<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd"> <html> <!-- Created by texi2html 1.76 --> <!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) Karl Berry <karl@freefriends.org> Olaf Bachmann <obachman@mathematik.uni-kl.de> and many others. 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This means that by default when loading a map it will <em>only</em> find objects defined in this map. </p> <p>The <samp>‘iSaverPlugin’</samp> interface has also changed. It now uses an <samp>‘iFile’</samp> parameter instead of <samp>‘iStrVector’</samp>. </p> <a name="2"></a> <h3 class="subheading"> iCamera Changes </h3> <p>Added <code>iCamera::SetFarPlane()</code> and changed <code>iCamera::GetFarPlane()</code> to return a pointer to the far plane. This function will return null if no far plane is used. </p> <p>The following constants have been renamed in order to avoid pollution of the global namespace: </p> <ul> <li> <code>VEC_FORWARD</code> => <code>CS_VEC_FORWARD</code> </li><li> <code>VEC_BACKWARD</code> => <code>CS_VEC_BACKWARD</code> </li><li> <code>VEC_RIGHT</code> => <code>CS_VEC_RIGHT</code> </li><li> <code>VEC_LEFT</code> => <code>CS_VEC_LEFT</code> </li><li> <code>VEC_UP</code> => <code>CS_VEC_UP</code> </li><li> <code>VEC_DOWN</code> => <code>CS_VEC_DOWN</code> </li><li> <code>VEC_ROT_RIGHT</code> => <code>CS_VEC_ROT_RIGHT</code> </li><li> <code>VEC_ROT_LEFT</code> => <code>CS_VEC_ROT_LEFT</code> </li><li> <code>VEC_TILT_RIGHT</code> => <code>CS_VEC_TILT_RIGHT</code> </li><li> <code>VEC_TILT_LEFT</code> => <code>CS_VEC_TILT_LEFT</code> </li><li> <code>VEC_TILT_UP</code> => <code>CS_VEC_TILT_UP</code> </li><li> <code>VEC_TILT_DOWN</code> => <code>CS_VEC_TILT_DOWN</code> </li></ul> <a name="3"></a> <h3 class="subheading"> Engine Changes </h3> <p>Far plane handling in the engine has changed. Polygons are no longer clipped exactly to the far plane but instead the polygons are rejected which are fully behind the far plane. </p> <p><code>iEngine::LoadMeshFactory()</code> and <code>iEngine::LoadMeshWrapper()</code> used to have a <samp>‘classId’</samp> parameter. That parameter has now been removed. </p> <a name="4"></a> <h3 class="subheading"> Various Changes </h3> <p><code>csPlane3::ClipPolygon()</code> will now by default consider the polygon to be visible on the negative side of the plane (<code>csPlane3::Classify()</code>) as opposed to the positive side like it used to be. It now has a third parameter <samp>‘reversed’</samp> which you can set to <code>true</code> so that it behaves again as before. </p> <a name="5"></a> <h3 class="subheading"> Various Constant Changes </h3> <p>The following constants have been renamed in order to avoid pollution of the global namespace: </p> <ul> <li> <code>BOX_CORNER_xy</code> => <code>CS_BOX_CORNER_xy</code> </li><li> <code>BOX_CORNER_xY</code> => <code>CS_BOX_CORNER_xY</code> </li><li> <code>BOX_CORNER_Xy</code> => <code>CS_BOX_CORNER_Xy</code> </li><li> <code>BOX_CORNER_XY</code> => <code>CS_BOX_CORNER_XY</code> </li><li> <code>BOX_EDGE_xy_Xy</code> => <code>CS_BOX_EDGE_xy_Xy</code> </li><li> <code>BOX_EDGE_Xy_xy</code> => <code>CS_BOX_EDGE_Xy_xy</code> </li><li> <code>BOX_EDGE_Xy_XY</code> => <code>CS_BOX_EDGE_Xy_XY</code> </li><li> <code>BOX_EDGE_XY_xy</code> => <code>CS_BOX_EDGE_XY_Xy</code> </li><li> <code>BOX_EDGE_XY_xY</code> => <code>CS_BOX_EDGE_XY_xY</code> </li><li> <code>BOX_EDGE_xY_XY</code> => <code>CS_BOX_EDGE_xY_XY</code> </li><li> <code>BOX_EDGE_xY_xy</code> => <code>CS_BOX_EDGE_xY_xy</code> </li><li> <code>BOX_EDGE_xy_XY</code> => <code>CS_BOX_EDGE_xy_xY</code> </li><li> <code>BOX_CORNER_xyz</code> => <code>CS_BOX_CORNER_xyz</code> </li><li> <code>BOX_CORNER_xyZ</code> => <code>CS_BOX_CORNER_xyZ</code> </li><li> <code>BOX_CORNER_xYz</code> => <code>CS_BOX_CORNER_xYz</code> </li><li> <code>BOX_CORNER_xYZ</code> => <code>CS_BOX_CORNER_xYZ</code> </li><li> <code>BOX_CORNER_Xyz</code> => <code>CS_BOX_CORNER_Xyz</code> </li><li> <code>BOX_CORNER_XyZ</code> => <code>CS_BOX_CORNER_XyZ</code> </li><li> <code>BOX_CORNER_XYz</code> => <code>CS_BOX_CORNER_XYz</code> </li><li> <code>BOX_CORNER_XYZ</code> => <code>CS_BOX_CORNER_XYZ</code> </li><li> <code>BOX_SIDE_x</code> => <code>CS_BOX_SIDE_x</code> </li><li> <code>BOX_SIDE_X</code> => <code>CS_BOX_SIDE_X</code> </li><li> <code>BOX_SIDE_y</code> => <code>CS_BOX_SIDE_y</code> </li><li> <code>BOX_SIDE_Y</code> => <code>CS_BOX_SIDE_Y</code> </li><li> <code>BOX_SIDE_z</code> => <code>CS_BOX_SIDE_z</code> </li><li> <code>BOX_SIDE_Z</code> => <code>CS_BOX_SIDE_Z</code> </li><li> <code>BOX_INSIDE</code> => <code>CS_BOX_INSIDE</code> </li><li> <code>BOX_EDGE_Xyz_xyz</code> => <code>CS_BOX_EDGE_Xyz_xyz</code> </li><li> <code>BOX_EDGE_xyz_Xyz</code> => <code>CS_BOX_EDGE_xyz_Xyz</code> </li><li> <code>BOX_EDGE_xyz_xYz</code> => <code>CS_BOX_EDGE_xyz_xYz</code> </li><li> <code>BOX_EDGE_xYz_xyz</code> => <code>CS_BOX_EDGE_xYz_xyz</code> </li><li> <code>BOX_EDGE_xYz_XYz</code> => <code>CS_BOX_EDGE_xYz_XYz</code> </li><li> <code>BOX_EDGE_XYz_xYz</code> => <code>CS_BOX_EDGE_XYz_xYz</code> </li><li> <code>BOX_EDGE_XYz_Xyz</code> => <code>CS_BOX_EDGE_XYz_Xyz</code> </li><li> <code>BOX_EDGE_Xyz_XYz</code> => <code>CS_BOX_EDGE_Xyz_XYz</code> </li><li> <code>BOX_EDGE_Xyz_XyZ</code> => <code>CS_BOX_EDGE_Xyz_XyZ</code> </li><li> <code>BOX_EDGE_XyZ_Xyz</code> => <code>CS_BOX_EDGE_XyZ_Xyz</code> </li><li> <code>BOX_EDGE_XyZ_XYZ</code> => <code>CS_BOX_EDGE_XyZ_XYZ</code> </li><li> <code>BOX_EDGE_XYZ_XyZ</code> => <code>CS_BOX_EDGE_XYZ_XyZ</code> </li><li> <code>BOX_EDGE_XYZ_XYz</code> => <code>CS_BOX_EDGE_XYZ_XYz</code> </li><li> <code>BOX_EDGE_XYz_XYZ</code> => <code>CS_BOX_EDGE_XYz_XYZ</code> </li><li> <code>BOX_EDGE_XYZ_xYZ</code> => <code>CS_BOX_EDGE_XYZ_xYZ</code> </li><li> <code>BOX_EDGE_xYZ_XYZ</code> => <code>CS_BOX_EDGE_xYZ_XYZ</code> </li><li> <code>BOX_EDGE_xYZ_xYz</code> => <code>CS_BOX_EDGE_xYZ_xYz</code> </li><li> <code>BOX_EDGE_xYz_xYZ</code> => <code>CS_BOX_EDGE_xYz_xYZ</code> </li><li> <code>BOX_EDGE_xYZ_xyZ</code> => <code>CS_BOX_EDGE_xYZ_xyZ</code> </li><li> <code>BOX_EDGE_xyZ_xYZ</code> => <code>CS_BOX_EDGE_xyZ_xYZ</code> </li><li> <code>BOX_EDGE_xyZ_xyz</code> => <code>CS_BOX_EDGE_xyZ_xyz</code> </li><li> <code>BOX_EDGE_xyz_xyZ</code> => <code>CS_BOX_EDGE_xyz_xyZ</code> </li><li> <code>BOX_EDGE_xyZ_XyZ</code> => <code>CS_BOX_EDGE_xyZ_XyZ</code> </li><li> <code>BOX_EDGE_XyZ_xyZ</code> => <code>CS_BOX_EDGE_XyZ_xyZ</code> </li><li> <code>POL_FRONT</code> => <code>CS_POL_FRONT</code> </li><li> <code>POL_BACK</code> => <code>CS_POL_BACK</code> </li><li> <code>POL_SAME_PLANE</code> => <code>CS_POL_SAME_PLANE</code> </li><li> <code>POL_SPLIT_NEEDED</code> => <code>CS_POL_SPLIT_NEEDED</code> </li><li> <code>DECLARE_TYPED_QUEUE</code> => <code>CS_DECLARE_TYPED_QUEUE</code> </li><li> <code>DECLARE_TYPED_QUEUE_BASE</code> => <code>CS_DECLARE_TYPED_QUEUE_BASE</code> </li></ul> <hr size="1"> <table cellpadding="1" cellspacing="1" border="0"> <tr><td valign="middle" align="left">[<a href="Release-Notes-96.html#0" title="Previous section in reading order"> < </a>]</td> <td valign="middle" align="left">[<a href="Release-Notes-92.html#0" title="Next section in reading order"> > </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="Release-Notes.html#0" title="Beginning of this chapter or previous chapter"> << 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