<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csNormalizationCubeAccessor Class Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>csNormalizationCubeAccessor Class Reference</h1><!-- doxytag: class="csNormalizationCubeAccessor" --><!-- doxytag: inherits="scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor >" -->Shader variable accessor for a normalization cubemap. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="normalizationcube_8h-source.html">csplugincommon/render3d/normalizationcube.h</a>></code> <p> <div class="dynheader"> Inheritance diagram for csNormalizationCubeAccessor:</div> <div class="dynsection"> <p><center><img src="classcsNormalizationCubeAccessor__inherit__graph.png" border="0" usemap="#csNormalizationCubeAccessor__inherit__map" alt="Inheritance graph"></center> <map name="csNormalizationCubeAccessor__inherit__map"> <area shape="rect" href="classscfImplementation1.html" title="scfImplementation1\< csNormalizationCubeAccessor, iShaderVariableAccessor \>" alt="" coords="67,161,605,188"><area shape="rect" href="classscfImplementation.html" title="scfImplementation\< csNormalizationCubeAccessor \>" alt="" coords="5,84,371,111"><area shape="rect" href="structiBase.html" title="This is the basic interface: all other interfaces should be derived from this one..." alt="" coords="389,7,445,33"><area shape="rect" href="structiShaderVariableAccessor.html" title="Interface to an accessorcallback for shadervariables." alt="" coords="395,84,573,111"><area shape="rect" href="classCS_1_1Memory_1_1CustomAllocated.html" title="Class that overrides operator new/operator delete/etc." alt="" coords="77,7,299,33"></map> <center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center></div> <p> <a href="classcsNormalizationCubeAccessor-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsNormalizationCubeAccessor.html#d7a3151d0474268592dfd5d1f2f56f84">csNormalizationCubeAccessor</a> (<a class="el" href="structiTextureManager.html">iTextureManager</a> *txtmgr, int sideSize)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Create new accessor. <a href="#d7a3151d0474268592dfd5d1f2f56f84"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsNormalizationCubeAccessor.html#04f4e2dcbad38bc52489d59ba3cfaec7">PreGetValue</a> (<a class="el" href="classcsShaderVariable.html">csShaderVariable</a> *variable)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Called before the value of the attached SV is returned. <a href="#04f4e2dcbad38bc52489d59ba3cfaec7"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> Shader variable accessor for a normalization cubemap. <p>Definition at line <a class="el" href="normalizationcube_8h-source.html#l00036">36</a> of file <a class="el" href="normalizationcube_8h-source.html">normalizationcube.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="d7a3151d0474268592dfd5d1f2f56f84"></a><!-- doxytag: member="csNormalizationCubeAccessor::csNormalizationCubeAccessor" ref="d7a3151d0474268592dfd5d1f2f56f84" args="(iTextureManager *txtmgr, int sideSize)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">csNormalizationCubeAccessor::csNormalizationCubeAccessor </td> <td>(</td> <td class="paramtype"><a class="el" href="structiTextureManager.html">iTextureManager</a> * </td> <td class="paramname"> <em>txtmgr</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>sideSize</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Create new accessor. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>txtmgr</em> </td><td>The texture manager to register the texture with. </td></tr> <tr><td valign="top"></td><td valign="top"><em>sideSize</em> </td><td>Size of a cube map edge. </td></tr> </table> </dl> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="04f4e2dcbad38bc52489d59ba3cfaec7"></a><!-- doxytag: member="csNormalizationCubeAccessor::PreGetValue" ref="04f4e2dcbad38bc52489d59ba3cfaec7" args="(csShaderVariable *variable)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void csNormalizationCubeAccessor::PreGetValue </td> <td>(</td> <td class="paramtype"><a class="el" href="classcsShaderVariable.html">csShaderVariable</a> * </td> <td class="paramname"> <em>variable</em> </td> <td> ) </td> <td width="100%"><code> [virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p> Called before the value of the attached SV is returned. <p> <p>Implements <a class="el" href="structiShaderVariableAccessor.html#16924424479a6c2fd5645b3defd31d3a">iShaderVariableAccessor</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li>csplugincommon/render3d/<a class="el" href="normalizationcube_8h-source.html">normalizationcube.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>