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<h4 class="subsubsection"> 4.9.8.4 Sector Structure </h4>

<p>In this subsection we go deeper into the structure of a sector.
A very common case to use sectors is to define a sector with one
thing which is convex and makes up the outer hull of the sector. Sectors
don't have to be defined like this but this is very common. You can then
make a maze like structure with convex rooms connected to other convex
rooms with portals. Non-convex attributes of the rooms can be added
as separate detail objects.
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