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<title>Crystal Space 1.2.1: csNormalizationCubeAccessor Class Reference (Crystal Space 1.2.1 Public API Reference)</title>
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<h1>csNormalizationCubeAccessor Class Reference</h1><!-- doxytag: class="csNormalizationCubeAccessor" --><!-- doxytag: inherits="scfImplementation1&lt; csNormalizationCubeAccessor, iShaderVariableAccessor &gt;" -->Shader variable accessor for a normalization cubemap.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="normalizationcube_8h-source.html">csplugincommon/render3d/normalizationcube.h</a>&gt;</code>
<p>
<div class="dynheader">
Inheritance diagram for csNormalizationCubeAccessor:</div>
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<p><center><img src="classcsNormalizationCubeAccessor__inherit__graph.png" border="0" usemap="#csNormalizationCubeAccessor__inherit__map" alt="Inheritance graph"></center>
<map name="csNormalizationCubeAccessor__inherit__map">
<area shape="rect" href="classscfImplementation1.html" title="scfImplementation1\&lt; csNormalizationCubeAccessor, iShaderVariableAccessor \&gt;" alt="" coords="67,161,605,188"><area shape="rect" href="classscfImplementation.html" title="scfImplementation\&lt; csNormalizationCubeAccessor \&gt;" alt="" coords="5,84,371,111"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="389,7,445,33"><area shape="rect" href="structiShaderVariableAccessor.html" title="Interface to an accessorcallback for shadervariables." alt="" coords="395,84,573,111"><area shape="rect" href="classCS_1_1Memory_1_1CustomAllocated.html" title="Class that overrides operator new/operator delete/etc." alt="" coords="77,7,299,33"></map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div>

<p>
<a href="classcsNormalizationCubeAccessor-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcsNormalizationCubeAccessor.html#d7a3151d0474268592dfd5d1f2f56f84">csNormalizationCubeAccessor</a> (<a class="el" href="structiTextureManager.html">iTextureManager</a> *txtmgr, int sideSize)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Create new accessor.  <a href="#d7a3151d0474268592dfd5d1f2f56f84"></a><br></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcsNormalizationCubeAccessor.html#04f4e2dcbad38bc52489d59ba3cfaec7">PreGetValue</a> (<a class="el" href="classcsShaderVariable.html">csShaderVariable</a> *variable)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Called before the value of the attached SV is returned.  <a href="#04f4e2dcbad38bc52489d59ba3cfaec7"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
Shader variable accessor for a normalization cubemap. 
<p>Definition at line <a class="el" href="normalizationcube_8h-source.html#l00036">36</a> of file <a class="el" href="normalizationcube_8h-source.html">normalizationcube.h</a>.</p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="d7a3151d0474268592dfd5d1f2f56f84"></a><!-- doxytag: member="csNormalizationCubeAccessor::csNormalizationCubeAccessor" ref="d7a3151d0474268592dfd5d1f2f56f84" args="(iTextureManager *txtmgr, int sideSize)" -->
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          <td class="memname">csNormalizationCubeAccessor::csNormalizationCubeAccessor           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structiTextureManager.html">iTextureManager</a> *&nbsp;</td>
          <td class="paramname"> <em>txtmgr</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&nbsp;</td>
          <td class="paramname"> <em>sideSize</em></td><td>&nbsp;</td>
        </tr>
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          <td></td>
          <td>)</td>
          <td></td><td></td><td width="100%"></td>
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<p>
Create new accessor. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>txtmgr</em>&nbsp;</td><td>The texture manager to register the texture with. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>sideSize</em>&nbsp;</td><td>Size of a cube map edge. </td></tr>
  </table>
</dl>

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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="04f4e2dcbad38bc52489d59ba3cfaec7"></a><!-- doxytag: member="csNormalizationCubeAccessor::PreGetValue" ref="04f4e2dcbad38bc52489d59ba3cfaec7" args="(csShaderVariable *variable)" -->
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          <td class="memname">virtual void csNormalizationCubeAccessor::PreGetValue           </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classcsShaderVariable.html">csShaderVariable</a> *&nbsp;</td>
          <td class="paramname"> <em>variable</em>          </td>
          <td>&nbsp;)&nbsp;</td>
          <td width="100%"><code> [virtual]</code></td>
        </tr>
      </table>
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<p>
Called before the value of the attached SV is returned. 
<p>

<p>Implements <a class="el" href="structiShaderVariableAccessor.html#16924424479a6c2fd5645b3defd31d3a">iShaderVariableAccessor</a>.</p>

</div>
</div><p>
<hr>The documentation for this class was generated from the following file:<ul>
<li>csplugincommon/render3d/<a class="el" href="normalizationcube_8h-source.html">normalizationcube.h</a></ul>
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