<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd"> <html> <!-- Created by texi2html 1.76 --> <!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) Karl Berry <karl@freefriends.org> Olaf Bachmann <obachman@mathematik.uni-kl.de> and many others. Maintained by: Many creative people <dev@texi2html.cvshome.org> Send bugs and suggestions to <users@texi2html.cvshome.org> --> <head> <title>Crystal Space 1.2.1: 4.2.4.3 Constants</title> <meta name="description" content="Crystal Space 1.2.1: 4.2.4.3 Constants"> <meta name="keywords" content="Crystal Space 1.2.1: 4.2.4.3 Constants"> <meta name="resource-type" content="document"> <meta name="distribution" content="global"> <meta name="Generator" content="texi2html 1.76"> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii"> <style type="text/css"> <!-- a.summary-letter {text-decoration: none} pre.display {font-family: serif} pre.format {font-family: serif} pre.menu-comment {font-family: serif} pre.menu-preformatted {font-family: serif} pre.smalldisplay {font-family: serif; font-size: smaller} pre.smallexample {font-size: smaller} pre.smallformat {font-family: serif; font-size: smaller} pre.smalllisp {font-size: smaller} span.sansserif {font-family:sans-serif; font-weight:normal;} ul.toc {list-style: none} --> </style> </head> <body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000"> <a name="Mazing-Constants"></a> <a name="0"></a> <table cellpadding="1" cellspacing="1" border="0"> <tr><td valign="middle" align="left">[<a href="Mazing-Classes.html#0" title="Previous section in reading order"> < </a>]</td> <td valign="middle" align="left">[<a href="Mazing-RoomCoordinate-Class.html#0" title="Next section in reading order"> > </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="Using-Crystal-Space.html#0" title="Beginning of this chapter or previous chapter"> << </a>]</td> <td valign="middle" align="left">[<a href="Tutorial-Mazing.html#0" title="Up section"> Up </a>]</td> <td valign="middle" align="left">[<a href="Working-with-Engine-Content.html#0" title="Next chapter"> >> </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="index.html#SEC_Top" title="Cover (top) of document">Top</a>]</td> <td valign="middle" align="left">[<a href="cs_toc.html#SEC_Contents" title="Table of contents">Contents</a>]</td> <td valign="middle" align="left">[<a href="cs_Index.html#0" title="Index">Index</a>]</td> <td valign="middle" align="left">[<a href="cs_abt.html#SEC_About" title="About (help)"> ? </a>]</td> </tr></table> <hr size="1"> <h4 class="subsubsection"> 4.2.4.3 Constants </h4> <p>There are several constants that we use in this game. By using constants it is easier to change the behaviour. Even better would be to read these fields from a configuration file but that is beyond the scope of this tutorial: </p> <table><tr><td> </td><td><pre class="example">// World defines. #define ROOM_DIMENSION 10.0 #define MAZE_DIMENSION 3 // Adversary defines. #define ADVERSARY_DIMENSION 1 #define ADVERSARY_MOVETIME 1.0 // Explosion defines. #define EXPLOSION_EMITTIME 2000 #define EXPLOSION_PARTTIMELOW 500 #define EXPLOSION_PARTTIMEHIGH 600 #define EXPLOSION_TIME (EXPLOSION_EMITTIME+EXPLOSION_PARTTIMEHIGH) // Laserbeam defines. #define LASER_WIDTH 0.05f #define LASER_LENGTH 100.0f #define LASER_LIFETIME 300 // Milliseconds the laser will be visible. #define LASER_FLICKTIME 20 #define LASER_OFFSET csVector3(0,-.5f,0) // Movement defines. #define MOVE_DISTANCE 5.0 // In one keypress we will move this far. #define STEP_DISTANCE 1.0 // Step size for collision detection along path. #define MOVECAMERA_SPEED 5.0 // Speed with which we move the camera. #define ROTATE_ANGLE 0.5 // How much we want to rotate in one keypress. #define ROTATECAMERA_SPEED 3.0 // Speed to rotate with. #define PLAYER_SIZE 2.0 // These numbers define the position of the specific portal // for the CreateRoom() function. #define PORTAL_UP 0 #define PORTAL_DOWN 1 #define PORTAL_LEFT 2 #define PORTAL_RIGHT 3 #define PORTAL_FRONT 4 #define PORTAL_BACK 5 </pre></td></tr></table> <hr size="1"> <p> <font size="-1"> This document was generated using <a href="http://texi2html.cvshome.org/"><em>texi2html 1.76</em></a>. </font> <br> </p> </body> </html>