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<title>Crystal Space 1.2.1: iVisibilityObjectIterator Struct Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>iVisibilityObjectIterator Struct Reference<br>
<small>
[<a class="el" href="group__engine3d__vis.html">Visibility</a>]</small>
</h1><!-- doxytag: class="iVisibilityObjectIterator" --><!-- doxytag: inherits="iBase" -->Iterator to iterate over some visibility objects.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="viscull_8h-source.html">iengine/viscull.h</a>&gt;</code>
<p>
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Inheritance diagram for iVisibilityObjectIterator:</div>
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<p><center><img src="structiVisibilityObjectIterator__inherit__graph.png" border="0" usemap="#iVisibilityObjectIterator__inherit__map" alt="Inheritance graph"></center>
<map name="iVisibilityObjectIterator__inherit__map">
<area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="60,7,116,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="structiVisibilityObjectIterator-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityObjectIterator.html#b2ff0f9a6b0bc515d0cdb2dfe3325f64">HasNext</a> () const =0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Are there more elements?  <a href="#b2ff0f9a6b0bc515d0cdb2dfe3325f64"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <br>
<a class="el" href="structiVisibilityObject.html">iVisibilityObject</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityObjectIterator.html#250c597e8b0911d43a04d693ac74a3fe">Next</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get next element.  <a href="#250c597e8b0911d43a04d693ac74a3fe"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structiVisibilityObjectIterator.html#e4e9848b7e3fb7b1239dcbb23f552ced">Reset</a> ()=0</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset the iterator to the beginning.  <a href="#e4e9848b7e3fb7b1239dcbb23f552ced"></a><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Iterator to iterate over some visibility objects. 
<p>Definition at line <a class="el" href="viscull_8h-source.html#l00049">49</a> of file <a class="el" href="viscull_8h-source.html">viscull.h</a>.</p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="b2ff0f9a6b0bc515d0cdb2dfe3325f64"></a><!-- doxytag: member="iVisibilityObjectIterator::HasNext" ref="b2ff0f9a6b0bc515d0cdb2dfe3325f64" args="() const =0" -->
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          <td class="memname">virtual bool iVisibilityObjectIterator::HasNext           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"> const<code> [pure virtual]</code></td>
        </tr>
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<p>
Are there more elements? 
<p>

</div>
</div><p>
<a class="anchor" name="250c597e8b0911d43a04d693ac74a3fe"></a><!-- doxytag: member="iVisibilityObjectIterator::Next" ref="250c597e8b0911d43a04d693ac74a3fe" args="()=0" -->
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          <td class="memname">virtual <a class="el" href="structiVisibilityObject.html">iVisibilityObject</a>* iVisibilityObjectIterator::Next           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>
Get next element. 
<p>

</div>
</div><p>
<a class="anchor" name="e4e9848b7e3fb7b1239dcbb23f552ced"></a><!-- doxytag: member="iVisibilityObjectIterator::Reset" ref="e4e9848b7e3fb7b1239dcbb23f552ced" args="()=0" -->
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<div class="memproto">
      <table class="memname">
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          <td class="memname">virtual void iVisibilityObjectIterator::Reset           </td>
          <td>(</td>
          <td class="paramname">          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [pure virtual]</code></td>
        </tr>
      </table>
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<p>
Reset the iterator to the beginning. 
<p>

</div>
</div><p>
<hr>The documentation for this struct was generated from the following file:<ul>
<li>iengine/<a class="el" href="viscull_8h-source.html">viscull.h</a></ul>
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