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<h4 class="subsubsection"> 3.1.4.6 Mesh Manipulation Commands </h4>

<p>These commands allow meshes to be loaded interactively, instead of having to
modifiy the world file.  This can also be used for rapid development of meshes,
so that Walktest does not have be restarted each time you make a change to a
mesh in an external modelling program.
</p>
<dl compact="compact">
<dt> <code>loadmesh file, factory, texture</code></dt>
<dd><p>Loads a mesh from the <tt>&lsquo;file&rsquo;</tt> (<small>VFS</small> path).  Give it the name
<samp>&lsquo;factory&rsquo;</samp> for use in addmesh.  The <samp>&lsquo;texture&rsquo;</samp> must already by loaded.
</p>
</dd>
<dt> <code>addmesh factory, mesh, size</code></dt>
<dd><p>Adds named mesh to world at current location using a <samp>&lsquo;factory&rsquo;</samp> specified
by loadmesh.  The <samp>&lsquo;mesh&rsquo;</samp> parameter can be used later in delmesh.
</p>
</dd>
<dt> <code>delmesh mesh</code></dt>
<dd><p>Delete named mesh.
</p>
</dd>
<dt> <code>listmeshes</code></dt>
<dd><p>List loaded meshes, including ones from the loaded map.
</p>
</dd>
<dt> <code>listactions name, action</code></dt>
<dd><p>List available actions for this mesh.
</p>
</dd>
<dt> <code>setaction meshname, action</code></dt>
<dd><p>Starts named action.
</p></dd>
</dl>

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