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<h1>csutil/win32/callstack.h</h1><a href="win32_2callstack_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">  Call stack creation helper</span>
<a name="l00003"></a>00003 <span class="comment">  Copyright (C) 2004 by Jorrit Tyberghein</span>
<a name="l00004"></a>00004 <span class="comment">            (C) 2004 by Frank Richter</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">  This library is free software; you can redistribute it and/or</span>
<a name="l00007"></a>00007 <span class="comment">  modify it under the terms of the GNU Library General Public</span>
<a name="l00008"></a>00008 <span class="comment">  License as published by the Free Software Foundation; either</span>
<a name="l00009"></a>00009 <span class="comment">  version 2 of the License, or (at your option) any later version.</span>
<a name="l00010"></a>00010 <span class="comment"></span>
<a name="l00011"></a>00011 <span class="comment">  This library is distributed in the hope that it will be useful,</span>
<a name="l00012"></a>00012 <span class="comment">  but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00013"></a>00013 <span class="comment">  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU</span>
<a name="l00014"></a>00014 <span class="comment">  Library General Public License for more details.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">  You should have received a copy of the GNU Library General Public</span>
<a name="l00017"></a>00017 <span class="comment">  License along with this library; if not, write to the Free</span>
<a name="l00018"></a>00018 <span class="comment">  Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span>
<a name="l00019"></a>00019 <span class="comment">*/</span>
<a name="l00020"></a>00020 <span class="preprocessor">#ifndef __CS_UTIL_WIN32_CALLSTACK_H__</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __CS_UTIL_WIN32_CALLSTACK_H__</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00027"></a>00027 <span class="preprocessor">#include "csextern.h"</span>
<a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="callstack_8h.html" title="Call stack creation helper.">csutil/callstack.h</a>"</span>
<a name="l00029"></a>00029 
<a name="l00038"></a><a class="code" href="classcswinCallStackHelper.html">00038</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcswinCallStackHelper.html" title="Call stack creation helper (Win32-specific).">cswinCallStackHelper</a>
<a name="l00039"></a>00039 {
<a name="l00040"></a>00040 <span class="keyword">public</span>:
<a name="l00056"></a>00056   <span class="keyword">static</span> <a class="code" href="classcsCallStack.html" title="Call stack.">csCallStack</a>* CreateCallStack (HANDLE hProc, HANDLE hThread,
<a name="l00057"></a>00057     CONTEXT&amp; context, <span class="keywordtype">int</span> skip = 0, <span class="keywordtype">bool</span> fast = <span class="keyword">false</span>);
<a name="l00058"></a>00058 };
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="preprocessor">#endif // __CS_UTIL_WIN32_CALLSTACK_H__</span>
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