<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: iUserRenderBufferIterator Struct Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>iUserRenderBufferIterator Struct Reference</h1><!-- doxytag: class="iUserRenderBufferIterator" --><!-- doxytag: inherits="iBase" -->Interface to iterate over all buffers stored in a <a class="el" href="classcsUserRenderBufferManager.html" title="Helper class to manage multiple render buffers, usually provided by the user.">csUserRenderBufferManager</a>. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="userrndbuf_8h-source.html">cstool/userrndbuf.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for iUserRenderBufferIterator:</div> <div class="dynsection"> <p><center><img src="structiUserRenderBufferIterator__inherit__graph.png" border="0" usemap="#iUserRenderBufferIterator__inherit__map" alt="Inheritance graph"></center> <map name="iUserRenderBufferIterator__inherit__map"> <area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="73,7,129,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="structiUserRenderBufferIterator-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool </td><td class="memItemRight" valign="bottom"><a class="el" href="structiUserRenderBufferIterator.html#1f4c47e50ac10d6af9a2356b9e56ebb0">HasNext</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Whether a next buffer is available. <a href="#1f4c47e50ac10d6af9a2356b9e56ebb0"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd">csStringID</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="structiUserRenderBufferIterator.html#211415540d7b78b26f85ffc469c38b01">Next</a> (<a class="el" href="classcsRef.html">csRef</a>< <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> > *buf=0)=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get name of next buffer and optionally the buffer. <a href="#211415540d7b78b26f85ffc469c38b01"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="structiUserRenderBufferIterator.html#0253749b8244cc5d6025f176180ec170">Reset</a> ()=0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Rewind to beginning. <a href="#0253749b8244cc5d6025f176180ec170"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Interface to iterate over all buffers stored in a <a class="el" href="classcsUserRenderBufferManager.html" title="Helper class to manage multiple render buffers, usually provided by the user.">csUserRenderBufferManager</a>. <p>Definition at line <a class="el" href="userrndbuf_8h-source.html#l00036">36</a> of file <a class="el" href="userrndbuf_8h-source.html">userrndbuf.h</a>.</p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="1f4c47e50ac10d6af9a2356b9e56ebb0"></a><!-- doxytag: member="iUserRenderBufferIterator::HasNext" ref="1f4c47e50ac10d6af9a2356b9e56ebb0" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool iUserRenderBufferIterator::HasNext </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Whether a next buffer is available. <p> </div> </div><p> <a class="anchor" name="211415540d7b78b26f85ffc469c38b01"></a><!-- doxytag: member="iUserRenderBufferIterator::Next" ref="211415540d7b78b26f85ffc469c38b01" args="(csRef< iRenderBuffer > *buf=0)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="group__util.html#gbe4f44c93bfeee85c507a999dccf21dd">csStringID</a> iUserRenderBufferIterator::Next </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsRef.html">csRef</a>< <a class="el" href="structiRenderBuffer.html">iRenderBuffer</a> > * </td> <td class="paramname"> <em>buf</em> = <code>0</code> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Get name of next buffer and optionally the buffer. <p> </div> </div><p> <a class="anchor" name="0253749b8244cc5d6025f176180ec170"></a><!-- doxytag: member="iUserRenderBufferIterator::Reset" ref="0253749b8244cc5d6025f176180ec170" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void iUserRenderBufferIterator::Reset </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Rewind to beginning. <p> </div> </div><p> <hr>The documentation for this struct was generated from the following file:<ul> <li>cstool/<a class="el" href="userrndbuf_8h-source.html">userrndbuf.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a 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