<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd"> <html> <!-- Created by texi2html 1.76 --> <!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) Karl Berry <karl@freefriends.org> Olaf Bachmann <obachman@mathematik.uni-kl.de> and many others. 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The factory loader recognize the following tags. </p> <dl compact="compact"> <dt> <code><renderer>pluginname</renderer></code> </dt> <dd><p>Set the renderer plugin to use. Must be specified if rendering is desired. </p></dd> <dt> <code><collider>pluginname</collider></code> </dt> <dd><p>Set the collision detection plugin to use. Must be specified for collision detection to work. </p></dd> <dt> <code><feeder>pluginname</feeder></code> </dt> <dd><p>Set feeder plugin to use. </p></dd> <dt> <code><cells>...</cells></code> </dt> <dd><p>Container for cells and per cell settings. See below for details. </p></dd> <dt> <code><maxloadedcells>number</maxloadedcells></code> </dt> <dd><p>Set the maximum number of cells to be loaded at any given time. </p></dd> <dt> <code><autopreload>yes/no</autopreload></code> </dt> <dd><p>Set if terrain should automatically preload cells which are outside view but can be expected to come into view shortly. </p></dd> <dt> <code><virtualviewdistance>factor</virtualviewdistance></code> </dt> <dd><p>Set enlargement factor for the virtual view used for automatic preloading. </p></dd> </dl> <p>The <code><cells></code> container contains definition of default settings as well as setting for individual cells. The <code><celldefault></code> accept the same settings as the <code><cell></code> except for the position and name tags. </p> <dl compact="compact"> <dt> <code><name>cellname</name></code> </dt> <dd><p>Set cell name for future reference. </p></dd> <dt> <code><size x="" y="" z="" /></code> </dt> <dd><p>Set cell size in model space. </p></dd> <dt> <code><position x="" y="" /></code> </dt> <dd><p>Set the offset in the heightmap to model space transform. </p></dd> <dt> <code><gridsize width="" height="" /></code> </dt> <dd><p>Set the size of the heightmap </p></dd> <dt> <code><materialmapsize width="" height="" /></code> </dt> <dd><p>Set desired size of the material map data. </p></dd> <dt> <code><basematerial>materialname</basematerial></code> </dt> <dd><p>Set the material to use for the base rendering pass in the renderer. </p></dd> <dt> <code><materialmappersistent>yes/no</materialmappersistent></code> </dt> <dd><p>Control if the material map should be persistent or not. A persistent material map allow you to modify it after loading but also results in increased memory usage. </p></dd> <dt> <code><renderproperties><param name="">value</param>...</renderproperties></code> </dt> <dd><p>Set one or more named parameters in the renderer. See the documentation for the renderer in use for a list of parameters and their values. </p></dd> <dt> <code><colliderproperties><param name="">value</param>...</colliderproperties></code> </dt> <dd><p>Set one or more named parameters in the collider. See the documentation for the collider in use for a list of parameters and their values. </p></dd> <dt> <code><feederproperties><param name="">value</param>...</feederproperties></code> </dt> <dd><p>Set one or more named parameters in the data feeder. See the documentation for the data feeder in use for a list of parameters and their values. </p></dd> </dl> <a name="2"></a> <h4 class="subsubheading"> Terrain object XML syntax </h4> <p>The terrain2 object loader is very simple and accept only two tags </p> <dl compact="compact"> <dt> <code><factory>factoryname</factory></code> </dt> <dd><p>Set the terrain2 factory to use. </p></dd> <dt> <code><materialpalette><material>materialname</material>..</materialpalette></code> </dt> <dd><p>Set the materialpalette to use for rendering. The material palette is a list of materials numbered in the order specified in the xml tag. The number corresponds to the index in the materialmap. </p></dd> </dl> <hr size="1"> <table cellpadding="1" cellspacing="1" border="0"> <tr><td valign="middle" align="left">[<a href="MeshObject-Terrain2-General.html#0" title="Previous section in reading order"> < </a>]</td> <td valign="middle" align="left">[<a href="MeshObject-Particles.html#0" title="Next section in reading order"> > </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="Using-Crystal-Space.html#0" title="Beginning of this chapter or previous chapter"> << </a>]</td> <td valign="middle" align="left">[<a href="MeshObject-Terrain2.html#0" title="Up section"> Up </a>]</td> <td valign="middle" align="left">[<a href="Working-with-Engine-Content.html#0" title="Next chapter"> >> </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="index.html#SEC_Top" title="Cover (top) of document">Top</a>]</td> <td valign="middle" align="left">[<a href="cs_toc.html#SEC_Contents" title="Table of contents">Contents</a>]</td> <td valign="middle" align="left">[<a href="cs_Index.html#0" title="Index">Index</a>]</td> <td valign="middle" align="left">[<a href="cs_abt.html#SEC_About" title="About (help)"> ? </a>]</td> </tr></table> <p> <font size="-1"> This document was generated using <a href="http://texi2html.cvshome.org/"><em>texi2html 1.76</em></a>. </font> <br> </p> </body> </html>