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<h1>imesh/terrain.h</h1><a href="terrain_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">    Copyright (C) 2003 by Jorrit Tyberghein, Daniel Duhprey</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This library is free software; you can redistribute it and/or</span>
<a name="l00005"></a>00005 <span class="comment">    modify it under the terms of the GNU Library General Public</span>
<a name="l00006"></a>00006 <span class="comment">    License as published by the Free Software Foundation; either</span>
<a name="l00007"></a>00007 <span class="comment">    version 2 of the License, or (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This library is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00012"></a>00012 <span class="comment">    Library General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU Library General Public</span>
<a name="l00015"></a>00015 <span class="comment">    License along with this library; if not, write to the Free</span>
<a name="l00016"></a>00016 <span class="comment">    Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00017"></a>00017 <span class="comment">*/</span>
<a name="l00018"></a>00018 
<a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_IMESH_TERRAIN_H__</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_IMESH_TERRAIN_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span>
<a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="scf_8h.html" title="Crystal Space Shared Class Facility (SCF).">csutil/scf.h</a>"</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span>
<a name="l00029"></a>00029 
<a name="l00033"></a>00033 <span class="keyword">struct </span><a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a>;
<a name="l00034"></a>00034 <span class="keyword">struct </span><a class="code" href="structiMaterialWrapper.html" title="A material wrapper is an engine-level object that wraps around an actual material...">iMaterialWrapper</a>;
<a name="l00035"></a>00035 <span class="keyword">struct </span><a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a>;
<a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiTerraFormer.html" title="TerraFormer objects are used to retrieve terrain data.">iTerraFormer</a>;
<a name="l00037"></a>00037 
<a name="l00038"></a>00038 <span class="keyword">class </span><a class="code" href="classcsBox2.html" title="A bounding box in 2D space.">csBox2</a>;
<a name="l00039"></a>00039 <span class="keyword">class </span><a class="code" href="classcsTransform.html" title="A class which defines a transformation from one coordinate system to another.">csTransform</a>;
<a name="l00040"></a>00040 
<a name="l00044"></a><a class="code" href="structiTerrainObjectState.html">00044</a> <span class="keyword">struct </span><a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046   SCF_INTERFACE (<a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a>, 1, 0, 0);
<a name="l00047"></a>00047 
<a name="l00049"></a>00049 
<a name="l00053"></a>00053   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#0f62a5a4b01bf992675c44d1e70a103e" title="Set/Get the material palette, this is used to specify materials on a bytemap representing...">SetMaterialPalette</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;iMaterialWrapper*&gt;</a>&amp; pal) = 0;
<a name="l00054"></a>00054   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;iMaterialWrapper*&gt;</a>&amp; GetMaterialPalette () <span class="keyword">const</span> = 0;
<a name="l00056"></a>00056 
<a name="l00058"></a>00058 
<a name="l00069"></a>00069   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"This will only work for SimpleFormers."</span>)
<a name="l00070"></a>00070   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#26bdbe507f56e3aa0c045d721cd07c29" title="In short, the materialmap paints the palette onto the terrain like an indexed image...">SetMaterialMap</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;char&gt;</a>&amp; data, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) = 0;
<a name="l00071"></a>00071   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"This will only work for SimpleFormers."</span>)
<a name="l00072"></a>00072   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#26bdbe507f56e3aa0c045d721cd07c29" title="In short, the materialmap paints the palette onto the terrain like an indexed image...">SetMaterialMap</a> (<a class="code" href="structiImage.html" title="The iImage interface is used to work with image objects.">iImage</a>* map) = 0;
<a name="l00074"></a>00074 
<a name="l00076"></a>00076 
<a name="l00092"></a>00092   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"This will only work for SimpleFormers."</span>)
<a name="l00093"></a>00093   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#237d3c0b0cd2708b1ab61789e169fee6" title="In short, the materialmap paints the palette onto the terrain like an indexed image...">SetMaterialAlphaMaps</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray</a>&lt;<a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;char&gt;</a> &gt;&amp; data,
<a name="l00094"></a>00094         <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) = 0;
<a name="l00095"></a>00095   <a class="code" href="cssysdef_8h.html#69b27a22db26f4a2bb7a26a85d2ab06b" title="A variant of CS_DEPRECATED_METHOD that also emits the message msg on compilers that...">CS_DEPRECATED_METHOD_MSG</a>(<span class="stringliteral">"This will only work for SimpleFormers."</span>)
<a name="l00096"></a>00096   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#237d3c0b0cd2708b1ab61789e169fee6" title="In short, the materialmap paints the palette onto the terrain like an indexed image...">SetMaterialAlphaMaps</a> (<span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray&lt;iImage*&gt;</a>&amp; maps) = 0;
<a name="l00098"></a>00098 
<a name="l00111"></a>00111   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#beaa14b5bd6e7891647eea81bb24acbb" title="Set a LOD parameter.">SetLODValue</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* parameter, <span class="keywordtype">float</span> value) = 0;
<a name="l00115"></a>00115   <span class="keyword">virtual</span> <span class="keywordtype">float</span> <a class="code" href="structiTerrainObjectState.html#a09ec6f694cb539fd9cfb9a6950883af" title="Get a LOD parameter.">GetLODValue</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* parameter) <span class="keyword">const</span> = 0;
<a name="l00116"></a>00116 
<a name="l00118"></a>00118 
<a name="l00125"></a>00125   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#c543bdd9649d97478b3233fdc741b390" title="Save/Restore preprocessing information, the algorithm will do some preprocessing...">SaveState</a> (<span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00126"></a>00126   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RestoreState (<span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00128"></a>00128 
<a name="l00130"></a>00130   <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="structiTerrainObjectState.html#cece8ffc2dcd7458a5fdd341816602f2" title="Detects collision with a specific transform.">CollisionDetect</a> (<a class="code" href="structiMovable.html" title="This interface represents the position and orientation of an object relative to its...">iMovable</a> *m, <a class="code" href="classcsTransform.html" title="A class which defines a transformation from one coordinate system to another.">csTransform</a> *p) = 0;
<a name="l00131"></a>00131 
<a name="l00135"></a>00135   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTerrainObjectState.html#a9fdf8fab6009b2969402372a19e871a" title="Enable or disable the use of static lighting.">SetStaticLighting</a> (<span class="keywordtype">bool</span> enable) = 0;
<a name="l00139"></a>00139   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#db93b58c32238f27002c68b23678ce3c" title="Retrieve whether static lighting is enabled.">GetStaticLighting</a> () = 0;
<a name="l00140"></a>00140 
<a name="l00144"></a>00144   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTerrainObjectState.html#f3a5be3939e0779414c1711ee6d8bbeb" title="Enable or disable shadow casting by this terrain mesh.">SetCastShadows</a> (<span class="keywordtype">bool</span> enable) = 0;
<a name="l00148"></a>00148   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainObjectState.html#5153800085d50c2d0b59635d737cea8d" title="Retrieve whether shadow casting is enabled.">GetCastShadows</a> () = 0;
<a name="l00149"></a>00149   
<a name="l00154"></a>00154   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTerrainObjectState.html#90700c53106c168a7216c0a9805a1518" title="Set the name of the materalmap file, the width, height, and if it is raw or a plain...">SetMaterialMapFile</a> (<span class="keyword">const</span> <span class="keywordtype">char</span>* file, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height,
<a name="l00155"></a>00155     <span class="keywordtype">bool</span> raw = <span class="keyword">false</span>) = 0;
<a name="l00156"></a>00156   
<a name="l00161"></a>00161   <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structiTerrainObjectState.html#8c9001dd1487ccfa67d300b4b6d81c24" title="Get the name of the materalmap file, the width, height, and if it is raw or a plain...">GetMaterialMapFile</a> (<span class="keywordtype">int</span>&amp; width, <span class="keywordtype">int</span>&amp; height,
<a name="l00162"></a>00162     <span class="keywordtype">bool</span>&amp; raw) = 0;
<a name="l00163"></a>00163 
<a name="l00164"></a>00164   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetTopNeighbor(<a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a> *top)=0;
<a name="l00165"></a>00165   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetRightNeighbor(<a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a> *right)=0;
<a name="l00166"></a>00166   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetLeftNeighbor(<a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a> *left)=0;
<a name="l00167"></a>00167   <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetBottomNeighbor(<a class="code" href="structiTerrainObjectState.html" title="This will override the settings for material in the parent.">iTerrainObjectState</a> *bottom)=0;
<a name="l00168"></a>00168 
<a name="l00169"></a>00169 };
<a name="l00170"></a>00170 
<a name="l00176"></a><a class="code" href="structiTerrainFactoryState.html">00176</a> <span class="keyword">struct </span><a class="code" href="structiTerrainFactoryState.html" title="Allows the setting of a set of generic terrain parameters outside any specific algorithm...">iTerrainFactoryState</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one...">iBase</a>
<a name="l00177"></a>00177 {
<a name="l00178"></a>00178   SCF_INTERFACE (<a class="code" href="structiTerrainFactoryState.html" title="Allows the setting of a set of generic terrain parameters outside any specific algorithm...">iTerrainFactoryState</a>, 1, 0, 0);
<a name="l00179"></a>00179 
<a name="l00181"></a>00181 
<a name="l00189"></a>00189   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTerrainFactoryState.html#f8e6ef21a36272194f8364412af623e2" title="The terraformer defines the height, scale and other properties related to the formation...">SetTerraFormer</a> (<a class="code" href="structiTerraFormer.html" title="TerraFormer objects are used to retrieve terrain data.">iTerraFormer</a> *form) = 0;
<a name="l00190"></a>00190   <span class="keyword">virtual</span> <a class="code" href="structiTerraFormer.html" title="TerraFormer objects are used to retrieve terrain data.">iTerraFormer</a> *GetTerraFormer () = 0;
<a name="l00192"></a>00192 
<a name="l00194"></a>00194 
<a name="l00199"></a>00199   <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="structiTerrainFactoryState.html#88d5f1284224c1d615ee3e7adfa738be" title="This specifies the max region the renderer will sample from.">SetSamplerRegion</a> (<span class="keyword">const</span> <a class="code" href="classcsBox2.html" title="A bounding box in 2D space.">csBox2</a>&amp; region) = 0;
<a name="l00200"></a>00200   <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classcsBox2.html" title="A bounding box in 2D space.">csBox2</a>&amp; GetSamplerRegion () = 0;
<a name="l00202"></a>00202 
<a name="l00204"></a>00204 
<a name="l00211"></a>00211   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="structiTerrainFactoryState.html#31a7bfa60b58cd2465dbc3510b08a743" title="Save/Restore preprocessing information, the algorithm will do some preprocessing...">SaveState</a> (<span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00212"></a>00212   <span class="keyword">virtual</span> <span class="keywordtype">bool</span> RestoreState (<span class="keyword">const</span> <span class="keywordtype">char</span> *filename) = 0;
<a name="l00214"></a>00214 };
<a name="l00215"></a>00215 
<a name="l00218"></a>00218 <span class="preprocessor">#endif // __CS_IMESH_TERRAIN_H__</span>
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