Roadmap: -------- This file represents what I would like to be included, in more or less a chronological time. Between brackets its the time in X. From 1 to 10: 1 short time, 10 lot of time. for: 0.9.0 [released December 9th, 2001] * [100%] quit/rejoin the game (3) * [100%] scores (4) * [80%] use wfx's graphics in more dialogs * [100%] change the icon from the ballon to a real empanada 0.9.1 * [100%] updated documentation 0.9.2 * [100%] fix dialogs (status, gameover, etc) 0.9.3 * non-blocking sockets, or similar (3) . Apply Benoit Rousseau's patch 0.9.4 * a light-weight dice animation . show dice1.png -> dice2.png ... -> dice6.png simulating the roll ? 0.9.5 * [20%] Metaserver (5) . Use the same protocol of GGZ metaserver . perhpas in python ? 0.9.6 * New Score System . Implement a new score system . Document the new score system 0.9.7 * Plugin for the bots to improve their vocabulary . Eliza ? 0.10.0 * [100%] Add a CTF game option, based on an idea by Thomas R. Koll (7) . People only see threirs countries, and only see the enemy when they start the attack. If a player conquer the country with a flag, the player without the flag looses the game. 0.11.0 * Improve robots (5) . Rewrite the algorithm * [50%] finish the 'deals' support (5) . finish the work that was started * [100%] a new way to show the teg_dialog (5) .perhaps with `teg_status_bar' on the left/right/top, or dont know. * a heavy-weight dice animation . use wfx's animation 0.12.0 * save/resume the game (5) * add tools to view a game in fast forward and that 1.0.0 * Configurable map, with different scenarios. Eg: Rome, Europe, and current war conflicts (9) * Different rules for the game, eg: Risk rules, TEG rules, 1914 rules, etc, defined in a script language (python?) (8) riq.