<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link rel="previous" href="Png_loader.html"> <link rel="next" href="Genimg_loader.html"> <link rel="Up" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>Svg_loader</title> </head> <body> <div class="navbar"><a href="Png_loader.html">Previous</a> <a href="index.html">Up</a> <a href="Genimg_loader.html">Next</a> </div> <center><h1>Module <a href="type_Svg_loader.html">Svg_loader</a></h1></center> <br> <pre><span class="keyword">module</span> Svg_loader: <code class="code"><span class="keyword">sig</span></code> <a href="Svg_loader.html">..</a> <code class="code"><span class="keyword">end</span></code></pre>An SVG image loader<br> <hr width="100%"> <br> This module uses the lib-rsvg to get from a SVG file a raster version which you can use with OpenGL. <p> The size of the SVG document (in pixels) will be the size of the raster texture.<br> <pre><span class="keyword">val</span> <a name="VALload_img"></a><a href="code_VALSvg_loader.load_img.html">load_img</a> : <code class="type"><a href="GL.html#TYPEimg_input">GL.img_input</a> -><br> <a href="GL.html#TYPEimage_data">GL.image_data</a> * int * int * <a href="GL.html#TYPEtex_internal_format">GL.tex_internal_format</a> * <a href="GL.html#TYPEpixel_data_format">GL.pixel_data_format</a></code></pre><br> The 2 additionnal integers are the <code class="code">width</code> and <code class="code">height</code><br> </body></html>