<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> <title>Crystal Space 1.2.1: csRenderMeshList Class Reference (Crystal Space 1.2.1 Public API Reference)</title> <link href="tabs.css" rel="stylesheet" type="text/css"> <link href="doxygen.css" rel="stylesheet" type="text/css"> </head><body> <table border="0" cellpadding="0" cellspacing="0" width="100%" class="head"> <tr height="59"> <td class="head" width="202" valign="bottom" style="padding-left:0;"><a href="http://www.crystalspace3d.org/"><img src="csblur.png" width="236" height="59" alt="CrystalSpace" border="0"></a></td> <td class="head"><h2>Public API Reference</h2></td> </tr> <tr height="11"> <td colspan="2" class="headshadow" valign="top" style="padding-left:0;"><img src="csblurb.png" width="236" height="11" alt="" border="0"></td> </tr> </table> <div class="content"> <!-- Generated by Doxygen 1.5.3 --> <div class="tabs"> <ul> <li><a href="index.html"><span>Main Page</span></a></li> <li><a href="modules.html"><span>Modules</span></a></li> <li><a href="namespaces.html"><span>Namespaces</span></a></li> <li class="current"><a href="classes.html"><span>Classes</span></a></li> <li><a href="files.html"><span>Files</span></a></li> <li><a href="pages.html"><span>Related Pages</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="classes.html"><span>Alphabetical List</span></a></li> <li><a href="annotated.html"><span>Class List</span></a></li> <li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li> <li><a href="functions.html"><span>Class Members</span></a></li> </ul> </div> <h1>csRenderMeshList Class Reference</h1><!-- doxytag: class="csRenderMeshList" -->This class is used when we need to store, sort and then render a list of rendermeshes. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="rendermeshlist_8h-source.html">cstool/rendermeshlist.h</a>></code> <p> <p> <a href="classcsRenderMeshList-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#f684ba743c3666621b55522a75521370">AddRenderMeshes</a> (<a class="el" href="structcsRenderMesh.html">csRenderMesh</a> **meshes, int num, long renderPriority, <a class="el" href="group__gfx3d.html#g79fdaed7abd7a72af33d0f0c5dc99055">csZBufMode</a> z_buf_mode, <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> *mesh)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Add a new set of rendermeshes to the lists. <a href="#f684ba743c3666621b55522a75521370"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#7dbbfc6206a59fa0863bdb5a9b170417">csRenderMeshList</a> (<a class="el" href="structiEngine.html">iEngine</a> *engine)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#7dbbfc6206a59fa0863bdb5a9b170417"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#860f60b10c470d229d393afb4087a226">Empty</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Empty the meshlist. <a href="#860f60b10c470d229d393afb4087a226"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#f9d1a7525a5136388bbffcf97e723a42">GetSortedMeshes</a> (<a class="el" href="structcsRenderMesh.html">csRenderMesh</a> **meshes, <a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> **imeshes)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">After sorting the meshes fetch them with this function. <a href="#f9d1a7525a5136388bbffcf97e723a42"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">size_t </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#190e4483442bc5f85accaac8b1ef7efa">SortMeshLists</a> (<a class="el" href="structiRenderView.html">iRenderView</a> *rview)</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Sort the list of meshes by render priority and within every render priority. <a href="#190e4483442bc5f85accaac8b1ef7efa"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classcsRenderMeshList.html#cc0bde41f9a6bd793dbfcd17c27a5c9a">~csRenderMeshList</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Destructor. <a href="#cc0bde41f9a6bd793dbfcd17c27a5c9a"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> This class is used when we need to store, sort and then render a list of rendermeshes. <p>Definition at line <a class="el" href="rendermeshlist_8h-source.html#l00045">45</a> of file <a class="el" href="rendermeshlist_8h-source.html">rendermeshlist.h</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="7dbbfc6206a59fa0863bdb5a9b170417"></a><!-- doxytag: member="csRenderMeshList::csRenderMeshList" ref="7dbbfc6206a59fa0863bdb5a9b170417" args="(iEngine *engine)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">csRenderMeshList::csRenderMeshList </td> <td>(</td> <td class="paramtype"><a class="el" href="structiEngine.html">iEngine</a> * </td> <td class="paramname"> <em>engine</em> </td> <td> ) </td> <td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Constructor. <p> It needs objectregistry becouse the meshsorter needs to get the renderpriorities sortingoptions from the engine. </div> </div><p> <a class="anchor" name="cc0bde41f9a6bd793dbfcd17c27a5c9a"></a><!-- doxytag: member="csRenderMeshList::~csRenderMeshList" ref="cc0bde41f9a6bd793dbfcd17c27a5c9a" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">csRenderMeshList::~csRenderMeshList </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Destructor. <p> Clean up the list </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="f684ba743c3666621b55522a75521370"></a><!-- doxytag: member="csRenderMeshList::AddRenderMeshes" ref="f684ba743c3666621b55522a75521370" args="(csRenderMesh **meshes, int num, long renderPriority, csZBufMode z_buf_mode, iMeshWrapper *mesh)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csRenderMeshList::AddRenderMeshes </td> <td>(</td> <td class="paramtype"><a class="el" href="structcsRenderMesh.html">csRenderMesh</a> ** </td> <td class="paramname"> <em>meshes</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">int </td> <td class="paramname"> <em>num</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">long </td> <td class="paramname"> <em>renderPriority</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="group__gfx3d.html#g79fdaed7abd7a72af33d0f0c5dc99055">csZBufMode</a> </td> <td class="paramname"> <em>z_buf_mode</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> * </td> <td class="paramname"> <em>mesh</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Add a new set of rendermeshes to the lists. <p> </div> </div><p> <a class="anchor" name="860f60b10c470d229d393afb4087a226"></a><!-- doxytag: member="csRenderMeshList::Empty" ref="860f60b10c470d229d393afb4087a226" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csRenderMeshList::Empty </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Empty the meshlist. <p> It will still hold the list of renderpriorities. </div> </div><p> <a class="anchor" name="f9d1a7525a5136388bbffcf97e723a42"></a><!-- doxytag: member="csRenderMeshList::GetSortedMeshes" ref="f9d1a7525a5136388bbffcf97e723a42" args="(csRenderMesh **meshes, iMeshWrapper **imeshes)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void csRenderMeshList::GetSortedMeshes </td> <td>(</td> <td class="paramtype"><a class="el" href="structcsRenderMesh.html">csRenderMesh</a> ** </td> <td class="paramname"> <em>meshes</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="structiMeshWrapper.html">iMeshWrapper</a> ** </td> <td class="paramname"> <em>imeshes</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> After sorting the meshes fetch them with this function. <p> </div> </div><p> <a class="anchor" name="190e4483442bc5f85accaac8b1ef7efa"></a><!-- doxytag: member="csRenderMeshList::SortMeshLists" ref="190e4483442bc5f85accaac8b1ef7efa" args="(iRenderView *rview)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">size_t csRenderMeshList::SortMeshLists </td> <td>(</td> <td class="paramtype"><a class="el" href="structiRenderView.html">iRenderView</a> * </td> <td class="paramname"> <em>rview</em> </td> <td> ) </td> <td width="100%"></td> </tr> </table> </div> <div class="memdoc"> <p> Sort the list of meshes by render priority and within every render priority. <p> Return number of total meshes. </div> </div><p> <hr>The documentation for this class was generated from the following file:<ul> <li>cstool/<a class="el" href="rendermeshlist_8h-source.html">rendermeshlist.h</a></ul> <hr size="1"><address><small>Generated for Crystal Space 1.2.1 by <a href="http://www.doxygen.org/index.html">doxygen</a> 1.5.3 </small></address> </div></body> </html>