<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csgeom/bsptree.h Source File (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li><a href="classes.html"><span>Classes</span></a></li> <li class="current"><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <h1>csgeom/bsptree.h</h1><a href="bsptree_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span> <a name="l00002"></a>00002 <span class="comment"> Copyright (C) 2004 by Jorrit Tyberghein</span> <a name="l00003"></a>00003 <span class="comment"></span> <a name="l00004"></a>00004 <span class="comment"> This library is free software; you can redistribute it and/or</span> <a name="l00005"></a>00005 <span class="comment"> modify it under the terms of the GNU Library General Public</span> <a name="l00006"></a>00006 <span class="comment"> License as published by the Free Software Foundation; either</span> <a name="l00007"></a>00007 <span class="comment"> version 2 of the License, or (at your option) any later version.</span> <a name="l00008"></a>00008 <span class="comment"></span> <a name="l00009"></a>00009 <span class="comment"> This library is distributed in the hope that it will be useful,</span> <a name="l00010"></a>00010 <span class="comment"> but WITHOUT ANY WARRANTY; without even the implied warranty of</span> <a name="l00011"></a>00011 <span class="comment"> MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> <a name="l00012"></a>00012 <span class="comment"> Library General Public License for more details.</span> <a name="l00013"></a>00013 <span class="comment"></span> <a name="l00014"></a>00014 <span class="comment"> You should have received a copy of the GNU Library General Public</span> <a name="l00015"></a>00015 <span class="comment"> License along with this library; if not, write to the Free</span> <a name="l00016"></a>00016 <span class="comment"> Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span> <a name="l00017"></a>00017 <span class="comment">*/</span> <a name="l00018"></a>00018 <a name="l00019"></a>00019 <span class="preprocessor">#ifndef __CS_CSGEOM_BSPTREE_H__</span> <a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define __CS_CSGEOM_BSPTREE_H__</span> <a name="l00021"></a>00021 <span class="preprocessor"></span> <a name="l00022"></a>00022 <span class="preprocessor">#include "csextern.h"</span> <a name="l00023"></a>00023 <a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="plane3_8h.html" title="3D space plane.">csgeom/plane3.h</a>"</span> <a name="l00025"></a>00025 <span class="preprocessor">#include "<a class="code" href="csutil_2array_8h.html" title="Generic Array Template.">csutil/array.h</a>"</span> <a name="l00026"></a>00026 <span class="preprocessor">#include "<a class="code" href="blockallocator_8h.html" title="Generic Memory Block Allocator.">csutil/blockallocator.h</a>"</span> <a name="l00027"></a>00027 <span class="preprocessor">#include "<a class="code" href="dirtyaccessarray_8h.html" title="Templated array class, allowing direct access to the internally stored array.">csutil/dirtyaccessarray.h</a>"</span> <a name="l00028"></a>00028 <span class="preprocessor">#include "<a class="code" href="set_8h.html" title="Basic set for objects.">csutil/set.h</a>"</span> <a name="l00029"></a>00029 <a name="l00036"></a>00036 <span class="keyword">struct </span><a class="code" href="structiGraphics3D.html" title="This is the standard 3D graphics interface.">iGraphics3D</a>; <a name="l00037"></a>00037 <a name="l00038"></a>00038 <span class="keyword">struct </span><a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>; <a name="l00039"></a>00039 <a name="l00045"></a><a class="code" href="classcsBSPTree.html">00045</a> <span class="keyword">class </span>CS_CRYSTALSPACE_EXPORT <a class="code" href="classcsBSPTree.html" title="This BSP-tree is a binary tree that organizes a triangle mesh.">csBSPTree</a> <a name="l00046"></a>00046 { <a name="l00047"></a>00047 <span class="keyword">private</span>: <a name="l00048"></a>00048 <a class="code" href="cssysdef_8h.html#9480a5c49b1431433663ecec91b68321">CS_DECLARE_STATIC_CLASSVAR_REF</a>(b2fArray, B2fArray, <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<int></a>) <a name="l00049"></a>00049 <a name="l00050"></a>00050 <a class="code" href="classcsBSPTree.html" title="This BSP-tree is a binary tree that organizes a triangle mesh.">csBSPTree</a>* child1; <span class="comment">// If child1 is not 0 then child2 will</span> <a name="l00051"></a>00051 <a class="code" href="classcsBSPTree.html" title="This BSP-tree is a binary tree that organizes a triangle mesh.">csBSPTree</a>* child2; <span class="comment">// also be not 0.</span> <a name="l00052"></a>00052 <a name="l00053"></a>00053 <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a> split_plane; <a name="l00054"></a>00054 <a class="code" href="classcsArray.html" title="A templated array class.">csArray<int></a> splitters; <a name="l00055"></a>00055 <a name="l00056"></a>00056 <span class="keywordtype">size_t</span> FindBestSplitter (<a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles, <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>* planes, <a name="l00057"></a>00057 <span class="keywordtype">int</span> num_triangles, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <a name="l00058"></a>00058 <span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<int></a>& triidx); <a name="l00059"></a>00059 <span class="keywordtype">void</span> Build (<a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles, <a class="code" href="classcsPlane3.html" title="A plane in 3D space.">csPlane3</a>* planes, <a name="l00060"></a>00060 <span class="keywordtype">int</span> num_triangles, <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices, <a name="l00061"></a>00061 <span class="keyword">const</span> <a class="code" href="classcsArray.html" title="A templated array class.">csArray<int></a>& triidx); <a name="l00062"></a>00062 <span class="keywordtype">void</span> Back2Front (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& pos, <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<int></a>& arr, <a name="l00063"></a>00063 <a class="code" href="classcsSet.html" title="This class implements a basic set for objects.">csSet<int></a>& used_indices); <a name="l00064"></a>00064 <span class="keyword">public</span>: <a name="l00066"></a>00066 <a class="code" href="classcsBSPTree.html" title="This BSP-tree is a binary tree that organizes a triangle mesh.">csBSPTree</a> (); <a name="l00068"></a>00068 ~<a class="code" href="classcsBSPTree.html" title="This BSP-tree is a binary tree that organizes a triangle mesh.">csBSPTree</a> (); <a name="l00069"></a>00069 <a name="l00071"></a>00071 <span class="keywordtype">void</span> Clear (); <a name="l00072"></a>00072 <a name="l00076"></a>00076 <span class="keywordtype">void</span> Build (<a class="code" href="structcsTriangle.html" title="A triangle.">csTriangle</a>* triangles, <span class="keywordtype">int</span> num_triangles, <a name="l00077"></a>00077 <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>* vertices); <a name="l00078"></a>00078 <a name="l00084"></a>00084 <span class="keyword">const</span> <a class="code" href="classcsDirtyAccessArray.html" title="A templated array class.">csDirtyAccessArray<int></a>& Back2Front (<span class="keyword">const</span> <a class="code" href="classcsVector3.html" title="A 3D vector.">csVector3</a>& pos); <a name="l00085"></a>00085 }; <a name="l00086"></a>00086 <a name="l00089"></a>00089 <span class="preprocessor">#endif // __CS_CSGEOM_BSPTREE_H__</span> <a name="l00090"></a>00090 <span class="preprocessor"></span> </pre></div><hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>