Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > bad97183153701b09df5fae1052b1c30 > files > 4358

crystalspace-doc-1.2.1-5mdv2010.0.i586.rpm

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd">
<html>
<!-- Created by texi2html 1.76 -->
<!--
Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author)
            Karl Berry  <karl@freefriends.org>
            Olaf Bachmann <obachman@mathematik.uni-kl.de>
            and many others.
Maintained by: Many creative people <dev@texi2html.cvshome.org>
Send bugs and suggestions to <users@texi2html.cvshome.org>

-->
<head>
<title>Crystal Space 1.2.1: 4.9.8.3 Entities</title>

<meta name="description" content="Crystal Space 1.2.1: 4.9.8.3 Entities">
<meta name="keywords" content="Crystal Space 1.2.1: 4.9.8.3 Entities">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="texi2html 1.76">
<meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
pre.display {font-family: serif}
pre.format {font-family: serif}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: serif; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: serif; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.sansserif {font-family:sans-serif; font-weight:normal;}
ul.toc {list-style: none}
-->
</style>


</head>

<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">

<a name="VIS-entities"></a>
<a name="0"></a>
<table cellpadding="1" cellspacing="1" border="0">
<tr><td valign="middle" align="left">[<a href="VIS-cullers.html#0" title="Previous section in reading order"> &lt; </a>]</td>
<td valign="middle" align="left">[<a href="VIS-sector-structure.html#0" title="Next section in reading order"> &gt; </a>]</td>
<td valign="middle" align="left"> &nbsp; </td>
<td valign="middle" align="left">[<a href="Using-Crystal-Space.html#0" title="Beginning of this chapter or previous chapter"> &lt;&lt; </a>]</td>
<td valign="middle" align="left">[<a href="Visibility-Culling.html#0" title="Up section"> Up </a>]</td>
<td valign="middle" align="left">[<a href="Working-with-Engine-Content.html#0" title="Next chapter"> &gt;&gt; </a>]</td>
<td valign="middle" align="left"> &nbsp; </td>
<td valign="middle" align="left"> &nbsp; </td>
<td valign="middle" align="left"> &nbsp; </td>
<td valign="middle" align="left"> &nbsp; </td>
<td valign="middle" align="left">[<a href="index.html#SEC_Top" title="Cover (top) of document">Top</a>]</td>
<td valign="middle" align="left">[<a href="cs_toc.html#SEC_Contents" title="Table of contents">Contents</a>]</td>
<td valign="middle" align="left">[<a href="cs_Index.html#0" title="Index">Index</a>]</td>
<td valign="middle" align="left">[<a href="cs_abt.html#SEC_About" title="About (help)"> ? </a>]</td>
</tr></table>
<hr size="1">
<h4 class="subsubsection"> 4.9.8.3 Entities </h4>

<p>But first lets discuss the type of entities that Crystal Space supports.
We already saw sectors above. These are the main containers for all
the entities below.
</p>
<a name="1"></a>
<h4 class="subsubheading"> Sprites or Models </h4>

<p>Crystal Space supports (among others) both 3D and 2D sprites. A 3D sprite
is basically a set of triangles or a triangle mesh. I will not go into much
more detail here because this document is related to visibility. A 2D sprite
is a general polygon which always faces the camera. Both are considered
detail objects (more on that later).
</p>
<a name="2"></a>
<h4 class="subsubheading"> Things </h4>

<p>Things are general objects used to define the basic geometry in a level.
They can move and rotate but in general their most important use is to define
level geometry (i.e. walls, floor, ceiling, a painting on the wall, a staircase,
a chair, etc.). Small and detailed things will be tagged as detail
objects.
</p>
<a name="3"></a>
<h4 class="subsubheading"> Curved Surfaces </h4>

<p>Curved surfaces are implemented in a separate mesh object. They are usually
considered as detail objects.
</p>
<a name="4"></a>
<h4 class="subsubheading"> Terrain Surfaces </h4>

<p>A terrain surface is a large entity that can be in a sector.
It is not a detail object (obviously). Handling of terrain and visibility
is not ready yet. We need to do more work on this part. At this moment
the terrain engine already has a visibility algorithm inside which is
used for visibility culling of its own triangles but this algorithm should
also be used to cull objects that are on the terrain.
</p>
<hr size="1">
<p>
 <font size="-1">
  This document was generated using <a href="http://texi2html.cvshome.org/"><em>texi2html 1.76</em></a>.
 </font>
 <br>

</p>
</body>
</html>