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Sophie

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ocaml-glmlite-devel-0.03.35-1mdv2010.0.i586.rpm

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<link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.TexParam</title>
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<code class="code"><span class="keyword">sig</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;tex_param_target&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_TEXTURE_1D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_2D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_3D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_CUBE_MAP</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;texture_compare_mode&nbsp;=&nbsp;<span class="constructor">GL_NONE</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;depth_texture_mode&nbsp;=&nbsp;<span class="constructor">GL_LUMINANCE</span>&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_INTENSITY</span>&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_ALPHA</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;tex_param&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_TEXTURE_MIN_FILTER</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.<span class="constructor">Min</span>.min_filter<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_MAG_FILTER</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.<span class="constructor">Mag</span>.mag_filter<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_MIN_LOD</span>&nbsp;<span class="keyword">of</span>&nbsp;float<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_MAX_LOD</span>&nbsp;<span class="keyword">of</span>&nbsp;float<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_BASE_LEVEL</span>&nbsp;<span class="keyword">of</span>&nbsp;int<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_MAX_LEVEL</span>&nbsp;<span class="keyword">of</span>&nbsp;int<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_WRAP_S</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.wrap_param<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_WRAP_T</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.wrap_param<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_WRAP_R</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.wrap_param<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_BORDER_COLOR</span>&nbsp;<span class="keyword">of</span>&nbsp;(float&nbsp;*&nbsp;float&nbsp;*&nbsp;float&nbsp;*&nbsp;float)<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_PRIORITY</span>&nbsp;<span class="keyword">of</span>&nbsp;float<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_COMPARE_MODE</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.<span class="constructor">TexParam</span>.texture_compare_mode<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_COMPARE_FUNC</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.gl_func<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_DEPTH_TEXTURE_MODE</span>&nbsp;<span class="keyword">of</span>&nbsp;<span class="constructor">GL</span>.<span class="constructor">TexParam</span>.depth_texture_mode<br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_GENERATE_MIPMAP</span>&nbsp;<span class="keyword">of</span>&nbsp;bool<br>
<span class="keyword">end</span></code></body></html>