<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd"> <html> <!-- Created by texi2html 1.76 --> <!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) Karl Berry <karl@freefriends.org> Olaf Bachmann <obachman@mathematik.uni-kl.de> and many others. Maintained by: Many creative people <dev@texi2html.cvshome.org> Send bugs and suggestions to <users@texi2html.cvshome.org> --> <head> <title>Crystal Space 1.2.1: 4.2.4.2 Class Distribution</title> <meta name="description" content="Crystal Space 1.2.1: 4.2.4.2 Class Distribution"> <meta name="keywords" content="Crystal Space 1.2.1: 4.2.4.2 Class Distribution"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="texi2html 1.76"> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} pre.display {font-family: serif} pre.format {font-family: serif} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} pre.smalldisplay {font-family: serif; font-size: smaller} pre.smallexample {font-size: smaller} pre.smallformat {font-family: serif; font-size: smaller} pre.smalllisp {font-size: smaller} span.sansserif {font-family:sans-serif; font-weight:normal;} ul.toc {list-style: none} --> </style> </head> <body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000"> <a name="Mazing-Classes"></a> <a name="0"></a> <table cellpadding="1" cellspacing="1" border="0"> <tr><td valign="middle" align="left">[<a href="Mazing-Playing.html#0" title="Previous section in reading order"> < </a>]</td> <td valign="middle" align="left">[<a href="Mazing-Constants.html#0" title="Next section in reading order"> > </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="Using-Crystal-Space.html#0" title="Beginning of this chapter or previous chapter"> << </a>]</td> <td valign="middle" align="left">[<a href="Tutorial-Mazing.html#0" title="Up section"> Up </a>]</td> <td valign="middle" align="left">[<a href="Working-with-Engine-Content.html#0" title="Next chapter"> >> </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="index.html#SEC_Top" title="Cover (top) of document">Top</a>]</td> <td valign="middle" align="left">[<a href="cs_toc.html#SEC_Contents" title="Table of contents">Contents</a>]</td> <td valign="middle" align="left">[<a href="cs_Index.html#0" title="Index">Index</a>]</td> <td valign="middle" align="left">[<a href="cs_abt.html#SEC_About" title="About (help)"> ? </a>]</td> </tr></table> <hr size="1"> <h4 class="subsubsection"> 4.2.4.2 Class Distribution </h4> <p>In this tutorial we will divide the logic into several classes: </p> <ul> <li> <code>AppMazing</code>: this is the main application class. It handles the Crystal Space event stuff and basic Crystal Space setup. </li><li> <code>Game</code>: this is the main class controlling the game logic. It ties everything together. </li><li> <code>RoomCoordinate</code>: this is a small class that is used to represent a coordinate in our maze. A coordinate is a three dimensional integer coordinate that represents a node in our three dimensional maze. </li><li> <code>Maze</code>: this class is the representation of the maze. i.e. the world where the game happens. In this game we will make a three dimensional maze where every node of the maze is a sector. This class keeps track of those sectors. </li><li> <code>Player</code>: the player with the collider (collision detection) is managed by this class. This class also takes care of player movement. </li><li> <code>Adversary</code>: this is the enemy! Every enemy in the game will have an instance of this class. This class also manages the <em>very</em> primitive artificial intelligence. </li><li> <code>Explosion</code>: whenever an adversary explodes there will be an explosion. For every explosion we have an instance of this class. </li><li> <code>Laser</code>: the player can fire with a laserbeam. There is one instance of this class which manages visibility and collision detection of the beam. </li></ul> <hr size="1"> <p> <font size="-1"> This document was generated using <a href="http://texi2html.cvshome.org/"><em>texi2html 1.76</em></a>. </font> <br> </p> </body> </html>