <a class="el" href="iengine_2texture_8h-source.html">texture.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="d69829e0ab17a82641036d42ec02aeaf"></a><!-- doxytag: member="iTextureList::Add" ref="d69829e0ab17a82641036d42ec02aeaf" args="(iTextureWrapper *obj)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iTextureList::Add </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td> <td class="paramname"> <em>obj</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Add a texture. <p> </div> </div><p> <a class="anchor" name="a8087318e337bb00f0f3d4f49dcf6f37"></a><!-- doxytag: member="iTextureList::Find" ref="a8087318e337bb00f0f3d4f49dcf6f37" args="(iTextureWrapper *obj) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iTextureList::Find </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td> <td class="paramname"> <em>obj</em> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Find a texture and return its index. <p> </div> </div><p> <a class="anchor" name="4e78c7b3d36ce1f0d27d81ccda66f24f"></a><!-- doxytag: member="iTextureList::FindByName" ref="4e78c7b3d36ce1f0d27d81ccda66f24f" args="(const char *Name) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iTextureList::FindByName </td> <td>(</td> <td class="paramtype">const char * </td> <td class="paramname"> <em>Name</em> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Find a texture by name. <p> </div> </div><p> <a class="anchor" name="f9693ebed133137f64f7bfad30d72573"></a><!-- doxytag: member="iTextureList::Get" ref="f9693ebed133137f64f7bfad30d72573" args="(int n) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iTextureList::Get </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>n</em> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return a texture by index. <p> </div> </div><p> <a class="anchor" name="ce0f9b9d4bbb9a2d9ac8b4f5f4116d90"></a><!-- doxytag: member="iTextureList::GetCount" ref="ce0f9b9d4bbb9a2d9ac8b4f5f4116d90" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual int iTextureList::GetCount </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Return the number of textures in this list. <p> </div> </div><p> <a class="anchor" name="bc0fafcf2620b968ede889bef03fd306"></a><!-- doxytag: member="iTextureList::NewTexture" ref="bc0fafcf2620b968ede889bef03fd306" args="(iTextureHandle *ith)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iTextureList::NewTexture </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTextureHandle.html">iTextureHandle</a> * </td> <td class="paramname"> <em>ith</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a engine wrapper for a pre-prepared <a class="el" href="structiTextureHandle.html" title="A texture handle as returned by iTextureManager.">iTextureHandle</a> The handle will be IncRefed. <p> </div> </div><p> <a class="anchor" name="e3f43c9df12b3d9412d1810dd3399ef8"></a><!-- doxytag: member="iTextureList::NewTexture" ref="e3f43c9df12b3d9412d1810dd3399ef8" args="(iImage *image)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="structiTextureWrapper.html">iTextureWrapper</a>* iTextureList::NewTexture </td> <td>(</td> <td class="paramtype"><a class="el" href="structiImage.html">iImage</a> * </td> <td class="paramname"> <em>image</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Create a new texture. <p> </div> </div><p> <a class="anchor" name="f33e099323a88059e708cadf166ef434"></a><!-- doxytag: member="iTextureList::Remove" ref="f33e099323a88059e708cadf166ef434" args="(int n)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iTextureList::Remove </td> <td>(</td> <td class="paramtype">int </td> <td class="paramname"> <em>n</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Remove the nth texture. <p> </div> </div><p> <a class="anchor" name="7710740c54d82cd8f6cc5bf3034aba26"></a><!-- doxytag: member="iTextureList::Remove" ref="7710740c54d82cd8f6cc5bf3034aba26" args="(iTextureWrapper *obj)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iTextureList::Remove </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTextureWrapper.html">iTextureWrapper</a> * </td> <td class="paramname"> <em>obj</em> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Remove a texture. <p> </div> </div><p> <a class="anchor" name="434a7dc6cca9c0cf8bdd2a6011339ee2"></a><!-- doxytag: member="iTextureList::RemoveAll" ref="434a7dc6cca9c0cf8bdd2a6011339ee2" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iTextureList::RemoveAll </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Remove all textures. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>iengine/<a class="el" href="iengine_2texture_8h-source.html">texture.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>