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crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

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<h3 class="subsection"> 4.1.4 Basic Engine Concepts </h3>

<p>In the previous section we explained the basic concepts of the Crystal Space
framework. In this section we explain the basic concepts of the engine. These
are the concepts that you have to work with to make your 3D game data.
(see section <a href="World-Components.html#0">Components of a World</a>).
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