<html><head> <link rel="stylesheet" href="_style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="GL" rel="Chapter" href="GL.html"> <link title="Glu" rel="Chapter" href="Glu.html"> <link title="Glut" rel="Chapter" href="Glut.html"> <link title="VertArray" rel="Chapter" href="VertArray.html"> <link title="GLE" rel="Chapter" href="GLE.html"> <link title="Ftgl" rel="Chapter" href="Ftgl.html"> <link title="Jpeg_loader" rel="Chapter" href="Jpeg_loader.html"> <link title="Png_loader" rel="Chapter" href="Png_loader.html"> <link title="Svg_loader" rel="Chapter" href="Svg_loader.html"> <link title="Genimg_loader" rel="Chapter" href="Genimg_loader.html"> <link title="FunGL" rel="Chapter" href="FunGL.html"> <link title="FunGlut" rel="Chapter" href="FunGlut.html"><title>GL.TexParam</title> </head> <body> <code class="code"><span class="keyword">sig</span><br> <span class="keyword">type</span> tex_param_target =<br> <span class="constructor">GL_TEXTURE_1D</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_2D</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_3D</span><br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_CUBE_MAP</span><br> <span class="keyword">type</span> texture_compare_mode = <span class="constructor">GL_NONE</span><br> <span class="keyword">type</span> depth_texture_mode = <span class="constructor">GL_LUMINANCE</span> <span class="keywordsign">|</span> <span class="constructor">GL_INTENSITY</span> <span class="keywordsign">|</span> <span class="constructor">GL_ALPHA</span><br> <span class="keyword">type</span> tex_param =<br> <span class="constructor">GL_TEXTURE_MIN_FILTER</span> <span class="keyword">of</span> <span class="constructor">GL</span>.<span class="constructor">Min</span>.min_filter<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_MAG_FILTER</span> <span class="keyword">of</span> <span class="constructor">GL</span>.<span class="constructor">Mag</span>.mag_filter<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_MIN_LOD</span> <span class="keyword">of</span> float<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_MAX_LOD</span> <span class="keyword">of</span> float<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_BASE_LEVEL</span> <span class="keyword">of</span> int<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_MAX_LEVEL</span> <span class="keyword">of</span> int<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_WRAP_S</span> <span class="keyword">of</span> <span class="constructor">GL</span>.wrap_param<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_WRAP_T</span> <span class="keyword">of</span> <span class="constructor">GL</span>.wrap_param<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_WRAP_R</span> <span class="keyword">of</span> <span class="constructor">GL</span>.wrap_param<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_BORDER_COLOR</span> <span class="keyword">of</span> (float * float * float * float)<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_PRIORITY</span> <span class="keyword">of</span> float<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_COMPARE_MODE</span> <span class="keyword">of</span> <span class="constructor">GL</span>.<span class="constructor">TexParam</span>.texture_compare_mode<br> <span class="keywordsign">|</span> <span class="constructor">GL_TEXTURE_COMPARE_FUNC</span> <span class="keyword">of</span> <span class="constructor">GL</span>.gl_func<br> <span class="keywordsign">|</span> <span class="constructor">GL_DEPTH_TEXTURE_MODE</span> <span class="keyword">of</span> <span class="constructor">GL</span>.<span class="constructor">TexParam</span>.depth_texture_mode<br> <span class="keywordsign">|</span> <span class="constructor">GL_GENERATE_MIPMAP</span> <span class="keyword">of</span> bool<br> <span class="keyword">end</span></code></body></html>