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<h1>itkNumericTraitsRGBAPixel.h</h1><a href="itkNumericTraitsRGBAPixel_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Insight Segmentation &amp; Registration Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: itkNumericTraitsRGBAPixel.h,v $</span>
<a name="l00005"></a>00005 <span class="comment">  Language:  C++</span>
<a name="l00006"></a>00006 <span class="comment">  Date:      $Date: 2009-02-06 20:53:13 $</span>
<a name="l00007"></a>00007 <span class="comment">  Version:   $Revision: 1.6 $</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">  Copyright (c) Insight Software Consortium. All rights reserved.</span>
<a name="l00010"></a>00010 <span class="comment">  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00013"></a>00013 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00014"></a>00014 <span class="comment">     PURPOSE.  See the above copyright notices for more information.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">=========================================================================*/</span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef __itkNumericTraitsRGBAPixel_h</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define __itkNumericTraitsRGBAPixel_h</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "itkNumericTraits.h"</span>
<a name="l00021"></a>00021 <span class="preprocessor">#include "<a class="code" href="itkRGBAPixel_8h.html">itkRGBAPixel.h</a>"</span>
<a name="l00022"></a>00022 
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 <span class="keyword">namespace </span>itk
<a name="l00025"></a>00025 {
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="comment">//</span>
<a name="l00028"></a>00028 <span class="comment">// First we define a macro that can be customized to be used for a sequence of</span>
<a name="l00029"></a>00029 <span class="comment">// specializations or for a generic template instantiation. This Macro covers</span>
<a name="l00030"></a>00030 <span class="comment">// the implementation for good compilers and for Visual Studio 6.0.</span>
<a name="l00031"></a>00031 <span class="comment">//</span>
<a name="l00032"></a><a class="code" href="itkNumericTraitsRGBAPixel_8h.html#6150c18683fddce63954b303a5d994b3">00032</a> <span class="preprocessor">#define itkNumericTraitsRGBAPixelMacro(T) \</span>
<a name="l00033"></a>00033 <span class="preprocessor">template &lt; _TEMPLATE_ARGUMENT_ &gt;  \</span>
<a name="l00034"></a>00034 <span class="preprocessor">class NumericTraits&lt;RGBAPixel&lt; T &gt; &gt;  \</span>
<a name="l00035"></a>00035 <span class="preprocessor">{ \</span>
<a name="l00036"></a>00036 <span class="preprocessor">public: \</span>
<a name="l00037"></a>00037 <span class="preprocessor">  typedef T ValueType; \</span>
<a name="l00038"></a>00038 <span class="preprocessor"> \</span>
<a name="l00039"></a>00039 <span class="preprocessor">  typedef _TYPENAME_ NumericTraits&lt;T&gt;::AbsType        ElementAbsType; \</span>
<a name="l00040"></a>00040 <span class="preprocessor">  typedef _TYPENAME_ NumericTraits&lt;T&gt;::AccumulateType ElementAccumulateType; \</span>
<a name="l00041"></a>00041 <span class="preprocessor">  typedef _TYPENAME_ NumericTraits&lt;T&gt;::FloatType      ElementFloatType; \</span>
<a name="l00042"></a>00042 <span class="preprocessor">  typedef _TYPENAME_ NumericTraits&lt;T&gt;::PrintType      ElementPrintType; \</span>
<a name="l00043"></a>00043 <span class="preprocessor">  typedef _TYPENAME_ NumericTraits&lt;T&gt;::RealType       ElementRealType; \</span>
<a name="l00044"></a>00044 <span class="preprocessor"> \</span>
<a name="l00045"></a>00045 <span class="preprocessor">  typedef RGBAPixel&lt;T&gt;                   Self; \</span>
<a name="l00046"></a>00046 <span class="preprocessor"> \</span>
<a name="l00047"></a>00047 <span class="preprocessor">  typedef RGBAPixel&lt;ElementAbsType&gt;          AbsType; \</span>
<a name="l00048"></a>00048 <span class="preprocessor">  typedef RGBAPixel&lt;ElementAccumulateType&gt;   AccumulateType; \</span>
<a name="l00049"></a>00049 <span class="preprocessor">  typedef RGBAPixel&lt;ElementFloatType&gt;        FloatType; \</span>
<a name="l00050"></a>00050 <span class="preprocessor">  typedef Self                               PrintType; \</span>
<a name="l00051"></a>00051 <span class="preprocessor">  typedef RGBAPixel&lt;ElementRealType&gt;         RealType; \</span>
<a name="l00052"></a>00052 <span class="preprocessor"> \</span>
<a name="l00053"></a>00053 <span class="preprocessor">  typedef ElementRealType ScalarRealType; \</span>
<a name="l00054"></a>00054 <span class="preprocessor"> \</span>
<a name="l00055"></a>00055 <span class="preprocessor">  static const RealType max( const Self &amp; a ) \</span>
<a name="l00056"></a>00056 <span class="preprocessor">    {  \</span>
<a name="l00057"></a>00057 <span class="preprocessor">      RealType b;  \</span>
<a name="l00058"></a>00058 <span class="preprocessor">      b.Fill( NumericTraits&lt; T &gt;::max() ); \</span>
<a name="l00059"></a>00059 <span class="preprocessor">      return b; \</span>
<a name="l00060"></a>00060 <span class="preprocessor">    } \</span>
<a name="l00061"></a>00061 <span class="preprocessor">  static const RealType min( const Self &amp; a ) \</span>
<a name="l00062"></a>00062 <span class="preprocessor">    {  \</span>
<a name="l00063"></a>00063 <span class="preprocessor">      RealType b;  \</span>
<a name="l00064"></a>00064 <span class="preprocessor">      b.Fill( NumericTraits&lt; T &gt;::min() ); \</span>
<a name="l00065"></a>00065 <span class="preprocessor">      return b; \</span>
<a name="l00066"></a>00066 <span class="preprocessor">    } \</span>
<a name="l00067"></a>00067 <span class="preprocessor">  static const Self max() \</span>
<a name="l00068"></a>00068 <span class="preprocessor">    {  \</span>
<a name="l00069"></a>00069 <span class="preprocessor">      Self b;  \</span>
<a name="l00070"></a>00070 <span class="preprocessor">      b.Fill( NumericTraits&lt; T &gt;::max() ); \</span>
<a name="l00071"></a>00071 <span class="preprocessor">      return b; \</span>
<a name="l00072"></a>00072 <span class="preprocessor">    } \</span>
<a name="l00073"></a>00073 <span class="preprocessor">  static const Self min() \</span>
<a name="l00074"></a>00074 <span class="preprocessor">    {  \</span>
<a name="l00075"></a>00075 <span class="preprocessor">      Self b;  \</span>
<a name="l00076"></a>00076 <span class="preprocessor">      b.Fill( NumericTraits&lt; T &gt;::min() ); \</span>
<a name="l00077"></a>00077 <span class="preprocessor">      return b; \</span>
<a name="l00078"></a>00078 <span class="preprocessor">    } \</span>
<a name="l00079"></a>00079 <span class="preprocessor">  static const Self NonpositiveMin() \</span>
<a name="l00080"></a>00080 <span class="preprocessor">    {  \</span>
<a name="l00081"></a>00081 <span class="preprocessor">      return NumericTraits&lt; Self &gt;::min(); \</span>
<a name="l00082"></a>00082 <span class="preprocessor">    } \</span>
<a name="l00083"></a>00083 <span class="preprocessor">  static const Self ZeroValue() \</span>
<a name="l00084"></a>00084 <span class="preprocessor">  {  \</span>
<a name="l00085"></a>00085 <span class="preprocessor">    Self b; \</span>
<a name="l00086"></a>00086 <span class="preprocessor">    b.Fill( NumericTraits&lt; T &gt;::Zero ); \</span>
<a name="l00087"></a>00087 <span class="preprocessor">    return b; \</span>
<a name="l00088"></a>00088 <span class="preprocessor">  } \</span>
<a name="l00089"></a>00089 <span class="preprocessor">  static const Self OneValue() \</span>
<a name="l00090"></a>00090 <span class="preprocessor">  {  \</span>
<a name="l00091"></a>00091 <span class="preprocessor">    Self b; \</span>
<a name="l00092"></a>00092 <span class="preprocessor">    b.Fill( NumericTraits&lt; T &gt;::One ); \</span>
<a name="l00093"></a>00093 <span class="preprocessor">    return b; \</span>
<a name="l00094"></a>00094 <span class="preprocessor">  } \</span>
<a name="l00095"></a>00095 <span class="preprocessor">  static const Self ITKCommon_EXPORT Zero; \</span>
<a name="l00096"></a>00096 <span class="preprocessor">  static const Self ITKCommon_EXPORT One; \</span>
<a name="l00097"></a>00097 <span class="preprocessor">};</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>
<a name="l00099"></a>00099 
<a name="l00100"></a>00100 <span class="comment">//</span>
<a name="l00101"></a>00101 <span class="comment">// Visual Studio 6.0 is not capable of managing the template implementation</span>
<a name="l00102"></a>00102 <span class="comment">// defined at the end of this file. Therefore we provide an alternative</span>
<a name="l00103"></a>00103 <span class="comment">// primitive implementation based on macros that define explicit</span>
<a name="l00104"></a>00104 <span class="comment">// instantiations.</span>
<a name="l00105"></a>00105 <span class="comment">//</span>
<a name="l00106"></a>00106 <span class="preprocessor">#if defined( _MSC_VER ) &amp;&amp; ( _MSC_VER &lt; 1310 )</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span>
<a name="l00108"></a>00108 <span class="comment">// These two symbols below are defined empty on purpose</span>
<a name="l00109"></a>00109 <span class="preprocessor">#define _TYPENAME_</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span><span class="preprocessor">#define _TEMPLATE_ARGUMENT_</span>
<a name="l00111"></a>00111 <span class="preprocessor"></span>
<a name="l00112"></a>00112 <span class="comment">//</span>
<a name="l00113"></a>00113 <span class="comment">// List here the specializations of the Traits:</span>
<a name="l00114"></a>00114 <span class="comment">//</span>
<a name="l00115"></a>00115 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">char</span> );
<a name="l00116"></a>00116 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> );
<a name="l00117"></a>00117 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">short</span> );
<a name="l00118"></a>00118 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> );
<a name="l00119"></a>00119 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">int</span> );
<a name="l00120"></a>00120 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> );
<a name="l00121"></a>00121 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">long</span> );
<a name="l00122"></a>00122 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> );
<a name="l00123"></a>00123 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">float</span> );
<a name="l00124"></a>00124 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( <span class="keywordtype">double</span> );
<a name="l00125"></a>00125 
<a name="l00126"></a>00126 <span class="preprocessor">#else</span>
<a name="l00127"></a>00127 <span class="preprocessor"></span>
<a name="l00128"></a>00128 <span class="comment">// For all the other good compilers, we provide here a generic implementation</span>
<a name="l00129"></a>00129 <span class="comment">// based on creating types of RGBAPixels whose components are the types of the</span>
<a name="l00130"></a>00130 <span class="comment">// NumericTraits from the original RGBAPixel components. This implementation</span>
<a name="l00131"></a>00131 <span class="comment">// doesn't require specializations, since it is based on the concept that </span>
<a name="l00132"></a>00132 <span class="comment">//</span>
<a name="l00133"></a>00133 <span class="comment">//    NumericTraits&lt; RGBAPixle&lt; T &gt; &gt;  is defined piecewise by</span>
<a name="l00134"></a>00134 <span class="comment">//    RGBAPixle&lt; NumericTraits&lt; T &gt; &gt;</span>
<a name="l00135"></a>00135 <span class="comment">//</span>
<a name="l00136"></a>00136 <span class="comment">//</span>
<a name="l00137"></a>00137 <span class="comment">// By defining the following symbols, the Macro above gets customized to become</span>
<a name="l00138"></a>00138 <span class="comment">// a generic template implementation of the traits</span>
<a name="l00139"></a>00139 <span class="comment">//</span>
<a name="l00140"></a><a class="code" href="itkNumericTraitsRGBAPixel_8h.html#586476ee2611c40b3cd2ee9dad4d8250">00140</a> <span class="preprocessor">#define _TYPENAME_            typename</span>
<a name="l00141"></a><a class="code" href="itkNumericTraitsRGBAPixel_8h.html#a26a0885544b07c1ea1571765624c5fb">00141</a> <span class="preprocessor"></span><span class="preprocessor">#define _TEMPLATE_ARGUMENT_   class T</span>
<a name="l00142"></a>00142 <span class="preprocessor"></span>
<a name="l00143"></a>00143 <span class="comment">//</span>
<a name="l00144"></a>00144 <span class="comment">// Then we simply call the macro once with the generic template argument T.</span>
<a name="l00145"></a>00145 <span class="comment">//</span>
<a name="l00146"></a>00146 <a class="code" href="namespaceitk.html#d6efb580219392f89d4c926b84ee4aaa">itkNumericTraitsRGBAPixelMacro</a>( T );
<a name="l00147"></a>00147 
<a name="l00148"></a>00148 <span class="preprocessor">#endif</span>
<a name="l00149"></a>00149 <span class="preprocessor"></span>
<a name="l00150"></a>00150 <span class="comment">//</span>
<a name="l00151"></a>00151 <span class="comment">// Finally, to avoid contamination of other files with the symbols defined</span>
<a name="l00152"></a>00152 <span class="comment">// here, we undefine the helper macros</span>
<a name="l00153"></a>00153 <span class="comment">//</span>
<a name="l00154"></a>00154 <span class="preprocessor">#undef _TYPENAME_</span>
<a name="l00155"></a>00155 <span class="preprocessor"></span><span class="preprocessor">#undef _TEMPLATE_ARGUMENT_</span>
<a name="l00156"></a>00156 <span class="preprocessor"></span>
<a name="l00157"></a>00157 
<a name="l00158"></a>00158 } <span class="comment">// end namespace itk</span>
<a name="l00159"></a>00159 
<a name="l00160"></a>00160 <span class="preprocessor">#endif // __itkNumericTraitsRGBAPixel_h</span>
<a name="l00161"></a>00161 <span class="preprocessor"></span>
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