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distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > c00aac9511e40e4946e24ea6485133f4 > files > 64

ocaml-glmlite-devel-0.03.35-1mdv2010.0.i586.rpm

GL_COMPILE_AND_EXECUTE	`compile_and_execute
GL_COMPILE		`compile
glGenLists		GlList.gen_lists
glNewList		GlList.begins
glEndList		GlList.ends
glDeleteLists		GlList.delete_lists
glCallList		GlList.call
glGenLists:glNewList	GlList.create

GL_FLAT			`flat
GL_SMOOTH		`smooth
glShadeModel		GlDraw.shade_model

GL_POINTS		`points
GL_LINES		`lines
GL_LINE_LOOP		`line_loop
GL_LINE_STRIP		`line_strip
GL_TRIANGLES		`triangles
GL_TRIANGLE_STRIP	`triangle_strip
GL_TRIANGLE_FAN		`triangle_fan
GL_QUADS		`quads
GL_QUAD_STRIP		`quad_strip
GL_POLYGON		`polygon
glBegin			GlDraw.begins
glEnd			GlDraw.ends
glVertex2v		GlDraw.vertex2
glVertex3v		GlDraw.vertex3
glVertex4v		GlDraw.vertex4
glVertex3		GlDraw.vertex
glNormal3v		GlDraw.normal3
glNormal3		GlDraw.normal
glViewport		GlDraw.viewport
glCullFace		GlDraw.cull_face
glColor3		GlDraw.color
glColor4		GlDraw.color
glLineWidth		GlDraw.line_width
glRect			GlDraw.rect
GL_POINT		`point
GL_LINE			`line
GL_FILL			`fill
glPolygonMode		GlDraw.polygon_mode
glPointSize		GlDraw.point_size

glLoadIdentity		GlMat.load_identity
glPushMatrix		GlMat.push
glPopMatrix		GlMat.pop
glTranslate		GlMat.translate
glScale			GlMat.scale
glRotate		GlMat.rotate
glOrtho			GlMat.ortho
glMatrixMode		GlMat.mode
glMultMatrix		GlMat.mult
glFrustum		GlMat.frustum

gluLookAt		GluMat.look_at
gluPerspective		GluMat.perspective

GL_NEVER		`never
GL_LESS			`less
GL_EQUAL		`equal
GL_LEQUAL		`lequal
GL_GREATER		`greater
GL_NOTEQUAL		`notequal
GL_GEQUAL		`gequal
GL_ALWAYS		`always

glDepthFunc		GlFunc.depth_func
glAlphaFunc		GlFunc.alpha_func
glStencilFunc		GlFunc.stencil_func
glBlendFunc		GlFunc.blend_func

Sfactor.GL_ZERO			`zero
Sfactor.GL_DST_COLOR		`dst_color
Sfactor.GL_ONE_MINUS_DST_COLOR	`one_minus_dst_color
Sfactor.GL_SRC_ALPHA		`src_alpha
Sfactor.GL_ONE_MINUS_SRC_ALPHA	`one_minus_src_alpha
Sfactor.GL_DST_ALPHA		`dst_alpha
Sfactor.GL_ONE_MINUS_DST_ALPHA	`one_minus_dst_alpha
Sfactor.GL_SRC_ALPHA_SATURATE	`src_alpha_saturate
Sfactor.GL_ONE			`one

Dfactor.GL_ZERO			`zero
Dfactor.GL_SRC_COLOR		`src_color
Dfactor.GL_ONE_MINUS_SRC_COLOR	`one_minus_src_color
Dfactor.GL_SRC_ALPHA		`src_alpha
Dfactor.GL_ONE_MINUS_SRC_ALPHA	`one_minus_src_alpha
Dfactor.GL_DST_ALPHA		`dst_alpha
Dfactor.GL_ONE_MINUS_DST_ALPHA	`one_minus_dst_alpha
Dfactor.GL_ONE			`one

glTexImage2D		GlTex.image2d
glTexParameter		GlTex.parameter
glTexCoord2		GlTex.coord2

glutInitWindowPosition	Glut.initWindowPosition
glutInitDisplayMode	Glut.initDisplayMode
glutInitWindowSize	Glut.initWindowSize
glutCreateWindow	Glut.createWindow
glutMainLoop		Glut.mainLoop
glutInit		Glut.init
glutPostRedisplay	Glut.postRedisplay
glutSwapBuffers		Glut.swapBuffers
glutSetWindowTitle	Glut.setWindowTitle
glutSetIconTitle	Glut.setIconTitle
glutPositionWindow	Glut.positionWindow
glutReshapeWindow	Glut.reshapeWindow
glutFullScreen		Glut.fullScreen
glutPopWindow		Glut.popWindow
glutPushWindow		Glut.pushWindow
glutIconifyWindow	Glut.iconifyWindow
glutShowWindow		Glut.showWindow
glutHideWindow		Glut.hideWindow

glutDisplayFunc		Glut.displayFunc
glutReshapeFunc		Glut.reshapeFunc
glutKeyboardFunc	Glut.keyboardFunc
glutKeyboardUpFunc	Glut.keyboardUpFunc
glutMouseFunc		Glut.mouseFunc
glutMotionFunc		Glut.motionFunc
glutPassiveMotionFunc	Glut.passiveMotionFunc
glutIdleFunc		Glut.idleFunc

glutSpecialFunc		Glut.specialFunc
glutSpecialUpFunc	Glut.specialUpFunc

glutWireSphere		Glut.wireSphere
glutSolidSphere		Glut.solidSphere
glutWireCone		Glut.wireCone
glutSolidCone		Glut.solidCone
glutWireCube		Glut.wireCube
glutSolidCube		Glut.solidCube
glutWireTorus		Glut.wireTorus
glutSolidTorus		Glut.solidTorus
glutWireDodecahedron	Glut.wireDodecahedron
glutSolidDodecahedron	Glut.solidDodecahedron
glutWireTeapot		Glut.wireTeapot
glutSolidTeapot		Glut.solidTeapot
glutWireOctahedron	Glut.wireOctahedron
glutSolidOctahedron	Glut.solidOctahedron
glutWireTetrahedron	Glut.wireTetrahedron
glutSolidTetrahedron	Glut.solidTetrahedron
glutWireIcosahedron	Glut.wireIcosahedron
glutSolidIcosahedron	Glut.solidIcosahedron

gameModeString		Glut.glutGameModeString
enterGameMode		Glut.glutEnterGameMode
leaveGameMode		Glut.glutLeaveGameMode
gameModeGet		Glut.glutGameModeGet

glEnable		Gl.enable
glFlush			Gl.flush

GL_ALPHA_TEST		`alpha_test
GL_AUTO_NORMAL		`auto_normal
GL_BLEND		`blend
GL_CLIP_PLANE0		`clip_plane0
GL_CLIP_PLANE1		`clip_plane1
GL_CLIP_PLANE2		`clip_plane2
GL_CLIP_PLANE3		`clip_plane3
GL_CLIP_PLANE4		`clip_plane4
GL_CLIP_PLANE5		`clip_plane5
GL_COLOR_MATERIAL	`color_material
GL_CULL_FACE		`cull_face
GL_DEPTH_TEST		`depth_test
GL_DITHER		`dither
GL_FOG			`fog
GL_LIGHT0		`light0
GL_LIGHT1		`light1
GL_LIGHT2		`light2
GL_LIGHT3		`light3
GL_LIGHT4		`light4
GL_LIGHT5		`light5
GL_LIGHT6		`light6
GL_LIGHT7		`light7
GL_LIGHTING		`lighting
GL_LINE_SMOOTH		`line_smooth
GL_LINE_STIPPLE		`line_stipple
GL_INDEX_LOGIC_OP	`index_logic_op
GL_COLOR_LOGIC_OP	`color_logic_op
GL_MAP1_COLOR_4		`map1_color_4
GL_MAP1_INDEX		`map1_index
GL_MAP1_NORMAL		`map1_normal
GL_MAP1_TEXTURE_COORD_1	`map1_texture_coord_1
GL_MAP1_TEXTURE_COORD_2	`map1_texture_coord_2
GL_MAP1_TEXTURE_COORD_3	`map1_texture_coord_3
GL_MAP1_TEXTURE_COORD_4	`map1_texture_coord_4
GL_MAP1_VERTEX_3	`map1_vertex_3
GL_MAP1_VERTEX_4	`map1_vertex_4
GL_MAP2_COLOR_4		`map2_color_4
GL_MAP2_INDEX		`map2_index
GL_MAP2_NORMAL		`map2_normal
GL_MAP2_TEXTURE_COORD_1	`map2_texture_coord_1
GL_MAP2_TEXTURE_COORD_2	`map2_texture_coord_2
GL_MAP2_TEXTURE_COORD_3	`map2_texture_coord_3
GL_MAP2_TEXTURE_COORD_4	`map2_texture_coord_4
GL_MAP2_VERTEX_3	`map2_vertex_3
GL_MAP2_VERTEX_4	`map2_vertex_4
GL_NORMALIZE		`normalize
GL_POINT_SMOOTH		`point_smooth
GL_POLYGON_SMOOTH	`polygon_smooth
GL_POLYGON_STIPPLE	`polygon_stipple
GL_SCISSOR_TEST		`scissor_test
GL_STENCIL_TEST		`stencil_test
GL_TEXTURE_1D		`texture_1d
GL_TEXTURE_2D		`texture_2d
GL_TEXTURE_GEN_Q	`texture_gen_q
GL_TEXTURE_GEN_R	`texture_gen_r
GL_TEXTURE_GEN_S	`texture_gen_s
GL_TEXTURE_GEN_T	`texture_gen_t

GL_COLOR_BUFFER_BIT	`color
GL_DEPTH_BUFFER_BIT	`depth
GL_ACCUM_BUFFER_BIT	`accum
GL_STENCIL_BUFFER_BIT	`stencil
glClearColor		GlClear.color
glClearDepth		GlClear.depth
glClearIndex		GlClear.index
glClear			GlClear.clear

glPushAttrib		GlMisc.push_attrib
glPopAttrib		GlMisc.pop_attrib

Attrib.GL_ACCUM_BUFFER_BIT	`accum_buffer
Attrib.GL_COLOR_BUFFER_BIT	`color_buffer
Attrib.GL_CURRENT_BIT		`current
Attrib.GL_DEPTH_BUFFER_BIT	`depth_buffer
Attrib.GL_ENABLE_BIT		`enable
Attrib.GL_EVAL_BIT		`eval
Attrib.GL_FOG_BIT		`fog
Attrib.GL_HINT_BIT		`hint
Attrib.GL_LIGHTING_BIT		`lighting
Attrib.GL_LINE_BIT		`line
Attrib.GL_LIST_BIT		`list
Attrib.GL_MULTISAMPLE_BIT	`multisample
Attrib.GL_PIXEL_MODE_BIT	`pixel_mode
Attrib.GL_POINT_BIT		`point
Attrib.GL_POLYGON_BIT		`polygon
Attrib.GL_POLYGON_STIPPLE_BIT	`polygon_stipple
Attrib.GL_SCISSOR_BIT		`scissor
Attrib.GL_STENCIL_BUFFER_BIT	`stencil_buffer
Attrib.GL_TEXTURE_BIT		`texture
Attrib.GL_TRANSFORM_BIT		`transform
Attrib.GL_VIEWPORT_BIT		`viewport

glEdgeFlagPointer	GlArray.edge_flag
glTexCoordPointer	GlArray.tex_coord
glColorPointer		GlArray.color
glIndexPointer		GlArray.index
glNormalPointer		GlArray.normal
glVertexPointer		GlArray.vertex
glEnableClientState	GlArray.enable
glDisableClientState	GlArray.disable
glArrayElement		GlArray.element
glDrawArrays		GlArray.draw_arrays
glDrawElements		GlArray.draw_elements

GL_COLOR_ARRAY			`color
GL_EDGE_FLAG_ARRAY		`edge_flag
GL_FOG_COORD_ARRAY		`fog_coord
GL_INDEX_ARRAY			`index
GL_NORMAL_ARRAY			`normal
GL_SECONDARY_COLOR_ARRAY	`secondary_color
GL_TEXTURE_COORD_ARRAY		`texture_coord
GL_VERTEX_ARRAY			`vertex

glColorMaterial		GlLight.color_material
glLightModel		GlLight.light_model
glFog			GlLight.fog
glMaterial		GlLight.material
glLight			GlLight.light

GL_BACK			`both	
GL_FRONT_AND_BACK	`back	
GL_FRONT		`front

GL_EMISSION		`emission
GL_DIFFUSE		`diffuse	
GL_SPECULAR		`specular
GL_AMBIENT_AND_DIFFUSE	`ambient_and_diffuse
GL_AMBIENT		`ambient	

Material.GL_SHININESS		`shininess
Material.GL_AMBIENT_AND_DIFFUSE	`ambient_and_diffuse
Material.GL_COLOR_INDEXES	`color_indexes

Light.GL_POSITION		`position
Light.GL_SPOT_DIRECTION		`spot_direction
Light.GL_SPOT_EXPONENT		`spot_exponent
Light.GL_SPOT_CUTOFF		`spot_cutoff
Light.GL_CONSTANT_ATTENUATION	`constant_attenuation
Light.GL_LINEAR_ATTENUATION	`linear_attenuation
Light.GL_QUADRATIC_ATTENUATION	`quadratic_attenuation

Bigarray.Array1.create		Raw.create
Bigarray.Array1.set		Raw.set_float
float32				`float

GL_MODELVIEW		`modelview
GL_PROJECTION		`projection
GL_TEXTURE		`texture
GL_COLOR		`color


GLUT_KEY_F2		Glut.KEY_F2
GLUT_KEY_F3		Glut.KEY_F3
GLUT_KEY_F4		Glut.KEY_F4
GLUT_KEY_F5		Glut.KEY_F5
GLUT_KEY_F6		Glut.KEY_F6
GLUT_KEY_F7		Glut.KEY_F7
GLUT_KEY_F8		Glut.KEY_F8
GLUT_KEY_F9		Glut.KEY_F9
GLUT_KEY_F10		Glut.KEY_F10
GLUT_KEY_F11		Glut.KEY_F11
GLUT_KEY_F12		Glut.KEY_F12
GLUT_KEY_F1		Glut.KEY_F1
GLUT_KEY_LEFT		Glut.KEY_LEFT
GLUT_KEY_UP		Glut.KEY_UP
GLUT_KEY_RIGHT		Glut.KEY_RIGHT
GLUT_KEY_DOWN		Glut.KEY_DOWN
GLUT_KEY_PAGE_UP	Glut.KEY_PAGE_UP
GLUT_KEY_PAGE_DOWN	Glut.KEY_PAGE_DOWN
GLUT_KEY_HOME		Glut.KEY_HOME
GLUT_KEY_END		Glut.KEY_END
GLUT_KEY_INSERT		Glut.KEY_INSERT