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ocaml-glmlite-devel-0.03.35-1mdv2010.0.i586.rpm

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<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>Index of values</title>
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<body>
<center><h1>Index of values</h1></center>
<table>
<tr><td align="left"><br>A</td></tr>
<tr><td><a href="GL.html#VALassert_size">assert_size</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
utility function to checks if the dimensions of the image are compatible with OpenGL textures.
</div>
</td></tr>
<tr><td align="left"><br>B</td></tr>
<tr><td><a href="GLE.html#VALba1_glefloat_create">ba1_glefloat_create</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td><a href="GLE.html#VALba1_glefloat_of_array">ba1_glefloat_of_array</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td><a href="GLE.html#VALba2_float32_create">ba2_float32_create</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
identical to <code class="code"><span class="constructor">Bigarray</span>.<span class="constructor">Array2</span>.create <span class="constructor">Bigarray</span>.float32 <span class="constructor">Bigarray</span>.c_layout dim1 dim2</code>
</div>
</td></tr>
<tr><td><a href="GLE.html#VALba2_float32_of_array">ba2_float32_of_array</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
identical to <code class="code"><span class="constructor">Bigarray</span>.<span class="constructor">Array2</span>.of_array <span class="constructor">Bigarray</span>.float32 <span class="constructor">Bigarray</span>.c_layout array</code>
</div>
</td></tr>
<tr><td><a href="GLE.html#VALba2_glefloat_create">ba2_glefloat_create</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
identical to <code class="code">ba2_float32_create</code> but with <code class="code">gle_float</code>
</div>
</td></tr>
<tr><td><a href="GLE.html#VALba2_glefloat_of_array">ba2_glefloat_of_array</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
identical to <code class="code">ba2_float32_of_array</code> but with <code class="code">gle_float</code>
</div>
</td></tr>
<tr><td align="left"><br>C</td></tr>
<tr><td><a href="GLE.html#VALcolors_none">colors_none</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td align="left"><br>D</td></tr>
<tr><td><a href="FunGL.html#VALdo_with_matrixMode">do_with_matrixMode</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglMatrixMode"><code class="code"><span class="constructor">GL</span>.glMatrixMode</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_as_identity">draw_as_identity</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglLoadIdentity"><code class="code"><span class="constructor">GL</span>.glLoadIdentity</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_disabled">draw_disabled</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglDisable"><code class="code"><span class="constructor">GL</span>.glDisable</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_enabled">draw_enabled</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglEnable"><code class="code"><span class="constructor">GL</span>.glEnable</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_rotated">draw_rotated</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglRotate"><code class="code"><span class="constructor">GL</span>.glRotate</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_scaled">draw_scaled</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglScale"><code class="code"><span class="constructor">GL</span>.glScale</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_translated">draw_translated</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglTranslate"><code class="code"><span class="constructor">GL</span>.glTranslate</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_frontFace">draw_with_frontFace</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglFrontFace"><code class="code"><span class="constructor">GL</span>.glFrontFace</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_lightModel">draw_with_lightModel</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglLightModel"><code class="code"><span class="constructor">GL</span>.glLightModel</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_lineWidth">draw_with_lineWidth</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglLineWidth"><code class="code"><span class="constructor">GL</span>.glLineWidth</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_material">draw_with_material</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglMaterial"><code class="code"><span class="constructor">GL</span>.glMaterial</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_matrix">draw_with_matrix</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglMultMatrix"><code class="code"><span class="constructor">GL</span>.glMultMatrix</code></a>/Flat
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_pointSize">draw_with_pointSize</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglPointSize"><code class="code"><span class="constructor">GL</span>.glPointSize</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_polygonMode">draw_with_polygonMode</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglPolygonMode"><code class="code"><span class="constructor">GL</span>.glPolygonMode</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_rgb">draw_with_rgb</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglColor3"><code class="code"><span class="constructor">GL</span>.glColor3</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_rgba">draw_with_rgba</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglColor4"><code class="code"><span class="constructor">GL</span>.glColor4</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_shadeModel">draw_with_shadeModel</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function as replacement of <a href="GL.html#VALglShadeModel"><code class="code"><span class="constructor">GL</span>.glShadeModel</code></a>
</div>
</td></tr>
<tr><td><a href="FunGL.html#VALdraw_with_viewport">draw_with_viewport</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
use this function instead of <a href="GL.html#VALglViewport"><code class="code"><span class="constructor">GL</span>.glViewport</code></a> when you use a local viewport
</div>
</td></tr>
<tr><td align="left"><br>F</td></tr>
<tr><td><a href="GL.html#VALfree_select_buffer">free_select_buffer</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateBitmapFont">ftglCreateBitmapFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateBufferFont">ftglCreateBufferFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateExtrudeFont">ftglCreateExtrudeFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateOutlineFont">ftglCreateOutlineFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreatePixmapFont">ftglCreatePixmapFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreatePolygonFont">ftglCreatePolygonFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateSimpleLayout">ftglCreateSimpleLayout</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglCreateTextureFont">ftglCreateTextureFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglDestroyFont">ftglDestroyFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglDestroyLayout">ftglDestroyLayout</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetFontAdvance">ftglGetFontAdvance</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetFontAscender">ftglGetFontAscender</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetFontDescender">ftglGetFontDescender</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetFontFaceSize">ftglGetFontFaceSize</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetFontLineHeight">ftglGetFontLineHeight</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetLayoutAlignement">ftglGetLayoutAlignement</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetLayoutFont">ftglGetLayoutFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglGetLayoutLineLength">ftglGetLayoutLineLength</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglRenderFont">ftglRenderFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetFontDepth">ftglSetFontDepth</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetFontFaceSize">ftglSetFontFaceSize</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetFontOutset">ftglSetFontOutset</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetLayoutAlignment">ftglSetLayoutAlignment</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetLayoutFont">ftglSetLayoutFont</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetLayoutLineLength">ftglSetLayoutLineLength</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="Ftgl.html#VALftglSetLayoutLineSpacing">ftglSetLayoutLineSpacing</a> [<a href="Ftgl.html">Ftgl</a>]</td>
<td></td></tr>
<tr><td><a href="FunGlut.html#VALfun_glut">fun_glut</a> [<a href="FunGlut.html">FunGlut</a>]</td>
<td><div class="info">
This function works like a <code class="code"><span class="constructor">List</span>.fold_left</code> which means that the application
    data is given as the parameter <code class="code">init</code> and then passed through each callback.
</div>
</td></tr>
<tr><td align="left"><br>G</td></tr>
<tr><td><a href="GL.html#VALglAccum">glAccum</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/accum.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglActiveTexture">glActiveTexture</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglActiveTexturei">glActiveTexturei</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<code class="code">glActiveTexturei i</code> is equivalent to <code class="code">glActiveTexture <span class="constructor">GL_TEXTUREi</span></code>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglAlphaFunc">glAlphaFunc</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/alphafunc.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglArrayElement">glArrayElement</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glArrayElement.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglAttachShader">glAttachShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBegin">glBegin</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/begin.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBindAttribLocation">glBindAttribLocation</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBindTexture">glBindTexture</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBindTexture2D">glBindTexture2D</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
equivalent to <code class="code">glBindTexture</code> with parameter <code class="code"><span class="constructor">GL_TEXTURE_2D</span></code>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBitmap">glBitmap</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBlendEquation">glBlendEquation</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglBlendFunc">glBlendFunc</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/blendfunc.html">
  function manual</a> ;
  <a href="http://www.opengl.org/resources/faq/technical/transparency.htm">
  Transparency, Translucency, and Blending Chapter</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCallList">glCallList</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllist.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCallLists">glCallLists</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/calllists.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClear">glClear</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clear.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClearAccum">glClearAccum</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearaccum.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClearColor">glClearColor</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearcolor.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClearDepth">glClearDepth</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cleardepth.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClearIndex">glClearIndex</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearindex.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClearStencil">glClearStencil</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/clearstencil.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClipPlane">glClipPlane</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClipPlane_unsafe">glClipPlane_unsafe</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
same than <code class="code">glClipPlane</code> but doesn't check that <code class="code">equation</code> contains 4 items.
</div>
</td></tr>
<tr><td><a href="GL.html#VALglClipPlanei">glClipPlanei</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglClipPlanei_unsafe">glClipPlanei_unsafe</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor3">glColor3</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor3c">glColor3c</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor3cv">glColor3cv</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor3v">glColor3v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor4">glColor4</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/color.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglColor4c">glColor4c</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
not clamped to range <code class="code">[0.0 - 1.0]</code> but <code class="code">[<span class="string">'\000'</span> - <span class="string">'\255'</span>]</code>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglColor4cv">glColor4cv</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColor4v">glColor4v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglColorMask">glColorMask</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormask.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglColorMaterial">glColorMaterial</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/colormaterial.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglColorPointer">glColorPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCompileShader">glCompileShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCopyTexImage2D">glCopyTexImage2D</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCreateProgram">glCreateProgram</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCreateShader">glCreateShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglCullFace">glCullFace</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/cullface.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDeleteLists">glDeleteLists</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletelists.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDeleteProgram">glDeleteProgram</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDeleteShader">glDeleteShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDeleteTexture">glDeleteTexture</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglDeleteTextures">glDeleteTextures</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/deletetextures.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDepthFunc">glDepthFunc</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthfunc.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDepthMask">glDepthMask</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthmask.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDepthRange">glDepthRange</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/depthrange.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDetachShader">glDetachShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDisable">glDisable</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#VALglDisableClientState">glDisableClientState</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableClientState.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglDrawArrays">glDrawArrays</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArrays.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglDrawBuffer">glDrawBuffer</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/drawbuffer.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglDrawElements">glDrawElements</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElements.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglDrawRangeElements">glDrawRangeElements</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglEdgeFlag">glEdgeFlag</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/edgeflag.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglEdgeFlagPointer">glEdgeFlagPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlagPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglEnable">glEnable</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglEnableClientState">glEnableClientState</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableClientState.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglEnd">glEnd</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglEndList">glEndList</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglEvalCoord1">glEvalCoord1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglEvalCoord2">glEvalCoord2</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalcoord.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglEvalMesh1">glEvalMesh1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglEvalMesh2">glEvalMesh2</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/evalmesh.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglFinish">glFinish</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/finish.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglFlush">glFlush</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/flush.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglFog">glFog</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/fog.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglFrontFace">glFrontFace</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frontface.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglFrustum">glFrustum</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/frustum.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGenLists">glGenLists</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/genlists.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGenTexture">glGenTexture</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGenTextures">glGenTextures</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetAttribLocation">glGetAttribLocation</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGetBoolean1">glGetBoolean1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetBoolean4">glGetBoolean4</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetError">glGetError</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGetFloat1">glGetFloat1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetFloat2">glGetFloat2</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetFloat3">glGetFloat3</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetFloat4">glGetFloat4</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetInteger1">glGetInteger1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetInteger4">glGetInteger4</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetLight">glGetLight</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGetListMode">glGetListMode</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetMatrix">glGetMatrix</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetMatrixFlat">glGetMatrixFlat</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetProgramInfoLog">glGetProgramInfoLog</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetProgramb">glGetProgramb</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglGetProgrami">glGetProgrami</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetShaderInfoLog">glGetShaderInfoLog</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetString">glGetString</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglGetUniformLocation">glGetUniformLocation</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglHint">glHint</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/hint.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIndex">glIndex</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#VALglIndexPointer">glIndexPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIndexi">glIndexi</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglInitNames">glInitNames</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/initnames.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglInterleavedArrays">glInterleavedArrays</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glInterleavedArrays.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIsEnabled">glIsEnabled</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabled.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIsList">glIsList</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/islist.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIsShader">glIsShader</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglIsTexture">glIsTexture</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/istexture.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLight">glLight</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLightModel">glLightModel</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLineStipple">glLineStipple</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLineWidth">glLineWidth</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/linewidth.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLinkProgram">glLinkProgram</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglListBase">glListBase</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/listbase.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLoadIdentity">glLoadIdentity</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadidentity.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLoadMatrix">glLoadMatrix</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
checks the matrix given is 4x4 with assertions
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLoadMatrixFlat">glLoadMatrixFlat</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
as <code class="code">glLoadMatrix</code> but with an array of length 16
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLoadMatrixFlat_unsafe">glLoadMatrixFlat_unsafe</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglLoadName">glLoadName</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/loadname.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglLogicOp">glLogicOp</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/logicop.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMap1">glMap1</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map1.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMap2">glMap2</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/map2.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMapGrid1">glMapGrid1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglMapGrid2">glMapGrid2</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/mapgrid.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMaterial">glMaterial</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMatrixMode">glMatrixMode</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/matrixmode.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMultMatrix">glMultMatrix</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
checks the matrix given is 4x4 with assertions
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMultMatrixFlat">glMultMatrixFlat</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
as <code class="code">glMultMatrix</code> but with an array of length 16
</div>
</td></tr>
<tr><td><a href="VertArray.html#VALglMultiDrawArrays">glMultiDrawArrays</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMultiTexCoord2">glMultiTexCoord2</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglMultiTexCoord2i">glMultiTexCoord2i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglNewList">glNewList</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/newlist.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglNormal3">glNormal3</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/normal.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglNormal3v">glNormal3v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#VALglNormalPointer">glNormalPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormalPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglOrtho">glOrtho</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/ortho.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPixelMapfv">glPixelMapfv</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPixelStoreb">glPixelStoreb</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPixelStorei">glPixelStorei</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPixelTransferb">glPixelTransferb</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPixelTransferf">glPixelTransferf</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPixelTransferfARB">glPixelTransferfARB</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPixelTransferi">glPixelTransferi</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPixelZoom">glPixelZoom</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pixelzoom.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPointParameter">glPointParameter</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPointSize">glPointSize</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pointsize.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPolygonMode">glPolygonMode</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/polygonmode.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPolygonOffset">glPolygonOffset</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPopAttrib">glPopAttrib</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPopMatrix">glPopMatrix</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushmatrix.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPopName">glPopName</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPrioritizeTexture">glPrioritizeTexture</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/prioritizetextures.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPrioritizeTextures">glPrioritizeTextures</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPushAttrib">glPushAttrib</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglPushMatrix">glPushMatrix</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglPushName">glPushName</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/pushname.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglRasterPos2">glRasterPos2</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglRasterPos3">glRasterPos3</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglRasterPos4">glRasterPos4</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rasterpos.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglReadBuffer">glReadBuffer</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglReadPixelsBA">glReadPixelsBA</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
same than <code class="code">glReadPixelsBA_unsafe</code> but checks the size of the big-array
</div>
</td></tr>
<tr><td><a href="GL.html#VALglReadPixelsBA_unsafe">glReadPixelsBA_unsafe</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglRect">glRect</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglRecti">glRecti</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rect.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglRenderMode">glRenderMode</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rendermode.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglRotate">glRotate</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/rotate.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglRotatev">glRotatev</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglSampleCoverage">glSampleCoverage</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglScale">glScale</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/scale.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglScalev">glScalev</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglSecondaryColor3">glSecondaryColor3</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglSelectBuffer">glSelectBuffer</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/selectbuffer.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglSelectBufferBA">glSelectBufferBA</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglShadeModel">glShadeModel</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/shademodel.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglShaderSource">glShaderSource</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglStencilFunc">glStencilFunc</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/stencilfunc.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglStencilFuncn">glStencilFuncn</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
OCaml standard ints have 1 bit missing from nativeint.
</div>
</td></tr>
<tr><td><a href="GL.html#VALglStencilMask">glStencilMask</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglStencilOp">glStencilOp</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexCoord1">glTexCoord1</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexCoord2">glTexCoord2</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexCoord2v">glTexCoord2v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexCoord3">glTexCoord3</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexCoord3v">glTexCoord3v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexCoord4">glTexCoord4</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/texcoord.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexCoord4v">glTexCoord4v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#VALglTexCoordPointer">glTexCoordPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexEnv">glTexEnv</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexGen">glTexGen</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexImage1D">glTexImage1D</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage1d.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexImage2D">glTexImage2D</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexImage2D_str">glTexImage2D_str</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglTexImage3D">glTexImage3D</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTexParameter">glTexParameter</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTranslate">glTranslate</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/translate.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglTranslatev">glTranslatev</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform1f">glUniform1f</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform1i">glUniform1i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform2f">glUniform2f</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform2i">glUniform2i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform3f">glUniform3f</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform3i">glUniform3i</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform4f">glUniform4f</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglUniform4i">glUniform4i</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglUseProgram">glUseProgram</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglVertex2">glVertex2</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertex2v">glVertex2v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertex3">glVertex3</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertex3v">glVertex3v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertex4">glVertex4</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/vertex.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglVertex4v">glVertex4v</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib1d">glVertexAttrib1d</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib1s">glVertexAttrib1s</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib2d">glVertexAttrib2d</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib2s">glVertexAttrib2s</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib3d">glVertexAttrib3d</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib3s">glVertexAttrib3s</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib4d">glVertexAttrib4d</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglVertexAttrib4s">glVertexAttrib4s</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td><a href="VertArray.html#VALglVertexPointer">glVertexPointer</a> [<a href="VertArray.html">VertArray</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="GL.html#VALglViewport">glViewport</a> [<a href="GL.html">GL</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/viewport.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="GLE.html#VALgleDestroyGC">gleDestroyGC</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
clean up global memory usage
</div>
</td></tr>
<tr><td><a href="GLE.html#VALgleExtrusion">gleExtrusion</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
extrude arbitrary 2D contour along arbitrary 3D path
</div>
</td></tr>
<tr><td><a href="GLE.html#VALgleGetJoinStyle">gleGetJoinStyle</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
control join style of the tubes
</div>
</td></tr>
<tr><td><a href="GLE.html#VALglePolyCone">glePolyCone</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
draw polycone, specified as a polyline with radii
</div>
</td></tr>
<tr><td><a href="GLE.html#VALglePolyCone_c4f">glePolyCone_c4f</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
same than <code class="code">glePolyCone</code> but with RGBA colors
</div>
</td></tr>
<tr><td><a href="GLE.html#VALglePolyCylinder">glePolyCylinder</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
draw polyclinder, specified as a polyline
</div>
</td></tr>
<tr><td><a href="GLE.html#VALgleSetJoinStyle">gleSetJoinStyle</a> [<a href="GLE.html">GLE</a>]</td>
<td></td></tr>
<tr><td><a href="GLE.html#VALgleTwistExtrusion">gleTwistExtrusion</a> [<a href="GLE.html">GLE</a>]</td>
<td><div class="info">
extrude 2D contour, specifying local rotations (twists)
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluBeginPolygon">gluBeginPolygon</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/beginpolygon.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluBuild1DMipmaps">gluBuild1DMipmaps</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluBuild2DMipmaps">gluBuild2DMipmaps</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluBuild3DMipmaps">gluBuild3DMipmaps</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluCallbackTessBegin">gluCallbackTessBegin</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluCallbackTessEnd">gluCallbackTessEnd</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluCallbackTessError">gluCallbackTessError</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluCallbackTessVertex">gluCallbackTessVertex</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluCylinder">gluCylinder</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/cylinder.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluDeleteQuadric">gluDeleteQuadric</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/deletequadric.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluDeleteTess">gluDeleteTess</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/deletetess.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluDisk">gluDisk</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/disk.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluEndPolygon">gluEndPolygon</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/endpolygon.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluErrorString">gluErrorString</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/errorstring.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluGetString">gluGetString</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluGetTessBoundaryOnly">gluGetTessBoundaryOnly</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluGetTessTolerance">gluGetTessTolerance</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluGetTessWindingRule">gluGetTessWindingRule</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluLookAt">gluLookAt</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/lookat.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluNewQuadric">gluNewQuadric</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/newquadric.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluNewTess">gluNewTess</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/newtess.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluNextContour">gluNextContour</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/nextcontour.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluOrtho2D">gluOrtho2D</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/ortho2d.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluPartialDisk">gluPartialDisk</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/partialdisk.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluPerspective">gluPerspective</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/perspective.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluPickMatrix">gluPickMatrix</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/pickmatrix.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluProject">gluProject</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluProjectFlat">gluProjectFlat</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
same than <code class="code">gluProject</code> but optimised
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluProjectUtil">gluProjectUtil</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<b>Utility</b> provides a classic use of <code class="code">gluProject</code> with default parameters,
    the modelview matrix, the projection matrix, and the current viewport.
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluQuadricDrawStyle">gluQuadricDrawStyle</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/quadricdrawstyle.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluQuadricNormals">gluQuadricNormals</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/quadricnormals.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluQuadricOrientation">gluQuadricOrientation</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/quadricorientation.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluQuadricTexture">gluQuadricTexture</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/quadrictexture.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluSphere">gluSphere</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/sphere.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessBeginContour">gluTessBeginContour</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessbegincontour.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessBeginPolygon">gluTessBeginPolygon</a> [<a href="Glu.html">Glu</a>]</td>
<td></td></tr>
<tr><td><a href="Glu.html#VALgluTessBeginPolygonData">gluTessBeginPolygonData</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessbeginpolygon.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessDefaultCallback">gluTessDefaultCallback</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
Sets default callbacks for a classic use.
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessEndContour">gluTessEndContour</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessendcontour.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessEndPolygon">gluTessEndPolygon</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessendpolygon.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessNormal">gluTessNormal</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessnormal.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessProperty">gluTessProperty</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessproperty.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTessVertex">gluTessVertex</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/glu/tessvertex.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTesselate">gluTesselate</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
Is equivalent to:<pre></pre><code class="code">&nbsp;&nbsp;&nbsp;&nbsp;gluTessBeginPolygon&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gluTessBeginContour&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Array</span>.iter&nbsp;(<span class="keyword">fun</span>&nbsp;(x,y,z)&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;gluTessVertex&nbsp;~tess&nbsp;~x&nbsp;~y&nbsp;~z)&nbsp;points;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gluTessEndContour&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;gluTessEndPolygon&nbsp;~tess;</code><pre></pre>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluTesselateIter">gluTesselateIter</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
Is equivalent to:<pre></pre><code class="code">&nbsp;&nbsp;&nbsp;&nbsp;gluTessBeginPolygon&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">List</span>.iter&nbsp;(<span class="keyword">fun</span>&nbsp;points&nbsp;<span class="keywordsign">-&gt;</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gluTessBeginContour&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">Array</span>.iter&nbsp;(<span class="keyword">fun</span>&nbsp;(x,y,z)&nbsp;<span class="keywordsign">-&gt;</span>&nbsp;gluTessVertex&nbsp;~tess&nbsp;~x&nbsp;~y&nbsp;~z)&nbsp;points;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;gluTessEndContour&nbsp;~tess;<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;)&nbsp;datas;<br>
&nbsp;&nbsp;&nbsp;&nbsp;gluTessEndPolygon&nbsp;~tess;</code><pre></pre>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluUnProject">gluUnProject</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">
    manual page</a>
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluUnProjectFlat">gluUnProjectFlat</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
same than <code class="code">gluUnProject</code> but optimised
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluUnProjectPixel">gluUnProjectPixel</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<b>Utility</b> Same as <code class="code">gluUnProjectUtil</code> but also checks the depth of the pixel.
</div>
</td></tr>
<tr><td><a href="Glu.html#VALgluUnProjectUtil">gluUnProjectUtil</a> [<a href="Glu.html">Glu</a>]</td>
<td><div class="info">
<b>Utility</b> provides a classic use of <code class="code">gluUnProject</code> with default parameters,
    the modelview matrix, the projection matrix, and the current viewport.
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutAddMenuEntry">glutAddMenuEntry</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node39.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutAddSubMenu">glutAddSubMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node40.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutAttachMenu">glutAttachMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutBitmapCharacter">glutBitmapCharacter</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node76.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutBitmapHeight">glutBitmapHeight</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutBitmapLength">glutBitmapLength</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutBitmapWidth">glutBitmapWidth</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node77.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutChangeToMenuEntry">glutChangeToMenuEntry</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node41.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutChangeToSubMenu">glutChangeToSubMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node42.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutCreateMenu">glutCreateMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node36.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutCreateSubWindow">glutCreateSubWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node17.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutCreateWindow">glutCreateWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node16.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutDestroyMenu">glutDestroyMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node38.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutDestroyWindow">glutDestroyWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node19.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutDetachMenu">glutDetachMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node44.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutDeviceGet">glutDeviceGet</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node72.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutDisplayFunc">glutDisplayFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node46.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutEnterGameMode">glutEnterGameMode</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://openglut.sourceforge.net/group__gamemode.html#ga1">
    doc from openglut</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutEntryFunc">glutEntryFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node53.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutExtensionSupported">glutExtensionSupported</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/glut/spec3/node74.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutFullScreen">glutFullScreen</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node24.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutGameModeGet">glutGameModeGet</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutGameModeString">glutGameModeString</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutGet">glutGet</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/glut/spec3/node70.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutGetColor">glutGetColor</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node67.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutGetMenu">glutGetMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutGetModifiers">glutGetModifiers</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node73.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutGetModifiersB">glutGetModifiersB</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
same as <code class="code">glutGetModifiers</code> but returns a tuple
<pre></pre><code class="code"><span class="keyword">let</span>&nbsp;(shift,&nbsp;ctrl,&nbsp;alt)&nbsp;=&nbsp;glutGetModifiersB()&nbsp;<span class="keyword">in</span></code><pre></pre>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutGetWindow">glutGetWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node18.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutHideWindow">glutHideWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutIconifyWindow">glutIconifyWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node26.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutIdleFunc">glutIdleFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node63.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutInit">glutInit</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node10.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutInitDisplayMode">glutInitDisplayMode</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node12.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutInitDisplayString">glutInitDisplayString</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/documentation/specs/glut/spec3/node70.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutInitWindowPosition">glutInitWindowPosition</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutInitWindowSize">glutInitWindowSize</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node11.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutKeyboardFunc">glutKeyboardFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node49.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutKeyboardUpFunc">glutKeyboardUpFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutLeaveGameMode">glutLeaveGameMode</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutLeaveMainLoop">glutLeaveMainLoop</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
function only available with some implementations (ex: 
    <a href="http://freeglut.sourceforge.net/">FreeGlut</a> or
    <a href="http://openglut.sourceforge.net/">OpenGlut</a>)
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutMainLoop">glutMainLoop</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node14.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutMotionFunc">glutMotionFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutMouseFunc">glutMouseFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node50.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutPassiveMotionFunc">glutPassiveMotionFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node51.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutPopWindow">glutPopWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutPositionWindow">glutPositionWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node22.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutPostRedisplay">glutPostRedisplay</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node20.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutPushWindow">glutPushWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node25.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutRemoveIdleFunc">glutRemoveIdleFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutRemoveMenuItem">glutRemoveMenuItem</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node43.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutReshapeFunc">glutReshapeFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node48.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutReshapeWindow">glutReshapeWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node23.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSetColor">glutSetColor</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node66.html">
    doc on opengl.org</a>
    to use with <code class="code">glIndex</code>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSetCursor">glutSetCursor</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node28.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSetIconTitle">glutSetIconTitle</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node27.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSetMenu">glutSetMenu</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node37.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSetWindow">glutSetWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSetWindowTitle">glutSetWindowTitle</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutShowWindow">glutShowWindow</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidCone">glutSolidCone</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidCube">glutSolidCube</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidDodecahedron">glutSolidDodecahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidIcosahedron">glutSolidIcosahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidOctahedron">glutSolidOctahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidRhombicDodecahedron">glutSolidRhombicDodecahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://openglut.sourceforge.net/group__geometry.html#ga19">
    doc from openglut</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSolidSphere">glutSolidSphere</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidTeapot">glutSolidTeapot</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidTetrahedron">glutSolidTetrahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSolidTorus">glutSolidTorus</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutSpecialFunc">glutSpecialFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node54.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSpecialUpFunc">glutSpecialUpFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutStrokeCharacter">glutStrokeCharacter</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node78.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutStrokeHeight">glutStrokeHeight</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutStrokeLength">glutStrokeLength</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutStrokeWidth">glutStrokeWidth</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node79.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutSwapBuffers">glutSwapBuffers</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node21.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutTimerFunc">glutTimerFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node64.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutVisibilityFunc">glutVisibilityFunc</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://www.opengl.org/resources/libraries/glut/spec3/node52.html">
    doc on opengl.org</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutWireCone">glutWireCone</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireCube">glutWireCube</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireDodecahedron">glutWireDodecahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireIcosahedron">glutWireIcosahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireOctahedron">glutWireOctahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireRhombicDodecahedron">glutWireRhombicDodecahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td><div class="info">
<a href="http://openglut.sourceforge.net/group__geometry.html#ga18">
    doc from openglut</a>
</div>
</td></tr>
<tr><td><a href="Glut.html#VALglutWireSphere">glutWireSphere</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireTeapot">glutWireTeapot</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireTetrahedron">glutWireTetrahedron</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td><a href="Glut.html#VALglutWireTorus">glutWireTorus</a> [<a href="Glut.html">Glut</a>]</td>
<td></td></tr>
<tr><td align="left"><br>L</td></tr>
<tr><td><a href="Genimg_loader.html#VALload_img">load_img</a> [<a href="Genimg_loader.html">Genimg_loader</a>]</td>
<td></td></tr>
<tr><td><a href="Svg_loader.html#VALload_img">load_img</a> [<a href="Svg_loader.html">Svg_loader</a>]</td>
<td></td></tr>
<tr><td><a href="Png_loader.html#VALload_img">load_img</a> [<a href="Png_loader.html">Png_loader</a>]</td>
<td></td></tr>
<tr><td><a href="Jpeg_loader.html#VALload_img">load_img</a> [<a href="Jpeg_loader.html">Jpeg_loader</a>]</td>
<td></td></tr>
<tr><td align="left"><br>N</td></tr>
<tr><td><a href="GL.html#VALnew_select_buffer">new_select_buffer</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
<tr><td align="left"><br>R</td></tr>
<tr><td><a href="FunGL.html#VALrender_primitive">render_primitive</a> [<a href="FunGL.html">FunGL</a>]</td>
<td><div class="info">
render the given list of qualified vertices as the required primitive
</div>
</td></tr>
<tr><td align="left"><br>S</td></tr>
<tr><td><a href="GL.html#VALselect_buffer_get">select_buffer_get</a> [<a href="GL.html">GL</a>]</td>
<td></td></tr>
</table><br>
</body>
</html>