Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > d5c6203c9eae0855e00f03174d273cc0 > files > 7

copter-commander-1.8-8mdv2010.0.i586.rpm

2002-02-11  David Morse  <svref@yahoo.com>

	* tiff-compile.c (coco_tiff_compile_system): typeo

2002-02-08  David Morse  <svref@yahoo.com>

	* globals.c: version 1.8 will be map-compatible with 1.7 and 1.0,
	but not network-compatible with them.

	* (levels) ++ minor version of all levels

	* Makefile (${COCO_TAR_FILE}): add oo-compiler.fas and
	oo-compiler.lib to dependancies, so that they're never
	forgotten (like they were in 1.7).
	(${COCO_TAR_FILE}): Ooops, forgot object-time.h/.lisp.
	(COCO_MINOR_VERSION): ++ minor version.

	* INSTALL: [ #510323 ] Sprinkle pleas for help

2002-01-29  David Morse  <svref@yahoo.com>

	* glx-window.c (coco_kill_window): Restore key autorepeat on
	window-close.

	* gnome-window.c (coco_manage_X_key_repeat): Suspend key autorepeat
	on window focus.  [ #510054 ]
	(coco_kill_window): Restore key autorepeat on window-close.

2002-01-28  David Morse  <svref@yahoo.com>

	* glx-window.c (coco_manage_X_key_repeat): Suspend key autorepeat
	on window focus.  [ #510054 ]
	
	* server.c (coco_mech_update_state): remove input buffer hack.

	* sobject.lisp ("mech"): remove input buffer hack.

2002-01-25  David Morse  <svref@yahoo.com>

	* levels/gun-country.ccl (gun-country): at guns removed

2002-01-04  David Morse  <svref@yahoo.com>

	* client.c (coco_play_intro_movie_frame): use coco_product_copyright.

	* globals.c: update copyright for 2002.

	* INSTALL: spiffed up.

	* Makefile: tidy up a bit.

2002-01-03  David Morse  <svref@yahoo.com>

	* Makefile (tiff-compile): -lm since libtiff needs it but is
	appearantly too dumb to ask for it.  [ #499186 ] tiff-compile
	doesn't compile
	
	* tiff-compile.c: #include <stdlib.h> for [ #499186 ] tiff-compile
	doesn't compile

2001-12-23  David Morse  <dm@bomberlan.net>

	* globals.c: coco_version_string easier to maintian, fixes about
	box version out of sync.

	* client.c (coco_client_disconnect): don't use global variable
	(coco_client_disconnect): support for disconnect after game over
	(coco_handle_client_message): disconnect after game over, don't
	close.  Fixes [ #490088 ] game over kills process even with gnome.

2001-12-19  David Morse  <svref@yahoo.com>

	* INSTALL: fix typeo

2001-12-13  David Morse  <svref@yahoo.com>

	* levels/*.ccl: Incremented version of all levels to 1.7.  Right
	AFTER 1.7 went out.  Damn!

	* DEVEL: fix [ #492278 ] DEVEL is out of date

	* glx-window.c: fix [ #492224 ] glx copter commander ui is wrong

2001-12-12  David Morse  <svref@yahoo.com>

	* globals.c: toying with version.

	* methods.c (coco_gun_effective_damage): fix bug where infantry
	can't kill aa/at guns.  Bug #487725

2001-12-11  David Morse  <svref@yahoo.com>

	* client.c (coco_client_loop): fix choppyness bug.
	(coco_draw_mouse_cursor): draw mouse cursor when COCO_DEBUG.

	* gnome-window.c: gii support.

	* glx-window.c: gii support.

	* client.c: gii support.

	* Makefile: gii support.

2001-07-18  David Morse  <dm@bomberlan.net>

	* methods.c (coco_copter_velocity_offset): latching camera.

2001-07-17  David Morse  <dm@bomberlan.net>

	* server.c (coco_copter_update_state): halve copter cannon rate of
	fire.

2001-07-16  David Morse  <dm@bomberlan.net>

	* methods.c (coco_bullet_update_state): add drag.

	* language.c (coco_strdup): renamed from coco_string_malloc_copy
	because that's what it is.

2001-07-11  David Morse  <dm@bomberlan.net>

	* console.c: work in progress.

2001-07-07  David Morse  <dm@bomberlan.net>

	* methods.c (coco_flying_player_name_is_visible): not visible in
	clouds.

	* client.c (coco_play_intro_movie_frame): enforce maximum frame
	rate during intro.

	* dashboard.c (coco_draw_dashboard_fuel): fix fuel needle drawing
	in wrong place.

	* sobject.lisp (flying_player_name): created.

2001-07-05  David Morse  <dm@bomberlan.net>

	* gnome-window.c (coco_set_dialog_position): created and called.

	* background-rescue-raiders.c (coco_set_sky_color): night by
	default.

	* openal-sound.c: largely re-wrote to improve performance. (or
	maybe de-improve, but it works better on shadow).

2001-07-04  David Morse  <dm@bomberlan.net>

	* client.c (coco_cstate_draw): support for radar border status
	color

	* server.c (coco_write_cstate_serial_header): support for radar
	border status color

2001-06-25  David Morse  <dm@bomberlan.net>

	* keybindings.txt: updated for mech and cargo copters.

	* gamesho.c: new scream, etc.

	* server.c (coco_fire_plasma): plasma noise.

	* methods.c (coco_inviso_camera_update_state): different reincarn
	noise for mech.

	* server.c (timercmp): many changes to make new glibc shut up.

	* openal-sound.c (coco_init_sound_system): many changes to
	accomodate OpenAL api drift.

2001-06-06  David Morse  <dm@bomberlan.net>

	* sobject.lisp (cargo_copter): introduce repair kits.

	* dashboard.c (coco_draw_dashboard_fuel): read in minutes:seconds

2001-06-05  David Morse  <dm@bomberlan.net>

	* methods.c (coco_firetruck_launch_missile): fix bug #425012 -
	Missile trucks don't launch.

2001-06-04  David Morse  <dm@bomberlan.net>

	* server.c (coco_update_boot_camp): more work.

	*  : Change firetruck radically an van graphics slightly.  

2001-06-02  David Morse  <dm@bomberlan.net>

	* graphics.c (coco_setup_misc_graphics): introduce coco_eye_candy
	for abstract graphics quality.

	* client.c (coco_cloud_draw): react on coco_eye_candy.

	* tiffs/rgba-8-blend/headquarters-green.xcf: Change from turtle to
	jawa-crawler.

2001-06-01  David Morse  <dm@bomberlan.net>

	* gamesho.c: fixup coco_torso_parts and coco_leg_parts.

	* server.c (coco_mech_update_state): Changing animation quirks.

2001-05-31  David Morse  <dm@bomberlan.net>

	* server.c (coco_make_mech_jet_exhaust): Add jet-exhaust.

	* tiffs/rgba-8/cactus.tif: add tree and cactus "traffic signs".

	* methods.c (coco_mech_hostile_collision): walking mechs don't
	explode when they hit wires.

	* client.c (coco_handle_client_message): Only try to grab mouse
	once per window's joined game, not once every time jerky 3rd person
	joins.

	* sobject.lisp (fake_balloon): Added to alleviate
	warp-in-balloon-factory-kills.

2001-05-30  David Morse  <dm@bomberlan.net>

	* simple-command-line.c (coco_process_client_arguments): add
	"--team" command line option, mostly for glx-copter-commander.

	* methods.c (coco_plasma_update_state): plasma that goes slower
	lives longer.
	(coco_mech_hostile_collision): mechs can land.
	(coco_gun_update_state): at- and aa- guns target mechs.
	(coco_gun_fire_bullet_coords): guns never shoot into
	ground. (buggy?)
	(coco_firetruck_update_state): target mechs.
	(coco_headquarters_update_state): target mechs.

	* levels/micro.ccl (micro): Modernize turtle/pad positions.

	* server.c (coco_mech_update_state): fix various animation quirks.

	* client.c: start game right after [p] in glx-copter-commander

	* graphics.c (coco_draw_raster_texmap): workaround to
	copter-color-multiply bug.

	* copyright: update manifest for mech images.

	* dashboard.c: various improvements.

2001-05-29  David Morse  <dm@bomberlan.net>

	* sobject.lisp (mech): Lots of work.
	(plasma): Lots of work.

2001-05-28  David Morse  <dm@bomberlan.net>

	* dashboard.c: file created to handle dashboards with items that
	fluctuate depending on the camera class.

2001-05-27  David Morse  <dm@bomberlan.net>

	* comp.c (coco_comp_think): mechs are something to shoot at.

2001-05-26  David Morse  <dm@bomberlan.net>

	* client.c (coco_bullet_draw): increase apparent size of infantry
	bullets slightly.

2001-05-23  David Morse  <dm@bomberlan.net>

	* client.c (coco_draw_dashboard): helicopter icon new depicts type
	of fancy copter.

	* server.c (coco_server_key_press): 'n' now changes to New fancy
	copter type.

2001-05-21  David Morse  <dm@bomberlan.net>

	* sobject.lisp (cargo-copter): Created cargo copter.

	* tiff-compile.c (coco_tiff_compile): add log_file fflush.

2001-05-19  David Morse  <dm@bomberlan.net>

	* levels/balloon-run.ccl (balloon-run): Add balloon factories.

	* levels/micro.ccl (micro): Add balloon factory.

	* sobject.lisp (balloon-factory): Created balloon factory.

2001-05-18  David Morse  <dm@bomberlan.net>

	* clsho.c (coco_help_message): fix typeo.

	* levels/cloud-city.ccl (cloud-city): Huts got wrong number of
	arguments.  This should fix bugs 425009 and 425010.

	* ccl.c (coco_load_level_definition): Many level loading errors
	were detected but (due to bug) not reported.

	* Double bomb size.

	* methods.c (coco_cloud_update_state): Make clouds more likely to
	hold still.

	* sobject.lisp (cloud): replace cloud.tif with cloud1.tif,
	cloud2.tif, cloud3.tif

	* tiffs/rgba-8-blend/bubble-green-w.xcf: revise bubble copter
	graphic.

	* graphics.c (coco_draw_raster_rotate): honor alpha blending of
	rotated raster.

	* Makefile (.PRECIOUS): add this to keep make from deleting
	intermediate file.

2001-05-17  David Morse  <dm@bomberlan.net>

	* Makefile (art): added target.
	(${COCO_TAR_FILE}): remove distribution of rstr-* files, since
	they're so easy to regenerate.
	(clean): clean up rstr-* files too.

	* DEVEL: Updated with some 1.1 news.

	* make-rasters.sh: Add sexy "...done" feedback while doing heavy
	things.

	* tiff-compile.c: created.

2001-05-16  David Morse  <dm@bomberlan.net>

	* language.c (coco_map_directory): add call to closedir();

2001-05-13  David Morse  <dm@bomberlan.net>

	* background-rescue-raiders.c (coco_draw_background): Make
	background color a function of time of day.

2001-05-10  David Morse  <dm@bomberlan.net>

	* clsho.c (coco_level_filename_p): support both .ccl and .cct:
	copter commander tutorial.

	* gnome-window.c (coco_join_game_interactively): created,
	preparing the way for a progress dialog.  Joining code cleaned up.

2001-04-06  David Morse  <dm@bomberlan.net>

	* comp.c (coco_comp_think): goto_area added.

2001-04-04  David Morse  <dm@bomberlan.net>

	* client.c (coco_bullet_draw): Rifle bullets are red not white.

2001-04-03  David Morse  <dm@bomberlan.net>

	* methods.c (coco_launch_rocket): 
	(coco_rocket_update_state): Rockets fly crisply along 4/1 slope.

	* comp.c (coco_comp_think): Add refuel and mad-charge routines.

	* configure-sizeof-short.sh (sizeof_short): un-misspell SHRT_MAX

2001-03-31  David Morse  <dm@bomberlan.net>

	* server.c (coco_format_sstate_to_buffer): Blip at center of mass,
	not at bottom left of raster.

2001-03-24  David Morse  <dm@bomberlan.net>

	* Start for computer controlled players: "comps".

	* server.c (coco_format_sstate_to_buffer): When camera==NULL, view
	the landing pad area.
	(coco_format_sstate_to_buffer): take a bunch more arguments.

2001-03-21  David Morse  <dm@bomberlan.net>

	* openal-sound.c (COCO_AL_SOURCE_X): Unswap L-R speakers

	* graphics.c (coco_setup_misc_graphics): use alpha blending by
	default if not GL_VENDOR~="Mesa Indirect".

	* client.c (coco_reload_textures): The fixed it in 0.96 Nvidia
	driver, so this hotkey is gonna go away someday.

	* methods.c (coco_building_hostile_collision): When buildings
	attack!  Buildings were colliding with buildings, added forgotten
	else.
	
	* Makefile: Add some rpm support to makefile.
	
2001-03-15  David Morse  <dm@bomberlan.net>

	*  : Add engineer airlift capability.

2001-03-13  David Morse  <dm@bomberlan.net>

	* levels/gun-country.ccl: Created.  Also fixed centering bug on
	most other levels.

	* ccl.c (coco_op_print): Created.

	* network.c (coco_close_fd): Add paramater shutdown_too, changed
	callers.

2001-03-12  David Morse  <dm@bomberlan.net>

	* Makefile (${COCO_TAR_FILE}): don't tarball rstr-*/*.o.

	* keybindings.txt: document C-c is screen-capture

	* client.c (coco_key_press): move record-movie to Su-c-m

	* Makefile (${COCO_TAR_FILE}): Add ChangeLog to list of tarball
	components.