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distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > c00aac9511e40e4946e24ea6485133f4 > files > 218

ocaml-glmlite-devel-0.03.35-1mdv2010.0.i586.rpm

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<link title="Index of types" rel=Appendix href="index_types.html">
<link title="Index of values" rel=Appendix href="index_values.html">
<link title="Index of modules" rel=Appendix href="index_modules.html">
<link title="GL" rel="Chapter" href="GL.html">
<link title="Glu" rel="Chapter" href="Glu.html">
<link title="Glut" rel="Chapter" href="Glut.html">
<link title="VertArray" rel="Chapter" href="VertArray.html">
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<link title="Ftgl" rel="Chapter" href="Ftgl.html">
<link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html">
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<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>Index of types</title>
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<body>
<center><h1>Index of types</h1></center>
<table>
<tr><td align="left"><br>A</td></tr>
<tr><td><a href="GL.html#TYPEaccum_op">accum_op</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEactive_modifier">active_modifier</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Attrib.html#TYPEattrib_bit">attrib_bit</a> [<a href="GL.Attrib.html">GL.Attrib</a>]</td>
<td></td></tr>
<tr><td align="left"><br>B</td></tr>
<tr><td><a href="Glut.html#TYPEbitmap_font">bitmap_font</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Dfactor.html#TYPEblend_dfactor">blend_dfactor</a> [<a href="GL.Dfactor.html">GL.Dfactor</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEblend_mode">blend_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Sfactor.html#TYPEblend_sfactor">blend_sfactor</a> [<a href="GL.Sfactor.html">GL.Sfactor</a>]</td>
<td></td></tr>
<tr><td align="left"><br>C</td></tr>
<tr><td><a href="GL.html#TYPEclear_mask">clear_mask</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#TYPEclient_state">client_state</a> [<a href="VertArray.html">VertArray</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Plane.html#TYPEclip_plane">clip_plane</a> [<a href="GL.Plane.html">GL.Plane</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEclip_plane_i">clip_plane_i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEcolor_control">color_control</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.Color.html#TYPEcolor_data_type">color_data_type</a> [<a href="VertArray.Color.html">VertArray.Color</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEcolor_material_mode">color_material_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.Coord.html#TYPEcoord_data_type">coord_data_type</a> [<a href="VertArray.Coord.html">VertArray.Coord</a>]</td>
<td></td></tr>
<tr><td><a href="GL.CopyTex.html#TYPEcopy_tex_target">copy_tex_target</a> [<a href="GL.CopyTex.html">GL.CopyTex</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEcursor_type">cursor_type</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>D</td></tr>
<tr><td><a href="GL.TexParam.html#TYPEdepth_texture_mode">depth_texture_mode</a> [<a href="GL.TexParam.html">GL.TexParam</a>]</td>
<td></td></tr>
<tr><td><a href="GL.DrawBuffer.html#TYPEdraw_buffer_mode">draw_buffer_mode</a> [<a href="GL.DrawBuffer.html">GL.DrawBuffer</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEdraw_style">draw_style</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td align="left"><br>E</td></tr>
<tr><td><a href="VertArray.Elem.html#TYPEelem_data_type">elem_data_type</a> [<a href="VertArray.Elem.html">VertArray.Elem</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Enabled.html#TYPEenabled_cap">enabled_cap</a> [<a href="GL.Enabled.html">GL.Enabled</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEentry_state">entry_state</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.EvalMesh1.html#TYPEeval_mesh_1">eval_mesh_1</a> [<a href="GL.EvalMesh1.html">GL.EvalMesh1</a>]</td>
<td></td></tr>
<tr><td><a href="GL.EvalMesh2.html#TYPEeval_mesh_2">eval_mesh_2</a> [<a href="GL.EvalMesh2.html">GL.EvalMesh2</a>]</td>
<td></td></tr>
<tr><td align="left"><br>F</td></tr>
<tr><td><a href="GL.html#TYPEface_mode">face_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEfog_coord_src">fog_coord_src</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEfog_mode">fog_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEfog_param">fog_param</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#TYPEftglFont">ftglFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#TYPEftglLayout">ftglLayout</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td align="left"><br>G</td></tr>
<tr><td><a href="Glut.html#TYPEgame_mode">game_mode</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_boolean_1">get_boolean_1</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_boolean_4">get_boolean_4</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_float_1">get_float_1</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_float_2">get_float_2</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_float_3">get_float_3</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_float_4">get_float_4</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_integer_1">get_integer_1</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_integer_4">get_integer_4</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_light">get_light</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Get.html#TYPEget_matrix">get_matrix</a> [<a href="GL.Get.html">GL.Get</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEget_program_bool">get_program_bool</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEget_program_int">get_program_int</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEget_state">get_state</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEget_string">get_string</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEgl_capability">gl_capability</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEgl_error">gl_error</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEgl_func">gl_func</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEgl_light">gl_light</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GLE.html#TYPEgle_float">gle_float</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEglu_desc">glu_desc</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEglu_quadric">glu_quadric</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEglu_tesselator">glu_tesselator</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEglut_device">glut_device</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>H</td></tr>
<tr><td><a href="GL.html#TYPEhint_mode">hint_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEhint_target">hint_target</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>I</td></tr>
<tr><td><a href="GL.html#TYPEimage_data">image_data</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEimg_input">img_input</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
input type to provide the textures
</div>
</td></tr>
<tr><td><a href="VertArray.Index.html#TYPEindex_data_type">index_data_type</a> [<a href="VertArray.Index.html">VertArray.Index</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEinit_mode">init_mode</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#TYPEinterleaved_format">interleaved_format</a> [<a href="VertArray.html">VertArray</a>]</td>
<td></td></tr>
<tr><td><a href="GL.InternalFormat.html#TYPEinternal_format">internal_format</a> [<a href="GL.InternalFormat.html">GL.InternalFormat</a>]</td>
<td></td></tr>
<tr><td align="left"><br>J</td></tr>
<tr><td><a href="GLE.html#TYPEjoin_style">join_style</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td align="left"><br>L</td></tr>
<tr><td><a href="GL.html#TYPElight_model">light_model</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Light.html#TYPElight_pname">light_pname</a> [<a href="GL.Light.html">GL.Light</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPElist_mode">list_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>M</td></tr>
<tr><td><a href="GL.Mag.html#TYPEmag_filter">mag_filter</a> [<a href="GL.Mag.html">GL.Mag</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Map1.html#TYPEmap1_target">map1_target</a> [<a href="GL.Map1.html">GL.Map1</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Map2.html#TYPEmap2_target">map2_target</a> [<a href="GL.Map2.html">GL.Map2</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Material.html#TYPEmaterial_mode">material_mode</a> [<a href="GL.Material.html">GL.Material</a>]</td>
<td></td></tr>
<tr><td><a href="FunGL.html#TYPEmatrix4x4">matrix4x4</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEmatrix_mode">matrix_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEmenu_id">menu_id</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Min.html#TYPEmin_filter">min_filter</a> [<a href="GL.Min.html">GL.Min</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEmouse_button">mouse_button</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEmouse_button_state">mouse_button_state</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>N</td></tr>
<tr><td><a href="VertArray.Norm.html#TYPEnorm_data_type">norm_data_type</a> [<a href="VertArray.Norm.html">VertArray.Norm</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEnormal">normal</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td align="left"><br>O</td></tr>
<tr><td><a href="GL.Op.html#TYPEop_code">op_code</a> [<a href="GL.Op.html">GL.Op</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEorientation">orientation</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEorientation">orientation</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>P</td></tr>
<tr><td><a href="GL.Framebuffer.html#TYPEpixel_buffer_format">pixel_buffer_format</a> [<a href="GL.Framebuffer.html">GL.Framebuffer</a>]</td>
<td></td></tr>
<tr><td><a href="GL.Framebuffer.html#TYPEpixel_buffer_type">pixel_buffer_type</a> [<a href="GL.Framebuffer.html">GL.Framebuffer</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_data_format">pixel_data_format</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_data_type">pixel_data_type</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_map">pixel_map</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_packing_b">pixel_packing_b</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_packing_i">pixel_packing_i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_transfer_b">pixel_transfer_b</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_transfer_f">pixel_transfer_f</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpixel_transfer_f_ARB">pixel_transfer_f_ARB</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
if the <code class="code"><span class="constructor">ARB_imaging</span></code> extension is supported, these symbolic names are accepted
</div>
</td></tr>
<tr><td><a href="GL.html#TYPEpixel_transfer_i">pixel_transfer_i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpoint_parameter">point_parameter</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEpolygon_mode">polygon_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEprimitive">primitive</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>Q</td></tr>
<tr><td><a href="FunGL.html#TYPEqualified_vertices">qualified_vertices</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>R</td></tr>
<tr><td><a href="GL.ReadBuffer.html#TYPEread_buffer_mode">read_buffer_mode</a> [<a href="GL.ReadBuffer.html">GL.ReadBuffer</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#TYPErender_mode">render_mode</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPErender_mode">render_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="FunGL.html#TYPErgb">rgb</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td><a href="FunGL.html#TYPErgba">rgba</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>S</td></tr>
<tr><td><a href="GL.html#TYPEselect_buffer">select_buffer</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEshade_mode">shade_mode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEshader_object">shader_object</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEshader_program">shader_program</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEshader_type">shader_type</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEspecial_key">special_key</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEsprite_coord_origin">sprite_coord_origin</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEstencil_op">stencil_op</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#TYPEstroke_font">stroke_font</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>T</td></tr>
<tr><td><a href="GL.TexTarget.html#TYPEtarget_1d">target_1d</a> [<a href="GL.TexTarget.html">GL.TexTarget</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexTarget.html#TYPEtarget_2d">target_2d</a> [<a href="GL.TexTarget.html">GL.TexTarget</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexTarget.html#TYPEtarget_3d">target_3d</a> [<a href="GL.TexTarget.html">GL.TexTarget</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEtess_callback">tess_callback</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEtess_contour">tess_contour</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEtess_error">tess_error</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEtess_property">tess_property</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#TYPEtess_winding">tess_winding</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtex_coord">tex_coord</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtex_coord_gen_func">tex_coord_gen_func</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtex_gen_param">tex_gen_param</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtex_internal_format">tex_internal_format</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexParam.html#TYPEtex_param">tex_param</a> [<a href="GL.TexParam.html">GL.TexParam</a>]</td>
<td><div class="info">
parameter for <code class="code">glTexParameter</code>
</div>
</td></tr>
<tr><td><a href="GL.TexParam.html#TYPEtex_param_target">tex_param_target</a> [<a href="GL.TexParam.html">GL.TexParam</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexEnv.html#TYPEtexenv_param">texenv_param</a> [<a href="GL.TexEnv.html">GL.TexEnv</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexEnv.html#TYPEtexenv_pname">texenv_pname</a> [<a href="GL.TexEnv.html">GL.TexEnv</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexEnv.html#TYPEtexenv_target">texenv_target</a> [<a href="GL.TexEnv.html">GL.TexEnv</a>]</td>
<td></td></tr>
<tr><td><a href="GL.BindTex.html#TYPEtexture_binding">texture_binding</a> [<a href="GL.BindTex.html">GL.BindTex</a>]</td>
<td></td></tr>
<tr><td><a href="GL.TexParam.html#TYPEtexture_compare_mode">texture_compare_mode</a> [<a href="GL.TexParam.html">GL.TexParam</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtexture_i">texture_i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtexture_id">texture_id</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEtuple_params">tuple_params</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>U</td></tr>
<tr><td><a href="FunGL.html#TYPEuv">uv</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>V</td></tr>
<tr><td><a href="FunGL.html#TYPEvector">vector</a> [<a href="FunGL.html">FunGL</a>]</td>
<td></td></tr>
<tr><td><a href="FunGL.html#TYPEvertex2">vertex2</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
(x,y)
</div>
</td></tr>
<tr><td><a href="FunGL.html#TYPEvertex3">vertex3</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
(x,y,z)
</div>
</td></tr>
<tr><td><a href="FunGL.html#TYPEvertex4">vertex4</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
(x,y,z,w)
</div>
</td></tr>
<tr><td><a href="Glut.html#TYPEvisibility_state">visibility_state</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>W</td></tr>
<tr><td><a href="Glut.html#TYPEwindow_id">window_id</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#TYPEwrap_param">wrap_param</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
</table><br>
</body>
</html>