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<h1>itkPathFunctions.h</h1><a href="itkPathFunctions_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Insight Segmentation &amp; Registration Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: itkPathFunctions.h,v $</span>
<a name="l00005"></a>00005 <span class="comment">  Language:  C++</span>
<a name="l00006"></a>00006 <span class="comment">  Date:      $Date: 2009-02-19 19:41:23 $</span>
<a name="l00007"></a>00007 <span class="comment">  Version:   $Revision: 1.6 $</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">  Copyright (c) Insight Software Consortium. All rights reserved.</span>
<a name="l00010"></a>00010 <span class="comment">  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even </span>
<a name="l00013"></a>00013 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR </span>
<a name="l00014"></a>00014 <span class="comment">     PURPOSE.  See the above copyright notices for more information.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">=========================================================================*/</span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef __itkPathFunctions_h</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define __itkPathFunctions_h</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">#include "<a class="code" href="itkPath_8h.html">itkPath.h</a>"</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include "<a class="code" href="itkChainCodePath_8h.html">itkChainCodePath.h</a>"</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include "<a class="code" href="itkFourierSeriesPath_8h.html">itkFourierSeriesPath.h</a>"</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include "<a class="code" href="itkOffset_8h.html">itkOffset.h</a>"</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;math.h&gt;</span>
<a name="l00026"></a>00026 
<a name="l00027"></a>00027 <span class="keyword">namespace </span>itk
<a name="l00028"></a>00028 {
<a name="l00033"></a>00033 <span class="keyword">template</span> &lt;<span class="keyword">class</span> TChainCodePath, <span class="keyword">class</span> TPathInput&gt;
<a name="l00034"></a><a class="code" href="namespaceitk.html#b1513dc0898c533132d6c44e0ef259b5">00034</a> <span class="keywordtype">void</span> <a class="code" href="namespaceitk.html#b1513dc0898c533132d6c44e0ef259b5">MakeChainCodeTracePath</a>( TChainCodePath &amp; chainPath,
<a name="l00035"></a>00035                              <span class="keyword">const</span> TPathInput &amp; inPath,
<a name="l00036"></a>00036                              <span class="keywordtype">bool</span> restrictMovement = <span class="keyword">false</span> )
<a name="l00037"></a>00037 {
<a name="l00038"></a>00038   <span class="keyword">typedef</span> <span class="keyword">typename</span> TChainCodePath::OffsetType OffsetType;
<a name="l00039"></a>00039   <span class="keyword">typedef</span> <span class="keyword">typename</span> TChainCodePath::InputType  ChainInputType;
<a name="l00040"></a>00040   <span class="keyword">typedef</span> <span class="keyword">typename</span> TChainCodePath::OutputType ChainOutputType;
<a name="l00041"></a>00041   <span class="keyword">typedef</span> <span class="keyword">typename</span> TPathInput::InputType      InPathInputType;
<a name="l00042"></a>00042   <span class="keyword">typedef</span> <span class="keyword">typename</span> TPathInput::OutputType     InPathOutputType;
<a name="l00043"></a>00043 
<a name="l00044"></a>00044   OffsetType offset, tempOffset, zeroOffset;
<a name="l00045"></a>00045   InPathInputType inPathInput;
<a name="l00046"></a>00046   <span class="keywordtype">int</span> dimension = OffsetType::GetOffsetDimension();
<a name="l00047"></a>00047   
<a name="l00048"></a>00048   zeroOffset.Fill(0);
<a name="l00049"></a>00049   
<a name="l00050"></a>00050   chainPath.Clear();
<a name="l00051"></a>00051   inPathInput = inPath.StartOfInput();
<a name="l00052"></a>00052   chainPath.SetStart(  inPath.EvaluateToIndex( inPathInput )  );
<a name="l00053"></a>00053   
<a name="l00054"></a>00054   <span class="keywordflow">for</span>(ChainInputType chainInput=0;;)
<a name="l00055"></a>00055     {
<a name="l00056"></a>00056     offset  = inPath.IncrementInput(inPathInput);
<a name="l00057"></a>00057     <span class="keywordflow">if</span>( zeroOffset == offset ) { <span class="keywordflow">break</span>; }
<a name="l00058"></a>00058     
<a name="l00059"></a>00059     <span class="keywordflow">if</span>( ! restrictMovement )
<a name="l00060"></a>00060       {
<a name="l00061"></a>00061       chainPath.InsertStep( chainInput++, offset );
<a name="l00062"></a>00062       }
<a name="l00063"></a>00063     <span class="keywordflow">else</span>
<a name="l00064"></a>00064       {
<a name="l00065"></a>00065       <span class="keywordflow">for</span>( <span class="keywordtype">int</span> d=0; d&lt;dimension; d++ )
<a name="l00066"></a>00066         {
<a name="l00067"></a>00067         tempOffset.Fill(0);
<a name="l00068"></a>00068         tempOffset[d] = offset[d];
<a name="l00069"></a>00069         chainPath.InsertStep( chainInput++, tempOffset );
<a name="l00070"></a>00070         }
<a name="l00071"></a>00071       }
<a name="l00072"></a>00072     }
<a name="l00073"></a>00073 }
<a name="l00074"></a>00074 
<a name="l00081"></a>00081 <span class="keyword">template</span> &lt;<span class="keyword">class</span> TFourierSeriesPath, <span class="keyword">class</span> TChainCodePath&gt;
<a name="l00082"></a><a class="code" href="namespaceitk.html#6aee9cd53233785b725a08acc89c8b10">00082</a> <span class="keywordtype">void</span> <a class="code" href="namespaceitk.html#6aee9cd53233785b725a08acc89c8b10">MakeFourierSeriesPathTraceChainCode</a>( TFourierSeriesPath &amp; FSPath,
<a name="l00083"></a>00083                              <span class="keyword">const</span> TChainCodePath &amp; chainPath,
<a name="l00084"></a>00084                              <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> numHarmonics = 8 )
<a name="l00085"></a>00085 {
<a name="l00086"></a>00086   <span class="keyword">typedef</span> <span class="keyword">typename</span> <a class="code" href="namespaceHardConnectedComponentImageFilter.html#be32dc19e71d40322ad9828b9ab40853">TFourierSeriesPath::IndexType</a>  <a class="code" href="namespaceHardConnectedComponentImageFilter.html#be32dc19e71d40322ad9828b9ab40853">IndexType</a>;
<a name="l00087"></a>00087   <span class="keyword">typedef</span> <span class="keyword">typename</span> TFourierSeriesPath::OffsetType OffsetType;
<a name="l00088"></a>00088   <span class="keyword">typedef</span> <span class="keyword">typename</span> TFourierSeriesPath::VectorType VectorType;
<a name="l00090"></a>00090 
<a name="l00091"></a>00091   <span class="keyword">typedef</span> <span class="keyword">typename</span> TFourierSeriesPath::InputType  FSInputType;
<a name="l00092"></a>00092   <span class="keyword">typedef</span> <span class="keyword">typename</span> TFourierSeriesPath::OutputType FSOutputType;
<a name="l00093"></a>00093   <span class="keyword">typedef</span> <span class="keyword">typename</span> TChainCodePath::InputType      ChainInputType;
<a name="l00094"></a>00094   <span class="keyword">typedef</span> <span class="keyword">typename</span> TChainCodePath::OutputType     ChainOutputType;
<a name="l00095"></a>00095   
<a name="l00096"></a>00096   IndexType   index;
<a name="l00097"></a>00097   VectorType  indexVector;
<a name="l00098"></a>00098   VectorType  cosCoefficient;
<a name="l00099"></a>00099   VectorType  sinCoefficient;
<a name="l00100"></a>00100   FSInputType theta;
<a name="l00101"></a>00101   <span class="keywordtype">int</span>         dimension =     OffsetType::GetOffsetDimension();
<a name="l00102"></a>00102   <span class="keywordtype">unsigned</span>    numSteps  =     chainPath.NumberOfSteps();
<a name="l00103"></a>00103   
<a name="l00104"></a>00104   <span class="keyword">const</span> <span class="keywordtype">double</span> PI = 4.0 * atan( 1.0 );
<a name="l00105"></a>00105 
<a name="l00106"></a>00106   FSPath.Clear();
<a name="l00107"></a>00107   
<a name="l00108"></a>00108   <span class="comment">// Adjust our private copy of numHarmonics if necessary</span>
<a name="l00109"></a>00109   <span class="keywordflow">if</span>( numHarmonics &lt;= 1 )
<a name="l00110"></a>00110     numHarmonics = 2;
<a name="l00111"></a>00111   <span class="keywordflow">else</span> <span class="keywordflow">if</span>( numHarmonics*2 &gt; numSteps )
<a name="l00112"></a>00112     numHarmonics = numSteps / 2;
<a name="l00113"></a>00113   
<a name="l00114"></a>00114   <span class="keywordflow">for</span>( <span class="keywordtype">unsigned</span> n=0; n&lt;numHarmonics; n++ )
<a name="l00115"></a>00115     {
<a name="l00116"></a>00116     index = chainPath.GetStart();
<a name="l00117"></a>00117     cosCoefficient.Fill(0.0);
<a name="l00118"></a>00118     sinCoefficient.Fill(0.0);
<a name="l00119"></a>00119     
<a name="l00120"></a>00120     <span class="keywordflow">for</span>( ChainInputType step=0; step&lt;numSteps; step++ )
<a name="l00121"></a>00121       {
<a name="l00122"></a>00122       index += chainPath.Evaluate( step );
<a name="l00123"></a>00123       theta = 2 * n * PI * ( double(step+1)) / numSteps;
<a name="l00124"></a>00124       
<a name="l00125"></a>00125       <span class="comment">// turn the current index into a vector</span>
<a name="l00126"></a>00126       <span class="keywordflow">for</span>( <span class="keywordtype">int</span> d=0; d&lt;dimension; d++ )
<a name="l00127"></a>00127         {
<a name="l00128"></a>00128         indexVector[d] = index[d];
<a name="l00129"></a>00129         }
<a name="l00130"></a>00130       cosCoefficient += indexVector * (cos(theta)/numSteps);
<a name="l00131"></a>00131       sinCoefficient += indexVector * (sin(theta)/numSteps);
<a name="l00132"></a>00132       }
<a name="l00133"></a>00133     
<a name="l00134"></a>00134     FSPath.AddHarmonic( cosCoefficient, sinCoefficient );
<a name="l00135"></a>00135     }
<a name="l00136"></a>00136 }
<a name="l00137"></a>00137 
<a name="l00138"></a>00138 } <span class="comment">// end namespace itk</span>
<a name="l00139"></a>00139 
<a name="l00140"></a>00140 <span class="preprocessor">#endif</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>
</pre></div></div>
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