(* Copyright (c) 1993-1997, Silicon Graphics, Inc. ALL RIGHTS RESERVED Permission to use, copy, modify, and distribute this software for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both the copyright notice and this permission notice appear in supporting documentation, and that the name of Silicon Graphics, Inc. not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. US Government Users Restricted Rights Use, duplication, or disclosure by the Government is subject to restrictions set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or in similar or successor clauses in the FAR or the DOD or NASA FAR Supplement. Unpublished-- rights reserved under the copyright laws of the United States. Contractor/manufacturer is Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *) (* bezcurve.ml * This program uses evaluators to draw a Bezier curve. *) (* OCaml version by Florent Monnier *) open GL ;; open Glu ;; open Glut ;; let ctrlpoints = [| -4.0; -4.0; 0.0; -2.0; 4.0; 0.0; 2.0; -4.0; 0.0; 4.0; 4.0; 0.0; |] ;; let init() = glClearColor 0.0 0.0 0.0 0.0; glShadeModel GL_FLAT; glMap1 Map1.GL_MAP1_VERTEX_3 0.0 1.0 3 4 ctrlpoints; glEnable GL_MAP1_VERTEX_3; ;; let display() = glClear[GL_COLOR_BUFFER_BIT]; glColor3 1.0 1.0 1.0; glBegin GL_LINE_STRIP; for i = 0 to 30 do glEvalCoord1(float i /. 30.0); done; glEnd(); (* The following code displays the control points as dots. *) glPointSize 5.0; glColor3 1.0 1.0 0.0; glBegin GL_POINTS; for i = 0 to pred 4 do glVertex3 ctrlpoints.(i*3+0) ctrlpoints.(i*3+1) ctrlpoints.(i*3+2); done; glEnd(); glFlush(); ;; let reshape ~width ~height = glViewport 0 0 width height; glMatrixMode GL_PROJECTION; glLoadIdentity(); if width <= height then glOrtho (-5.0) 5.0 (-5.0 *. float height /. float width) ( 5.0 *. float height /. float width) (-5.0) 5.0 else glOrtho (-5.0 *. float width /. float height) ( 5.0 *. float width /. float height) (-5.0) 5.0 (-5.0) 5.0; glMatrixMode GL_MODELVIEW; glLoadIdentity(); ;; let keyboard ~key ~x ~y = match key with 'q' | '\027' -> exit 0 | _ -> () ;; let main = ignore(glutInit Sys.argv); glutInitDisplayMode [GLUT_SINGLE; GLUT_RGB]; glutInitWindowSize 500 500; glutInitWindowPosition 100 100; ignore(glutCreateWindow Sys.argv.(0)); init(); glutDisplayFunc ~display; glutReshapeFunc ~reshape; glutKeyboardFunc ~keyboard; glutMainLoop(); ;;