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<title>Crystal Space 1.2.1: iThingEnvironment Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iThingEnvironment Struct Reference<br>
<small>
[<a class="el" href="group__meshplugins.html">Mesh plugins</a>]</small>
</h1><!-- doxytag: class="iThingEnvironment" --><!-- doxytag: inherits="iBase" -->This interface is implemented by the iObjectType for things.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="thing_8h-source.html">imesh/thing.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for iThingEnvironment:</div>
<div class="dynsection">
<p><center><img src="structiThingEnvironment__inherit__graph.png" border="0" usemap="#iThingEnvironment__inherit__map" alt="Inheritance graph"></center>
<map name="iThingEnvironment__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="48,7,104,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiThingEnvironment-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiThingEnvironment.html#3a881e7ff1f7a6061d4b2804523b44ff">Clear</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset the thing environment (clear all stuff related to things).  <a href="#3a881e7ff1f7a6061d4b2804523b44ff"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiThingEnvironment.html#7471de2f8dbc90ac2585fc1c212461e2">GetDefaultLightmapCellSize</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return default lightmap cell size.  <a href="#7471de2f8dbc90ac2585fc1c212461e2"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiThingEnvironment.html#718c9b6ac800cf94b74ba2e428a3fcc0">GetLightmapCellSize</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the current lightmap cell size.  <a href="#718c9b6ac800cf94b74ba2e428a3fcc0"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiThingEnvironment.html#4d9a6f2515dd9bc2106e299fbe9394ed">SetLightmapCellSize</a> (int Size)=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set lightmap cell size.  <a href="#4d9a6f2515dd9bc2106e299fbe9394ed"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This interface is implemented by the iObjectType for things. 
<p>
Using this interface you can access some global information for things.<p>
Main creators of instances implementing this interface:<ul>
<li>Thing mesh plugin.</li></ul>
<p>
Main ways to get pointers to this interface:<ul>
<li>scfQueryInterface on thing mesh plugin (<a class="el" href="structiMeshObjectType.html" title="This plugin describes a specific type of mesh objects.">iMeshObjectType</a>). </li></ul>

<p>Definition at line <a class="el" href="thing_8h-source.html#l00816">816</a> of file <a class="el" href="thing_8h-source.html">thing.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="3a881e7ff1f7a6061d4b2804523b44ff"></a><!-- doxytag: member="iThingEnvironment::Clear" ref="3a881e7ff1f7a6061d4b2804523b44ff" args="()=0" -->
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<div class="memproto">
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          <td class="memname">virtual void iThingEnvironment::Clear           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Reset the thing environment (clear all stuff related to things). 
<p>

</div>
</div><p>
<a class="anchor" name="7471de2f8dbc90ac2585fc1c212461e2"></a><!-- doxytag: member="iThingEnvironment::GetDefaultLightmapCellSize" ref="7471de2f8dbc90ac2585fc1c212461e2" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual int iThingEnvironment::GetDefaultLightmapCellSize           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Return default lightmap cell size. 
<p>

</div>
</div><p>
<a class="anchor" name="718c9b6ac800cf94b74ba2e428a3fcc0"></a><!-- doxytag: member="iThingEnvironment::GetLightmapCellSize" ref="718c9b6ac800cf94b74ba2e428a3fcc0" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual int iThingEnvironment::GetLightmapCellSize           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Return the current lightmap cell size. 
<p>

</div>
</div><p>
<a class="anchor" name="4d9a6f2515dd9bc2106e299fbe9394ed"></a><!-- doxytag: member="iThingEnvironment::SetLightmapCellSize" ref="4d9a6f2515dd9bc2106e299fbe9394ed" args="(int Size)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void iThingEnvironment::SetLightmapCellSize           </td>
          <td>(</td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>Size</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>
Set lightmap cell size. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>imesh/<a class="el" href="thing_8h-source.html">thing.h</a></ul>
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