<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html401/loose.dtd"> <html> <!-- Created by texi2html 1.76 --> <!-- Written by: Lionel Cons <Lionel.Cons@cern.ch> (original author) Karl Berry <karl@freefriends.org> Olaf Bachmann <obachman@mathematik.uni-kl.de> and many others. 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If this is given as a full <small>VFS</small> path, the map file called <tt>‘world’</tt> in that directory is loaded. </p> <p>If there is no initial <tt>‘/’</tt> character, <tt>‘/lev/’</tt> is stuck on the front. If there is no map specified at all, <tt>‘/lev/castle’</tt> is assumed, so the default map is <tt>‘/lev/castle/world’</tt>. (This is almost true <small class="dots">...</small> the default path is specified in <tt>‘/data/config/walktest.cfg’</tt>). </p> <p>Many of these command line options are of specialised or limited use. </p> <p>Win32-specific options: </p> <dl compact="compact"> <dt> <code>-[no]console</code></dt> <dd><p>Create a debug console (default = yes) (@@@ Note to Frank, depends on release/debug mingw/msvc?) </p></dd> </dl> <p>Options for WalkTest: </p> <dl compact="compact"> <dt> <code>-exec=<script></code></dt> <dd><p>Execute given script at startup. In this case, the entire script is run. If you run a script from within Walktest once it is running, the script is run one line per frame. </p> <p>By default, <tt>‘/data/config/autoexec.cfg’</tt> is executed. This defines key bindings which take effect when <em>not</em> in console mode. </p></dd> </dl> <dl compact="compact"> <dt> <code>-[no]colldet</code></dt> <dd><p>Collision detection system (default 'colldet'). </p></dd> <dt> <code>-[no]logo</code></dt> <dd><p>Draw logo (default 'logo'). This controls display of the Crystal Space logo in the top right of the display. </p></dd> <dt> <code>-regions</code></dt> <dd><p>Load every map in a separate region (default off). </p></dd> <dt> <code>-dupes</code></dt> <dd><p>Check for duplicate objects in multiple maps (default off). </p></dd> <dt> <code>-infinite</code></dt> <dd><p>Special infinite level generation (ignores map file!). </p></dd> <dt> <code>-bots</code></dt> <dd><p>Allow random generation of bots. </p></dd> </dl> <p>Options for Crystal Space 3D Engine: </p> <dl compact="compact"> <dt> <code>-fullbright</code></dt> <dd><p>Disable all lightmaps and lighting so that everything is fullbright (default off). </p></dd> <dt> <code>-fov=<val></code></dt> <dd><p>Field of Vision (0). </p></dd> <dt> <code>-[no]relight</code></dt> <dd><p>Force/inhibit recalculation of lightmaps (no) This must be used the first time a map is run, and if there have been enough changes to the geometry to require all the lightmaps to be recalculated. For a large map, this can take a long time. The generated lightmaps are cached in the directory containing the <tt>‘world’</tt> map, but the engine nolonger automatically regenerates them if they are missing. </p></dd> <dt> <code>-lightqual=<val></code></dt> <dd><p>Lighting quality (3). </p></dd> </dl> <p>Options for the canvas drivers: </p> <dl compact="compact"> <dt> <code>-depth=<val></code></dt> <dd><p>Display depth (16). </p></dd> <dt> <code>-[no]fs</code></dt> <dd><p>Fullscreen if available (no). </p></dd> <dt> <code>-mode=<val></code></dt> <dd><p>Window size or resolution (640x480). </p></dd> </dl> <p>General options: </p> <dl compact="compact"> <dt> <code>-help</code></dt> <dd><p>Display a help message. </p></dd> <dt> <code>-video=<s></code></dt> <dd><p>The 3D rendering driver (opengl, software, <small class="dots">...</small>). </p></dd> <dt> <code>-canvas=<s></code></dt> <dd><p>The 2D canvas driver (asciiart, x2d, <small class="dots">...</small>) </p></dd> <dt> <code>-plugin=<s></code></dt> <dd><p>Load this plugin after all others. </p></dd> <dt> <code>-verbose</code></dt> <dd><p>Be more verbose; print better diagnostic messages. </p></dd> </dl> <hr size="1"> <table cellpadding="1" cellspacing="1" border="0"> <tr><td valign="middle" align="left">[<a href="Walktest-Mouse-Movement.html#0" title="Previous section in reading order"> < </a>]</td> <td valign="middle" align="left">[<a href="Walktest-Console-Commands.html#0" title="Next section in reading order"> > </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="Running-The-Demos.html#0" title="Beginning of this chapter or previous chapter"> << </a>]</td> <td valign="middle" align="left">[<a href="Walktest.html#0" title="Up section"> Up </a>]</td> <td valign="middle" align="left">[<a href="Using-Crystal-Space.html#0" title="Next chapter"> >> </a>]</td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left"> </td> <td valign="middle" align="left">[<a href="index.html#SEC_Top" title="Cover (top) of document">Top</a>]</td> <td valign="middle" align="left">[<a href="cs_toc.html#SEC_Contents" title="Table of contents">Contents</a>]</td> <td valign="middle" align="left">[<a href="cs_Index.html#0" title="Index">Index</a>]</td> <td valign="middle" align="left">[<a href="cs_abt.html#SEC_About" title="About (help)"> ? </a>]</td> </tr></table> <p> <font size="-1"> This document was generated using <a href="http://texi2html.cvshome.org/"><em>texi2html 1.76</em></a>. </font> <br> </p> </body> </html>