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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h3 class="subsection"> C.1.3 iPolygonMesh deprecation </h3>

<p>The <code>iPolygonMesh</code> interface and everything related to that interface
has been deprecated. This implies that the following classes, interfaces,
and methods are now deprecated:
</p>
<ul class="toc">
<li> <code>iPolygonMesh</code>
Use <code>iTriangleMesh</code> instead.
</li><li> <code>csPolygonMeshTools</code>
Use <code>csTriangleMeshTools</code> instead.
</li><li> <code>csPolygonMesh</code>
Use <code>csTriangleMesh</code> instead.
</li><li> <code>csPolygonMeshBox</code>
Use <code>csTriangleMeshBox</code> instead.
</li><li> <code>iObjectModel</code>
All methods related to <code>iPolygonMesh</code> are deprecated. Use the
ones with <code>iTriangleMesh</code> instead.
</li><li> <code>csColliderWrapper</code>
All methods related to <code>iPolygonMesh</code> are deprecated. Use the
ones with <code>iTriangleMesh</code> instead.
</li></ul>

<p>In addition the <samp>&lsquo;polymesh&rsquo;</samp> keyword in world files has been
deprecated. Instead use <samp>&lsquo;trimesh&rsquo;</samp>:
</p>
<table><tr><td>&nbsp;</td><td><pre class="example">&lt;trimesh&gt;
  ...
  &lt;id&gt;colldet&lt;/id&gt;
  &lt;id&gt;viscull&lt;/id&gt;
  ...
&lt;/trimesh&gt;
</pre></td></tr></table>
<p>Here is an example on how to fetch the collision detection triangle
mesh:
</p>
<table><tr><td>&nbsp;</td><td><pre class="example">iObjectModel* model = ...;
csRef&lt;iStringSet&gt; strset = csQueryRegistry&lt;iStringSet&gt; (object_reg);
csStringID id = strset-&gt;Request (&quot;colldet&quot;);
iTriangleMesh* trimesh = model-&gt;GetTriangleData (id);
</pre></td></tr></table>
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