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<h1>itkLevelSetNode.h</h1><a href="itkLevelSetNode_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Insight Segmentation &amp; Registration Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: itkLevelSetNode.h,v $</span>
<a name="l00005"></a>00005 <span class="comment">  Language:  C++</span>
<a name="l00006"></a>00006 <span class="comment">  Date:      $Date: 2009-02-05 19:05:00 $</span>
<a name="l00007"></a>00007 <span class="comment">  Version:   $Revision: 1.3 $</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">  Copyright (c) Insight Software Consortium. All rights reserved.</span>
<a name="l00010"></a>00010 <span class="comment">  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even </span>
<a name="l00013"></a>00013 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR </span>
<a name="l00014"></a>00014 <span class="comment">     PURPOSE.  See the above copyright notices for more information.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">=========================================================================*/</span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef __itkLevelSetNode_h</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define __itkLevelSetNode_h</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "<a class="code" href="itkIndex_8h.html">itkIndex.h</a>"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "<a class="code" href="itkImage_8h.html">itkImage.h</a>"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="itkVectorContainer_8h.html">itkVectorContainer.h</a>"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="itkVector_8h.html">itkVector.h</a>"</span>
<a name="l00024"></a>00024 
<a name="l00025"></a>00025 <span class="keyword">namespace </span>itk
<a name="l00026"></a>00026 {
<a name="l00027"></a>00027 
<a name="l00043"></a>00043 <span class="keyword">template</span>&lt;<span class="keyword">class</span> TPixel, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> VSetDimension = 2&gt;
<a name="l00044"></a><a class="code" href="classitk_1_1LevelSetNode.html">00044</a> <span class="keyword">class </span><a class="code" href="itkWin32Header_8h.html#7d4384322557205d75f0719c012dded6">ITK_EXPORT</a> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">LevelSetNode</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span>:
<a name="l00047"></a>00047 
<a name="l00049"></a><a class="code" href="classitk_1_1LevelSetNode.html#871fb1a71c74b87e80da0c82539506d4">00049</a>   <span class="keyword">typedef</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">LevelSetNode</a> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>;
<a name="l00050"></a>00050 
<a name="l00052"></a><a class="code" href="classitk_1_1LevelSetNode.html#6f87ebfc0bd096d23cd28881487b124b">00052</a>   <span class="keyword">typedef</span> TPixel PixelType;
<a name="l00053"></a>00053 
<a name="l00055"></a>00055   <a class="code" href="itkMacro_8h.html#1905cf6b2e88235996fa7ff73b2fb0eb">itkStaticConstMacro</a>(SetDimension, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>, VSetDimension);
<a name="l00056"></a>00056 
<a name="l00058"></a><a class="code" href="classitk_1_1LevelSetNode.html#7451bac2585dfede2bbc930ac8e79da8">00058</a>   <span class="keyword">typedef</span> <a class="code" href="classitk_1_1Index.html">Index&lt;VSetDimension&gt;</a> <a class="code" href="classitk_1_1Index.html">IndexType</a>;
<a name="l00059"></a>00059 
<a name="l00061"></a><a class="code" href="classitk_1_1LevelSetNode.html#aba2ef738fdba639143176155d825722">00061</a>   <span class="keywordtype">bool</span> operator&gt; ( <span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; node )<span class="keyword"> const</span>
<a name="l00062"></a>00062 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Value &gt; node.m_Value; }
<a name="l00063"></a>00063 
<a name="l00065"></a><a class="code" href="classitk_1_1LevelSetNode.html#c3127035eeea8d0c2fb15ad2a103233c">00065</a>   <span class="keywordtype">bool</span> operator&lt; ( <span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; node )<span class="keyword"> const</span>
<a name="l00066"></a>00066 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Value &lt; node.m_Value; }
<a name="l00067"></a>00067 
<a name="l00069"></a><a class="code" href="classitk_1_1LevelSetNode.html#f9b1029a314b8c0a73c122d147ee57e0">00069</a>   <span class="keywordtype">bool</span> operator&lt;= ( <span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; node )<span class="keyword"> const</span>
<a name="l00070"></a>00070 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Value &lt;= node.m_Value; }
<a name="l00071"></a>00071 
<a name="l00073"></a><a class="code" href="classitk_1_1LevelSetNode.html#18a72c970887d17288bef11381a0a58d">00073</a>   <span class="keywordtype">bool</span> operator&gt;= ( <span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; node )<span class="keyword"> const</span>
<a name="l00074"></a>00074 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Value &gt;= node.m_Value; }
<a name="l00075"></a>00075 
<a name="l00078"></a><a class="code" href="classitk_1_1LevelSetNode.html#767d8ab1839d4201dfcc743c00ab32ef">00078</a>   <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; operator= ( <span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a>&amp; rhs )
<a name="l00079"></a>00079     {
<a name="l00080"></a>00080     <span class="keywordflow">if</span>( <span class="keyword">this</span> == &amp;rhs ) {<span class="keywordflow">return</span> *<span class="keyword">this</span>;}
<a name="l00081"></a>00081 
<a name="l00082"></a>00082     m_Value = rhs.m_Value;
<a name="l00083"></a>00083     m_Index = rhs.m_Index;
<a name="l00084"></a>00084     <span class="keywordflow">return</span> *<span class="keyword">this</span>;
<a name="l00085"></a>00085     }
<a name="l00086"></a>00086 
<a name="l00088"></a><a class="code" href="classitk_1_1LevelSetNode.html#697b6a351dba39881f5eb4637b08f27d">00088</a>   PixelType&amp; GetValue()
<a name="l00089"></a>00089     { <span class="keywordflow">return</span> m_Value; }
<a name="l00090"></a><a class="code" href="classitk_1_1LevelSetNode.html#21610f13cafd82b2d921612a0ba9753c">00090</a>   <span class="keyword">const</span> PixelType&amp; GetValue()<span class="keyword"> const</span>
<a name="l00091"></a>00091 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Value; }
<a name="l00092"></a><a class="code" href="classitk_1_1LevelSetNode.html#9e8bcb0af4e028502b4e6bbc21fb9021">00092</a>   <span class="keywordtype">void</span> SetValue( <span class="keyword">const</span> PixelType&amp; input )
<a name="l00093"></a>00093     { m_Value = input; }
<a name="l00095"></a>00095 
<a name="l00097"></a><a class="code" href="classitk_1_1LevelSetNode.html#6cd438cf77fc0bd711937c6e8d194049">00097</a>   <a class="code" href="classitk_1_1Index.html">IndexType</a>&amp; GetIndex()
<a name="l00098"></a>00098     { <span class="keywordflow">return</span> m_Index; }
<a name="l00099"></a><a class="code" href="classitk_1_1LevelSetNode.html#50bae744e81863f34a31ddded2f05cc0">00099</a>   <span class="keyword">const</span> <a class="code" href="classitk_1_1Index.html">IndexType</a>&amp; GetIndex()<span class="keyword"> const</span>
<a name="l00100"></a>00100 <span class="keyword">    </span>{ <span class="keywordflow">return</span> m_Index; }
<a name="l00101"></a><a class="code" href="classitk_1_1LevelSetNode.html#2c301650f1f28635112f9fc8ba435e8f">00101</a>   <span class="keywordtype">void</span> SetIndex( <span class="keyword">const</span> <a class="code" href="classitk_1_1Index.html">IndexType</a>&amp; input )
<a name="l00102"></a>00102     { m_Index = input; }
<a name="l00104"></a>00104 
<a name="l00106"></a><a class="code" href="classitk_1_1LevelSetNode.html#7d3d7f4a3091ea794718b3aa12843b9e">00106</a>   <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">LevelSetNode</a>() : m_Value( NumericTraits&lt;PixelType&gt;::Zero )
<a name="l00107"></a>00107     {
<a name="l00108"></a>00108     m_Index.Fill( 0 );
<a name="l00109"></a>00109     }
<a name="l00110"></a>00110 
<a name="l00112"></a><a class="code" href="classitk_1_1LevelSetNode.html#a3aea68ff72bd001821ed3c080384036">00112</a>   <a class="code" href="classitk_1_1LevelSetNode.html#a3aea68ff72bd001821ed3c080384036">LevelSetNode</a>(<span class="keyword">const</span> <a class="code" href="classitk_1_1LevelSetNode.html" title="Represent a node in a level set.">Self</a> &amp;node) : m_Value( node.m_Value ), m_Index( node.m_Index ) {};
<a name="l00113"></a>00113 
<a name="l00114"></a>00114 <span class="keyword">private</span>:
<a name="l00115"></a>00115   PixelType       m_Value;
<a name="l00116"></a>00116   <a class="code" href="namespaceHardConnectedComponentImageFilter.html#be32dc19e71d40322ad9828b9ab40853">IndexType</a>       m_Index;
<a name="l00117"></a>00117   
<a name="l00118"></a>00118 };
<a name="l00119"></a>00119 
<a name="l00120"></a>00120 } <span class="comment">// end namespace itk</span>
<a name="l00121"></a>00121 
<a name="l00122"></a>00122 <span class="preprocessor">#endif</span>
<a name="l00123"></a>00123 <span class="preprocessor"></span>
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