<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: cstool/uberscreenshot.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>cstool/uberscreenshot.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2006 by Frank Richter</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CSTOOL_UBERSCREENSHOT_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CSTOOL_UBERSCREENSHOT_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="engine_8h.html" title="Crystal Space 3D Engine Interface.">iengine/engine.h</a>"</span> <a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="image_8h.html" title="Image interface.">igraphic/image.h</a>"</span> <a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="view_8h.html" title="Renderer view interface.">ivaria/view.h</a>"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="ivideo_2graph2d_8h.html" title="2D graphics interface">ivideo/graph2d.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="graph3d_8h.html" title="3D graphics interface">ivideo/graph3d.h</a>"</span> <a name="l00027"></a>00027 <a name="l00028"></a>00028 <span class="keyword">class </span><a class="code" href="classcsImageMemory.html" title="Memory image.">csImageMemory</a>; <a name="l00029"></a>00029 <a name="l00030"></a>00030 <span class="keyword">namespace </span>CS <a name="l00031"></a>00031 { <a name="l00046"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html">00046</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classCS_1_1UberScreenshotMaker.html" title="Helper to create &quot;&amp;uuml;berscreenshots&quot;, screenshots with a resolution...">UberScreenshotMaker</a> <a name="l00047"></a>00047 { <a name="l00048"></a>00048 <span class="keyword">protected</span>: <a name="l00050"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#8246e7335c83c36594f5742fcc036e40">00050</a> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> ubershotW; <a name="l00052"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#4a4227ba72a9d3f9eae3edc00aaef4da">00052</a> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> ubershotH; <a name="l00054"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#f3f9b0545b63c28572eeb46438cd5a3a">00054</a> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> screenW; <a name="l00056"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#e3c68cc4211735e7855eec9150d8dffe">00056</a> <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> screenH; <a name="l00057"></a>00057 <a name="l00058"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#6bed897ad23044a66edc40f6e113e98e">00058</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iGraphics3D></a> g3d; <a name="l00059"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#067ca9347d21eaf90dd095b964c9fffa">00059</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iGraphics2D></a> g2d; <a name="l00060"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#561179d500f7267aace831b5c7d34168">00060</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iEngine></a> engine; <a name="l00062"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#1cd91fd4469bcc4f6061914dd9562530">00062</a> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iView></a> shotView; <a name="l00063"></a>00063 <a name="l00067"></a>00067 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> DrawTile3D (<a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileLeft, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileTop, <a name="l00068"></a>00068 <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileRight, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileBottom); <a name="l00072"></a>00072 <span class="keyword">virtual</span> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iImage></a> TakeScreenshot (<a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileLeft, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileTop, <a name="l00073"></a>00073 <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileRight, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileBottom); <a name="l00081"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#40d35dbf2afff016cb896912a82cf478">00081</a> <span class="keyword">virtual</span> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iImage></a> ShootTile (<a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileLeft, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileTop, <a name="l00082"></a>00082 <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileRight, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> tileBottom) <a name="l00083"></a>00083 { <a name="l00084"></a>00084 <span class="keywordflow">if</span> (!DrawTile3D (tileLeft, tileTop, tileRight, tileBottom)) <a name="l00085"></a>00085 <span class="keywordflow">return</span> 0; <a name="l00086"></a>00086 <span class="keywordflow">return</span> TakeScreenshot (tileLeft, tileTop, tileRight, tileBottom); <a name="l00087"></a>00087 } <a name="l00088"></a>00088 <a name="l00093"></a>00093 <span class="keyword">virtual</span> <a class="code" href="classcsRef.html" title="A smart pointer.">csRef<iImage></a> PostProcessImage (<a class="code" href="classcsImageMemory.html" title="Memory image.">csImageMemory</a>* img); <a name="l00094"></a>00094 <a name="l00096"></a>00096 <span class="keywordtype">void</span> Setup (<a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* camera, <a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a>* engine, <a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>* g3d); <a name="l00097"></a>00097 <span class="keyword">public</span>: <a name="l00099"></a>00099 <a class="code" href="classCS_1_1UberScreenshotMaker.html" title="Helper to create &quot;&amp;uuml;berscreenshots&quot;, screenshots with a resolution...">UberScreenshotMaker</a> (<a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> width, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> height, <a class="code" href="structiCamera.html" title="Camera class.">iCamera</a>* camera, <a name="l00100"></a>00100 <a class="code" href="structiEngine.html" title="This interface is the main interface to the 3D engine.">iEngine</a>* engine, <a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>* g3d); <a name="l00102"></a>00102 <a class="code" href="classCS_1_1UberScreenshotMaker.html" title="Helper to create &quot;&amp;uuml;berscreenshots&quot;, screenshots with a resolution...">UberScreenshotMaker</a> (<a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> width, <a class="code" href="group__util.html#g91ad9478d81a7aaf2593e8d9c3d06a14" title="Shortcut for default unsigned int.">uint</a> height, <a class="code" href="structiView.html" title="The iView class encapsulates the top-level Crystal Space renderer interface.">iView</a>* view); <a name="l00104"></a><a class="code" href="classCS_1_1UberScreenshotMaker.html#ead4045a19a73e54509428cc17eb71be">00104</a> <span class="keyword">virtual</span> ~<a class="code" href="classCS_1_1UberScreenshotMaker.html" title="Helper to create &quot;&amp;uuml;berscreenshots&quot;, screenshots with a resolution...">UberScreenshotMaker</a>() {} <a name="l00105"></a>00105 <a name="l00107"></a>00107 <a class="code" href="classcsPtr.html" title="A pointer encapsulator.">csPtr<iImage></a> Shoot (); <a name="l00108"></a>00108 }; <a name="l00109"></a>00109 } <a name="l00110"></a>00110 <a name="l00111"></a>00111 <span class="preprocessor">#endif // __CSTOOL_UBERSCREENSHOT_H__</span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>