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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h3 class="subsection"> 4.10.11 Terrain2 Mesh Object </h3>

<p><em>Written by M&aring;rten Svanfeldt, 
<a href="mailto:developer@svanfeldt.com">developer@svanfeldt.com</a>.</em>
</p>

<p><samp>&lsquo;Terrain2&rsquo;</samp> is a terrain/landscape mesh object made for rendering large outdoor
areas. The landscape is represented as a heightmap defining the height of points
in a fixed grid and the heights can either (normally) be statically defined
by for example a texture or generated at runtime to accomodate changes in the
landscape.
</p>
<a name="1"></a>
<h4 class="subsubheading"> Basic Structure </h4>

<p>The following <small>SCF</small> class names are used (for <code>csLoadPlugin</code>):
</p>
<ul>
<li>
Type plugin: <samp>&lsquo;crystalspace.mesh.object.terrain2&rsquo;</samp>
</li><li>
Loader plugin: <samp>&lsquo;crystalspace.mesh.loader.terrain2&rsquo;</samp>
</li><li>
Factory loader plugin: <samp>&lsquo;crystalspace.mesh.loader.factory.terrain2&rsquo;</samp>
</li><li>
Bruteblock renderer plugin: <samp>&lsquo;crystalspace.mesh.object.terrain2.bruteblockrenderer&rsquo;</samp>
</li><li>
Simple data feeder plugin: <samp>&lsquo;crystalspace.mesh.object.terrain2.simpledatafeeder&rsquo;</samp>
Threaded data feeder plugin: <samp>&lsquo;crystalspace.mesh.object.terrain2.threadeddatafeeder&rsquo;</samp>
</li><li>
Default collision detection plugin: <samp>&lsquo;crystalspace.mesh.object.terrain2.collider&rsquo;</samp>
</li></ul>


<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top"><a href="MeshObject-Terrain2-General.html#0">4.10.11.1 General description</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top"></td></tr>
<tr><td align="left" valign="top"><a href="MeshObject-Terrain2-XML.html#0">4.10.11.2 XML format</a></td><td>&nbsp;&nbsp;</td><td align="left" valign="top"></td></tr>
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