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<h1>itkTriangleHelper.h</h1><a href="itkTriangleHelper_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*=========================================================================</span>
<a name="l00002"></a>00002 <span class="comment"></span>
<a name="l00003"></a>00003 <span class="comment">  Program:   Insight Segmentation &amp; Registration Toolkit</span>
<a name="l00004"></a>00004 <span class="comment">  Module:    $RCSfile: itkTriangleHelper.h,v $</span>
<a name="l00005"></a>00005 <span class="comment">  Language:  C++</span>
<a name="l00006"></a>00006 <span class="comment">  Date:      $Date: 2008-10-06 00:02:06 $</span>
<a name="l00007"></a>00007 <span class="comment">  Version:   $Revision: 1.6 $</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">  Copyright (c) Insight Software Consortium. All rights reserved.</span>
<a name="l00010"></a>00010 <span class="comment">  See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment">     This software is distributed WITHOUT ANY WARRANTY; without even</span>
<a name="l00013"></a>00013 <span class="comment">     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR</span>
<a name="l00014"></a>00014 <span class="comment">     PURPOSE.  See the above copyright notices for more information.</span>
<a name="l00015"></a>00015 <span class="comment"></span>
<a name="l00016"></a>00016 <span class="comment">=========================================================================*/</span>
<a name="l00017"></a>00017 <span class="preprocessor">#ifndef __itkTriangleHelper_h</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define __itkTriangleHelper_h</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 <span class="preprocessor">#include "<a class="code" href="itkCrossHelper_8h.html">itkCrossHelper.h</a>"</span>
<a name="l00021"></a>00021 
<a name="l00022"></a>00022 <span class="keyword">namespace </span>itk
<a name="l00023"></a>00023 {
<a name="l00029"></a>00029 <span class="keyword">template</span>&lt; <span class="keyword">typename</span> TPo<span class="keywordtype">int</span> &gt;
<a name="l00030"></a><a class="code" href="classitk_1_1TriangleHelper.html">00030</a> <span class="keyword">class </span><a class="code" href="classitk_1_1TriangleHelper.html" title="Convenient class for various triangles elements computation in 2D or 3D.">TriangleHelper</a>
<a name="l00031"></a>00031 {
<a name="l00032"></a>00032 <span class="keyword">public</span>:
<a name="l00033"></a><a class="code" href="classitk_1_1TriangleHelper.html#db32741ebf6d9fd12dfb91598be402a2">00033</a>   <span class="keyword">typedef</span> <a class="code" href="classitk_1_1TriangleHelper.html" title="Convenient class for various triangles elements computation in 2D or 3D.">TriangleHelper</a>                          <a class="code" href="classitk_1_1TriangleHelper.html" title="Convenient class for various triangles elements computation in 2D or 3D.">Self</a>;
<a name="l00034"></a><a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">00034</a>   <span class="keyword">typedef</span> TPoint                                  <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>;
<a name="l00035"></a><a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">00035</a>   <span class="keyword">typedef</span> <span class="keyword">typename</span> PointType::CoordRepType        <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a>;
<a name="l00036"></a><a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">00036</a>   <span class="keyword">typedef</span> <span class="keyword">typename</span> PointType::VectorType          <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a>;
<a name="l00037"></a><a class="code" href="classitk_1_1TriangleHelper.html#b75db68b17beede7ce49f4cfc1de982f">00037</a>   <span class="keyword">typedef</span> <a class="code" href="classitk_1_1CrossHelper.html">CrossHelper&lt; VectorType &gt;</a>               <a class="code" href="classitk_1_1CrossHelper.html">CrossVectorType</a>;
<a name="l00038"></a>00038 
<a name="l00039"></a>00039   <a class="code" href="classitk_1_1TriangleHelper.html#11995c94796248a55f5f9668f6593a77">itkStaticConstMacro</a>( PointDimension, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>, PointType::PointDimension );
<a name="l00040"></a>00040 
<a name="l00041"></a><a class="code" href="classitk_1_1TriangleHelper.html#437b7050d0238dada278b46d023cbe72">00041</a>   <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classitk_1_1TriangleHelper.html#437b7050d0238dada278b46d023cbe72">IsObtuse</a>( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iA, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iB, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iC )
<a name="l00042"></a>00042     {
<a name="l00043"></a>00043     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v01 = iB - iA;
<a name="l00044"></a>00044     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v02 = iC - iA;
<a name="l00045"></a>00045     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v12 = iC - iB;
<a name="l00046"></a>00046 
<a name="l00047"></a>00047     <span class="keywordflow">if</span>( v01 * v02 &lt; 0.0 )
<a name="l00048"></a>00048       {
<a name="l00049"></a>00049       <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00050"></a>00050       }
<a name="l00051"></a>00051     <span class="keywordflow">else</span>
<a name="l00052"></a>00052       {
<a name="l00053"></a>00053       <span class="keywordflow">if</span>( v02 * v12 &lt; 0.0 )
<a name="l00054"></a>00054         {
<a name="l00055"></a>00055         <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00056"></a>00056           }
<a name="l00057"></a>00057       <span class="keywordflow">else</span>
<a name="l00058"></a>00058         {
<a name="l00059"></a>00059         <span class="keywordflow">if</span>( v01 * -v12 &lt; 0.0 )
<a name="l00060"></a>00060           {
<a name="l00061"></a>00061           <span class="keywordflow">return</span> <span class="keyword">true</span>;
<a name="l00062"></a>00062           }
<a name="l00063"></a>00063         <span class="keywordflow">else</span>
<a name="l00064"></a>00064           {
<a name="l00065"></a>00065           <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00066"></a>00066           }
<a name="l00067"></a>00067         }
<a name="l00068"></a>00068       }
<a name="l00069"></a>00069     }
<a name="l00070"></a>00070   
<a name="l00071"></a><a class="code" href="classitk_1_1TriangleHelper.html#993c7091bbfba9ec851284b4dfa5b794">00071</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> <a class="code" href="classitk_1_1TriangleHelper.html#993c7091bbfba9ec851284b4dfa5b794">ComputeNormal</a> ( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iA,
<a name="l00072"></a>00072     <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iB,
<a name="l00073"></a>00073     <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iC )
<a name="l00074"></a>00074   {
<a name="l00075"></a>00075     <a class="code" href="classitk_1_1CrossHelper.html">CrossVectorType</a> cross;
<a name="l00076"></a>00076     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> w = cross ( iB - iA, iC - iA );
<a name="l00077"></a>00077     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> l2 = w.GetSquaredNorm();
<a name="l00078"></a>00078 
<a name="l00079"></a>00079     <span class="keywordflow">if</span>( l2 != 0.0 )
<a name="l00080"></a>00080       {
<a name="l00081"></a>00081       w /= vcl_sqrt( l2 );
<a name="l00082"></a>00082       }
<a name="l00083"></a>00083 
<a name="l00084"></a>00084     <span class="keywordflow">return</span> w;
<a name="l00085"></a>00085   }
<a name="l00086"></a>00086 
<a name="l00087"></a><a class="code" href="classitk_1_1TriangleHelper.html#b30cfd48e03b0f7cf833e6a7d384f114">00087</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> <a class="code" href="classitk_1_1TriangleHelper.html#b30cfd48e03b0f7cf833e6a7d384f114">Cotangent</a> ( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iA,
<a name="l00088"></a>00088                                   <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iB,
<a name="l00089"></a>00089                                   <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iC )
<a name="l00090"></a>00090     {
<a name="l00091"></a>00091     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v21 = iA - iB;
<a name="l00092"></a>00092     v21.Normalize();
<a name="l00093"></a>00093     
<a name="l00094"></a>00094     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v23 = iC - iB;
<a name="l00095"></a>00095     v23.Normalize();
<a name="l00096"></a>00096     
<a name="l00097"></a>00097     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> bound( 0.999999 );
<a name="l00098"></a>00098 
<a name="l00099"></a>00099     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> cos_theta = vnl_math_max( -bound, 
<a name="l00100"></a>00100       vnl_math_min( bound, v21 * v23 ) );
<a name="l00101"></a>00101             
<a name="l00102"></a>00102     <span class="keywordflow">return</span> 1.0 / vcl_tan( vcl_acos( cos_theta ) );
<a name="l00103"></a>00103     }
<a name="l00104"></a>00104 
<a name="l00105"></a><a class="code" href="classitk_1_1TriangleHelper.html#432f85d36e04be8b6395a93d74436bdd">00105</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> <a class="code" href="classitk_1_1TriangleHelper.html#432f85d36e04be8b6395a93d74436bdd">ComputeBarycenter</a> (
<a name="l00106"></a>00106       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a>&amp; iA1, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1,
<a name="l00107"></a>00107       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a>&amp; iA2, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2,
<a name="l00108"></a>00108       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a>&amp; iA3, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00109"></a>00109     {
<a name="l00110"></a>00110     <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> oPt;
<a name="l00111"></a>00111 
<a name="l00112"></a>00112     <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dim = 0; dim &lt; PointDimension; dim++ )
<a name="l00113"></a>00113       {
<a name="l00114"></a>00114       oPt[dim] = iA1 * iP1[dim] + iA2 * iP2[dim] + iA3 * iP3[dim];
<a name="l00115"></a>00115       }
<a name="l00116"></a>00116 
<a name="l00117"></a>00117     <span class="keywordflow">return</span> oPt;
<a name="l00118"></a>00118     }
<a name="l00119"></a>00119 
<a name="l00120"></a><a class="code" href="classitk_1_1TriangleHelper.html#cbb906e3a4742f84afb5e66e5fc7ed8c">00120</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> <a class="code" href="classitk_1_1TriangleHelper.html#cbb906e3a4742f84afb5e66e5fc7ed8c">ComputeAngle</a>( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2,
<a name="l00121"></a>00121       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00122"></a>00122     {
<a name="l00123"></a>00123     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v21 = iP1 - iP2;
<a name="l00124"></a>00124     <a class="code" href="classitk_1_1TriangleHelper.html#a6f709e69a59ac1c343bcd6a2b736c13">VectorType</a> v23 = iP3 - iP2;
<a name="l00125"></a>00125 
<a name="l00126"></a>00126     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> v21_l2 = v21.GetSquaredNorm();
<a name="l00127"></a>00127     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> v23_l2 = v23.GetSquaredNorm();
<a name="l00128"></a>00128 
<a name="l00129"></a>00129     <span class="keywordflow">if</span>( v21_l2 != 0.0 )
<a name="l00130"></a>00130       v21 /= v21_l2;
<a name="l00131"></a>00131     <span class="keywordflow">if</span>( v23_l2 != 0.0 )
<a name="l00132"></a>00132       v23 /= v23_l2;
<a name="l00133"></a>00133 
<a name="l00134"></a>00134     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> bound( 0.999999 );
<a name="l00135"></a>00135 
<a name="l00136"></a>00136     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> cos_theta = vnl_math_max( -bound, 
<a name="l00137"></a>00137       vnl_math_min( bound, v21 * v23 ) );
<a name="l00138"></a>00138  
<a name="l00139"></a>00139     <span class="keywordflow">return</span> vcl_acos( cos_theta );
<a name="l00140"></a>00140     }
<a name="l00141"></a>00141 
<a name="l00142"></a><a class="code" href="classitk_1_1TriangleHelper.html#7c3e75aa5683893ba4ff7a7acb8a6174">00142</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> <a class="code" href="classitk_1_1TriangleHelper.html#7c3e75aa5683893ba4ff7a7acb8a6174">ComputeGravityCenter</a> (
<a name="l00143"></a>00143       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1,
<a name="l00144"></a>00144       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2,
<a name="l00145"></a>00145       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00146"></a>00146     {
<a name="l00147"></a>00147     <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> oPt;
<a name="l00148"></a>00148     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> inv_3 = 1.0 / 3.;
<a name="l00149"></a>00149 
<a name="l00150"></a>00150     <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dim = 0; dim &lt; PointDimension; dim++ )
<a name="l00151"></a>00151       {
<a name="l00152"></a>00152       oPt[dim] = ( iP1[dim] + iP2[dim] + iP3[dim] ) * inv_3;
<a name="l00153"></a>00153       }
<a name="l00154"></a>00154 
<a name="l00155"></a>00155     <span class="keywordflow">return</span> oPt;
<a name="l00156"></a>00156     }
<a name="l00157"></a>00157 
<a name="l00158"></a><a class="code" href="classitk_1_1TriangleHelper.html#94a766410a53da62814b0ed2c0c24e1e">00158</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> <a class="code" href="classitk_1_1TriangleHelper.html#94a766410a53da62814b0ed2c0c24e1e">ComputeCircumCenter</a> (
<a name="l00159"></a>00159       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1,
<a name="l00160"></a>00160       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2,
<a name="l00161"></a>00161       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00162"></a>00162   {
<a name="l00163"></a>00163     <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> oPt;
<a name="l00164"></a>00164     oPt.Fill ( 0.0 );
<a name="l00165"></a>00165 
<a name="l00166"></a>00166     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> a = iP2.SquaredEuclideanDistanceTo ( iP3 );
<a name="l00167"></a>00167     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> b = iP1.SquaredEuclideanDistanceTo ( iP3 );
<a name="l00168"></a>00168     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> c = iP2.SquaredEuclideanDistanceTo ( iP1 );
<a name="l00169"></a>00169 
<a name="l00170"></a>00170     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> Weight[3];
<a name="l00171"></a>00171     Weight[0] = a * ( b + c - a );
<a name="l00172"></a>00172     Weight[1] = b * ( c + a - b );
<a name="l00173"></a>00173     Weight[2] = c * ( a + b - c );
<a name="l00174"></a>00174 
<a name="l00175"></a>00175     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> SumWeight = Weight[0] + Weight[1] + Weight[2];
<a name="l00176"></a>00176 
<a name="l00177"></a>00177     <span class="keywordflow">if</span> ( SumWeight != 0.0 )
<a name="l00178"></a>00178       {
<a name="l00179"></a>00179       SumWeight = 1.0 / SumWeight;
<a name="l00180"></a>00180 
<a name="l00181"></a>00181       <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dim = 0; dim &lt; PointDimension; dim++ )
<a name="l00182"></a>00182         {
<a name="l00183"></a>00183         oPt[dim] = ( Weight[0] * iP1[dim] + Weight[1] * iP2[dim] + Weight[2] * iP3[dim] ) * SumWeight;
<a name="l00184"></a>00184         }
<a name="l00185"></a>00185       }
<a name="l00186"></a>00186 
<a name="l00187"></a>00187 
<a name="l00188"></a>00188     <span class="keywordflow">return</span> oPt;
<a name="l00189"></a>00189   }
<a name="l00190"></a>00190 
<a name="l00191"></a><a class="code" href="classitk_1_1TriangleHelper.html#9cf93db13aa89130880a8f7f4bdb84ec">00191</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> <a class="code" href="classitk_1_1TriangleHelper.html#9cf93db13aa89130880a8f7f4bdb84ec">ComputeConstrainedCircumCenter</a> ( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1,
<a name="l00192"></a>00192       <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00193"></a>00193     {
<a name="l00194"></a>00194     <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a> oPt;
<a name="l00195"></a>00195     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> a = iP2.SquaredEuclideanDistanceTo ( iP3 );
<a name="l00196"></a>00196     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> b = iP1.SquaredEuclideanDistanceTo ( iP3 );
<a name="l00197"></a>00197     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> c = iP2.SquaredEuclideanDistanceTo ( iP1 );
<a name="l00198"></a>00198 
<a name="l00199"></a>00199     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> Weight[3];
<a name="l00200"></a>00200     Weight[0] = a * ( b + c - a );
<a name="l00201"></a>00201     Weight[1] = b * ( c + a - b );
<a name="l00202"></a>00202     Weight[2] = c * ( a + b - c );
<a name="l00203"></a>00203 
<a name="l00204"></a>00204     <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i = 0; i &lt; 3; i++ )
<a name="l00205"></a>00205       {
<a name="l00206"></a>00206       <span class="keywordflow">if</span> ( Weight[i] &lt; 0.0 )
<a name="l00207"></a>00207         {
<a name="l00208"></a>00208         Weight[i] = 0.;
<a name="l00209"></a>00209         }
<a name="l00210"></a>00210       }
<a name="l00211"></a>00211 
<a name="l00212"></a>00212     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> SumWeight = Weight[0] + Weight[1] + Weight[2];
<a name="l00213"></a>00213 
<a name="l00214"></a>00214     <span class="keywordflow">if</span> ( SumWeight != 0.0 )
<a name="l00215"></a>00215       {
<a name="l00216"></a>00216       SumWeight = 1.0 / SumWeight;
<a name="l00217"></a>00217 
<a name="l00218"></a>00218       <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dim = 0; dim &lt; PointDimension; dim++ )
<a name="l00219"></a>00219         {
<a name="l00220"></a>00220         oPt[dim] = ( Weight[0] * iP1[dim] + Weight[1] * iP2[dim] + Weight[2] * iP3[dim] ) * SumWeight;
<a name="l00221"></a>00221         }
<a name="l00222"></a>00222       }
<a name="l00223"></a>00223 
<a name="l00224"></a>00224     <span class="keywordflow">return</span> oPt;
<a name="l00225"></a>00225     }
<a name="l00226"></a>00226 
<a name="l00227"></a><a class="code" href="classitk_1_1TriangleHelper.html#a1921f97cc7822033821c03a3effa39e">00227</a>   <span class="keyword">static</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> <a class="code" href="classitk_1_1TriangleHelper.html#a1921f97cc7822033821c03a3effa39e">ComputeArea</a> ( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP1, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP2, <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#63b85ed1c0050f6458946d989ac57322">PointType</a>&amp; iP3 )
<a name="l00228"></a>00228     {
<a name="l00229"></a>00229     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> a = iP2.EuclideanDistanceTo ( iP3 );
<a name="l00230"></a>00230     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> b = iP1.EuclideanDistanceTo ( iP3 );
<a name="l00231"></a>00231     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> c = iP2.EuclideanDistanceTo ( iP1 );
<a name="l00232"></a>00232 
<a name="l00233"></a>00233     <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> s = 0.5 * ( a + b + c );
<a name="l00234"></a>00234     <span class="keywordflow">return</span> <span class="keyword">static_cast&lt;</span> <a class="code" href="classitk_1_1TriangleHelper.html#cccc9d734060841784fc248773b89015">CoordRepType</a> <span class="keyword">&gt;</span> ( vcl_sqrt ( s * ( s - a ) * ( s - b ) * ( s - c ) ) );
<a name="l00235"></a>00235     }
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 <span class="keyword">protected</span>:
<a name="l00238"></a>00238   <a class="code" href="classitk_1_1TriangleHelper.html#9969101fedf243615906019905f4bfbd">TriangleHelper</a>( );
<a name="l00239"></a>00239   <span class="keyword">virtual</span> <a class="code" href="classitk_1_1TriangleHelper.html#205afcbc137753f358a0a68e6fb713e6">~TriangleHelper</a>( );
<a name="l00240"></a>00240 
<a name="l00241"></a>00241   <span class="keywordtype">void</span> <a class="code" href="classitk_1_1TriangleHelper.html#7fa607f00340ec0e33321a5221f4ded7">PrintSelf</a> ( std::ostream&amp; os, <a class="code" href="classitk_1_1Indent.html" title="Control indentation during Print() invocation.">Indent</a> indent ) <span class="keyword">const</span>;
<a name="l00242"></a>00242 
<a name="l00243"></a>00243 
<a name="l00244"></a>00244 <span class="keyword">private</span>:
<a name="l00245"></a>00245   <a class="code" href="classitk_1_1TriangleHelper.html#9969101fedf243615906019905f4bfbd">TriangleHelper</a>( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#db32741ebf6d9fd12dfb91598be402a2">Self</a>&amp; ); <span class="comment">// purposely not implemented</span>
<a name="l00246"></a>00246   <span class="keywordtype">void</span> operator = ( <span class="keyword">const</span> <a class="code" href="classitk_1_1TriangleHelper.html#db32741ebf6d9fd12dfb91598be402a2">Self</a>&amp; ); <span class="comment">// purposely not implemented</span>
<a name="l00247"></a>00247 };
<a name="l00248"></a>00248 }
<a name="l00249"></a>00249 
<a name="l00250"></a>00250 <span class="preprocessor">#endif</span>
<a name="l00251"></a>00251 <span class="preprocessor"></span>
</pre></div></div>
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