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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h1>iThingFactoryState Member List</h1>This is the complete list of members for <a class="el" href="structiThingFactoryState.html">iThingFactoryState</a>, including all inherited members.<p><table>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#b690d2f74ebcb327688c2aa6c1b95414">AddEmptyPolygon</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#e67a3148c38b0894d67c9ce1233d6d65">AddInsideBox</a>(const csVector3 &amp;bmin, const csVector3 &amp;bmax)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#2b55c3fd2e0f413bb2fbd12518cecb85">AddOutsideBox</a>(const csVector3 &amp;bmin, const csVector3 &amp;bmax)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#7bbca8871ce7ed9a85ca0d6e9b7a895d">AddPolygon</a>(csVector3 *vertices, int num)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#5313717282b385729b6464aafd27ad0a">AddPolygon</a>(int num,...)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#b1dde02003de8b3ca0d90a0ad2553c84">AddPolygonVertex</a>(const csPolygonRange &amp;range, const csVector3 &amp;vt)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#688ca825213920d1909c3469dcc61f65">AddPolygonVertex</a>(const csPolygonRange &amp;range, int vt)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#c1929d42ac17fb2526f8fa0ef158b774">AddQuad</a>(const csVector3 &amp;v1, const csVector3 &amp;v2, const csVector3 &amp;v3, const csVector3 &amp;v4)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#5d0ec17cc4948f7bdcf668fcb52b9eb1">AddRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#ca8cdb92b550a8981c638ce4706e7927">AddTriangle</a>(const csVector3 &amp;v1, const csVector3 &amp;v2, const csVector3 &amp;v3)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#8faa18b1b64fd34115174e703adac632">CompressVertices</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#24b669ebb0cb6002c192362e3264ece8">CreatePolygonHandle</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#ca266e218a1432ef9a5ef968a40983b5">CreateVertex</a>(const csVector3 &amp;vt)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#3a44d46ca155e6ab0c0179db01011bb0">DecRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#c84fad9d2502cf40da0428505b6bd82a">DeleteVertex</a>(int idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#25c2ee0e7025d643d67e0f70f95f0685">DeleteVertices</a>(int from, int to)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#0dcfefb5551a26a95d9c8f44ea3a95f7">FindPolygonByName</a>(const char *name)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#081e567b148271c7c499fac5fd3af495">GetCosinusFactor</a>() const =0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#f15d59c15b7f0a6be246d7063d6f63d6">GetLightmapLayout</a>(int polygon_idx, size_t &amp;slm, csRect &amp;slmSubRect, float *slmCoord)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#778d9b7839341ad53590dfbb53b10c80">GetNormals</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#c04a24183471d684c5515c2e82ed9d7c">GetPolygonCount</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#feb7d017deb6cd6ce18ea04f87d9a622">GetPolygonFlags</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#1b9c9ba1eb73c11026f33f712416a6b4">GetPolygonMaterial</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#beca44381e78caf2a6b0332cd01ce647">GetPolygonName</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#e6d67c5dd4011d30be5151885f8283ac">GetPolygonObjectPlane</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#12876bfa62f9642c4a22ab0c0c4a96a5">GetPolygonTextureMapping</a>(int polygon_idx, csMatrix3 &amp;m, csVector3 &amp;v)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#98df348d1cf9cba97e3d465265b05dd3">GetPolygonVertex</a>(int polygon_idx, int vertex_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#845f0112dda03278a812fbf0ce5e53e0">GetPolygonVertexCount</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#c4d48d0780be1e112ba4aab24c473f54">GetPolygonVertexIndices</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#74696c1b99c7161216ee26161944adfd">GetRefCount</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#a2e73872af04ec5c54d3babc3a2c858d">GetSmoothingFlag</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#a1873a0fd7ae88f2090873976b6303c7">GetVertex</a>(int idx) const =0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#49070a402854cf8f48e999fc87d4a2b6">GetVertexCount</a>() const =0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#71110e5dc3620f4f8525af770baea100">GetVertices</a>() const =0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#426a2763702fbbc33a213f849042284a">IncRef</a>()=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#1f06dd5bd26d152b7fcaf97ddedd5963">IsPolygonTextureMappingEnabled</a>(int polygon_idx) const =0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#c285950cf84f32090c5547c1cc0a2b3d">IsPolygonTransparent</a>(int polygon_idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#74453e1bfbfe89a83e6e1b5dc5fe833c">PointOnPolygon</a>(int polygon_idx, const csVector3 &amp;v)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#2adc74eb0286a65f2310f221be4ddded">QueryInterface</a>(scfInterfaceID iInterfaceID, int iVersion)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#bfec158dc6b52a6ae3312f46610885a9">RemovePolygon</a>(int idx)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#f7d0c13e10cf27e1fff40fd04958a45a">RemovePolygons</a>()=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#0292fc77bd2b4f8ff5ff25e9540417e0">RemoveRefOwner</a>(void **ref_owner)=0</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#61f76fe818ab455c32f2320811f610f0">ResetPolygonFlags</a>(const csPolygonRange &amp;range, uint32 flags)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#38d032906ee6fec3f52ad19f73c35408">SetCosinusFactor</a>(float cosfact)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#eb47d2dc6c88001b0b1ff4a47159b7c8">SetPolygonFlags</a>(const csPolygonRange &amp;range, uint32 flags)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#404b8b7220038e30ea28d2ed2a37d6cd">SetPolygonFlags</a>(const csPolygonRange &amp;range, uint32 mask, uint32 flags)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#fc4bb06a10556b414b4e2cc3aa13ce8f">SetPolygonMaterial</a>(const csPolygonRange &amp;range, iMaterialWrapper *material)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#648dab4cfacc7cef54b488a9d9f6e8dc">SetPolygonName</a>(const csPolygonRange &amp;range, const char *name)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#21acd302a8564bb55749e9458ded7bf2">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, const csMatrix3 &amp;m, const csVector3 &amp;v)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#1603ee6c389f5fc9ff30c53990802f84">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, const csVector2 &amp;uv1, const csVector2 &amp;uv2, const csVector2 &amp;uv3)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#e654fcb46086d9b5890bdfaf65e9baf3">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, const csVector3 &amp;p1, const csVector2 &amp;uv1, const csVector3 &amp;p2, const csVector2 &amp;uv2, const csVector3 &amp;p3, const csVector2 &amp;uv3)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#6b32da7de12aff147e26f09e0dab11f6">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, const csVector3 &amp;v_orig, const csVector3 &amp;v, float len)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#80a25ce718de599d049c408ccb01d176">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, const csVector3 &amp;v_orig, const csVector3 &amp;v1, float len1, const csVector3 &amp;v2, float len2)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#f9a010127ed1f40ea92a84a7aa8bebaa">SetPolygonTextureMapping</a>(const csPolygonRange &amp;range, float len)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#a048fcf1e5a1b574c9212ef41bded194">SetPolygonTextureMappingEnabled</a>(const csPolygonRange &amp;range, bool enabled)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#2e413defc63d70df2f829ebaf325e3db">SetPolygonVertexIndices</a>(const csPolygonRange &amp;range, int num, int *indices)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#eec46df82c054b1026a6ef52658523dd">SetSmoothingFlag</a>(bool smoothing)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiThingFactoryState.html#bfcf9049be84eb95b38d681dcc254173">SetVertex</a>(int idx, const csVector3 &amp;vt)=0</td><td><a class="el" href="structiThingFactoryState.html">iThingFactoryState</a></td><td><code> [pure virtual]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="structiBase.html#64186fd7973d2ef0bc16013e302b6ea3">~iBase</a>()</td><td><a class="el" href="structiBase.html">iBase</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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