Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > c00aac9511e40e4946e24ea6485133f4 > files > 223

ocaml-glmlite-devel-0.03.35-1mdv2010.0.i586.rpm

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<code class="code"><span class="keyword">sig</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;attrib_bit&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_ACCUM_BUFFER_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_BUFFER_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CURRENT_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_DEPTH_BUFFER_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_ENABLE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_EVAL_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_FOG_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_HINT_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHTING_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LINE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIST_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MULTISAMPLE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_PIXEL_MODE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POINT_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_STIPPLE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SCISSOR_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_STENCIL_BUFFER_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TRANSFORM_BIT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_VIEWPORT_BIT</span><br>
<span class="keyword">end</span></code></body></html>