Sophie

Sophie

distrib > Mandriva > 2010.0 > i586 > media > contrib-release > by-pkgid > ed1483a4d9709d82850bb84cf25535e7 > files > 134

sfml-1.5-1mdv2010.0.i586.rpm

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<h1>SoundStream.hpp</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
<a name="l00002"></a>00002 <span class="comment">//</span>
<a name="l00003"></a>00003 <span class="comment">// SFML - Simple and Fast Multimedia Library</span>
<a name="l00004"></a>00004 <span class="comment">// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">// This software is provided 'as-is', without any express or implied warranty.</span>
<a name="l00007"></a>00007 <span class="comment">// In no event will the authors be held liable for any damages arising from the use of this software.</span>
<a name="l00008"></a>00008 <span class="comment">//</span>
<a name="l00009"></a>00009 <span class="comment">// Permission is granted to anyone to use this software for any purpose,</span>
<a name="l00010"></a>00010 <span class="comment">// including commercial applications, and to alter it and redistribute it freely,</span>
<a name="l00011"></a>00011 <span class="comment">// subject to the following restrictions:</span>
<a name="l00012"></a>00012 <span class="comment">//</span>
<a name="l00013"></a>00013 <span class="comment">// 1. The origin of this software must not be misrepresented;</span>
<a name="l00014"></a>00014 <span class="comment">//    you must not claim that you wrote the original software.</span>
<a name="l00015"></a>00015 <span class="comment">//    If you use this software in a product, an acknowledgment</span>
<a name="l00016"></a>00016 <span class="comment">//    in the product documentation would be appreciated but is not required.</span>
<a name="l00017"></a>00017 <span class="comment">//</span>
<a name="l00018"></a>00018 <span class="comment">// 2. Altered source versions must be plainly marked as such,</span>
<a name="l00019"></a>00019 <span class="comment">//    and must not be misrepresented as being the original software.</span>
<a name="l00020"></a>00020 <span class="comment">//</span>
<a name="l00021"></a>00021 <span class="comment">// 3. This notice may not be removed or altered from any source distribution.</span>
<a name="l00022"></a>00022 <span class="comment">//</span>
<a name="l00024"></a>00024 <span class="comment"></span>
<a name="l00025"></a>00025 <span class="preprocessor">#ifndef SFML_SOUNDSTREAM_HPP</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">#define SFML_SOUNDSTREAM_HPP</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span>
<a name="l00029"></a>00029 <span class="comment">// Headers</span>
<a name="l00031"></a>00031 <span class="comment"></span><span class="preprocessor">#include &lt;SFML/Audio/Sound.hpp&gt;</span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &lt;SFML/System/Thread.hpp&gt;</span>
<a name="l00033"></a>00033 <span class="preprocessor">#include &lt;cstdlib&gt;</span>
<a name="l00034"></a>00034 
<a name="l00035"></a>00035 
<a name="l00036"></a>00036 <span class="keyword">namespace </span>sf
<a name="l00037"></a>00037 {
<a name="l00044"></a><a class="code" href="classsf_1_1SoundStream.htm">00044</a> <span class="keyword">class </span>SFML_API <a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a> : <span class="keyword">private</span> <a class="code" href="classsf_1_1Thread.htm" title="Thread defines an easy way to manipulate a thread.">Thread</a>, <span class="keyword">private</span> <a class="code" href="classsf_1_1Sound.htm" title="Sound defines the properties of a sound such as position, volume, pitch, etc.">Sound</a>
<a name="l00045"></a>00045 {
<a name="l00046"></a>00046 <span class="keyword">public</span> :
<a name="l00047"></a>00047 
<a name="l00048"></a>00048     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Sound::Status</a>;
<a name="l00049"></a>00049     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219539fd53aa83db9189ca2fff82e0553cf9" title="Sound is not playing.">Sound::Stopped</a>;
<a name="l00050"></a>00050     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195c9fedbd48103548431e7851d16be5f4f" title="Sound is paused.">Sound::Paused</a>;
<a name="l00051"></a>00051     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b962219516657b221888cf11e2a076f5b2783288" title="Sound is playing.">Sound::Playing</a>;
<a name="l00052"></a>00052     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#6a712910ac1340f32e3ec3a04295ebd3" title="Pause the sound.">Sound::Pause</a>;
<a name="l00053"></a>00053     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#f93301feb88770789ba7cd993c9dd3a0" title="Set the sound pitch.">Sound::SetPitch</a>;
<a name="l00054"></a>00054     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#1536095045923a2332dd9eed6bf8e96a" title="Set the sound volume.">Sound::SetVolume</a>;
<a name="l00055"></a>00055     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b445e8738218525d8dd067628bc70c78" title="Set the sound position (take 3 values).">Sound::SetPosition</a>;
<a name="l00056"></a>00056     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#7604f576d184ba8031789beee96d04d3" title="Make the sound&amp;#39;s position relative to the listener&amp;#39;s position, or absolute...">Sound::SetRelativeToListener</a>;
<a name="l00057"></a>00057     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#0a545d8dca68d85a03390f6da7c446a9" title="Set the minimum distance - closer than this distance, the listener will hear the...">Sound::SetMinDistance</a>;
<a name="l00058"></a>00058     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#c3743f1fb53bf9818fbab6e9220bd7b9" title="Set the attenuation factor - the higher the attenuation, the more the sound will...">Sound::SetAttenuation</a>;
<a name="l00059"></a>00059     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#42333202ed0586f434d852cc35b9d4ef" title="Get the pitch.">Sound::GetPitch</a>;
<a name="l00060"></a>00060     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#018e78cd6c50d653fffff1005a350782" title="Get the volume.">Sound::GetVolume</a>;
<a name="l00061"></a>00061     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#b1adb173ee12a86f261fb765be050643" title="Get the sound position.">Sound::GetPosition</a>;
<a name="l00062"></a>00062     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#f0278152abf6e3f195353ce3c270f34e" title="Tell if the sound&amp;#39;s position is relative to the listener&amp;#39;s position, or if...">Sound::IsRelativeToListener</a>;
<a name="l00063"></a>00063     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#07f37119f7b3b00f274ac0263a4bc58b" title="Get the minimum distance.">Sound::GetMinDistance</a>;
<a name="l00064"></a>00064     <span class="keyword">using</span> <a class="code" href="classsf_1_1Sound.htm#f594211c35d6ac7a9df083c226749c42" title="Get the attenuation factor.">Sound::GetAttenuation</a>;
<a name="l00065"></a>00065 
<a name="l00069"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm">00069</a>     <span class="keyword">struct </span><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>
<a name="l00070"></a>00070     {
<a name="l00071"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#b550ca7bec7530d5dba1faabb1810449">00071</a>         <span class="keyword">const</span> Int16* Samples;   
<a name="l00072"></a><a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm#4748a66b0fee43045db65556354b2abf">00072</a>         std::size_t  NbSamples; 
<a name="l00073"></a>00073     };
<a name="l00074"></a>00074 
<a name="l00079"></a>00079     <span class="keyword">virtual</span> ~<a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>();
<a name="l00080"></a>00080 
<a name="l00085"></a>00085     <span class="keywordtype">void</span> Play();
<a name="l00086"></a>00086 
<a name="l00091"></a>00091     <span class="keywordtype">void</span> Stop();
<a name="l00092"></a>00092 
<a name="l00099"></a>00099     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetChannelsCount() <span class="keyword">const</span>;
<a name="l00100"></a>00100 
<a name="l00107"></a>00107     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> GetSampleRate() <span class="keyword">const</span>;
<a name="l00108"></a>00108 
<a name="l00115"></a>00115     <a class="code" href="classsf_1_1Sound.htm#28ad2186cde78fed2c79c867b9622195" title="Enumeration of the sound states.">Status</a> GetStatus() <span class="keyword">const</span>;
<a name="l00116"></a>00116 
<a name="l00123"></a>00123     <span class="keywordtype">float</span> GetPlayingOffset() <span class="keyword">const</span>;
<a name="l00124"></a>00124 
<a name="l00132"></a>00132     <span class="keywordtype">void</span> SetLoop(<span class="keywordtype">bool</span> Loop);
<a name="l00133"></a>00133 
<a name="l00140"></a>00140     <span class="keywordtype">bool</span> GetLoop() <span class="keyword">const</span>;
<a name="l00141"></a>00141 
<a name="l00142"></a>00142 <span class="keyword">protected</span> :
<a name="l00143"></a>00143 
<a name="l00148"></a>00148     <a class="code" href="classsf_1_1SoundStream.htm" title="SoundStream is a streamed sound, ie samples are acquired while the sound is playing...">SoundStream</a>();
<a name="l00149"></a>00149 
<a name="l00157"></a>00157     <span class="keywordtype">void</span> Initialize(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> ChannelsCount, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> SampleRate);
<a name="l00158"></a>00158 
<a name="l00159"></a>00159 <span class="keyword">private</span> :
<a name="l00160"></a>00160 
<a name="l00165"></a>00165     <span class="keyword">virtual</span> <span class="keywordtype">void</span> Run();
<a name="l00166"></a>00166 
<a name="l00173"></a>00173     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnStart();
<a name="l00174"></a>00174 
<a name="l00183"></a>00183     <span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnGetData(<a class="code" href="structsf_1_1SoundStream_1_1Chunk.htm" title="Structure defining a chunk of audio data to stream.">Chunk</a>&amp; Data) = 0;
<a name="l00184"></a>00184 
<a name="l00194"></a>00194     <span class="keywordtype">bool</span> FillAndPushBuffer(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> Buffer);
<a name="l00195"></a>00195 
<a name="l00202"></a>00202     <span class="keywordtype">bool</span> FillQueue();
<a name="l00203"></a>00203 
<a name="l00208"></a>00208     <span class="keywordtype">void</span> ClearQueue();
<a name="l00209"></a>00209 
<a name="l00210"></a>00210     <span class="keyword">enum</span> {BuffersCount = 3};
<a name="l00211"></a>00211 
<a name="l00213"></a>00213     <span class="comment">// Member data</span>
<a name="l00215"></a>00215 <span class="comment"></span>    <span class="keywordtype">bool</span>          myIsStreaming;           
<a name="l00216"></a>00216     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myBuffers[BuffersCount]; 
<a name="l00217"></a>00217     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  myChannelsCount;         
<a name="l00218"></a>00218     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  mySampleRate;            
<a name="l00219"></a>00219     <span class="keywordtype">unsigned</span> <span class="keywordtype">long</span> myFormat;                
<a name="l00220"></a>00220     <span class="keywordtype">bool</span>          myLoop;                  
<a name="l00221"></a>00221     <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span>  mySamplesProcessed;      
<a name="l00222"></a>00222 };
<a name="l00223"></a>00223 
<a name="l00224"></a>00224 } <span class="comment">// namespace sf</span>
<a name="l00225"></a>00225 
<a name="l00226"></a>00226 
<a name="l00227"></a>00227 <span class="preprocessor">#endif // SFML_SOUNDSTREAM_HPP</span>
</pre></div></div>

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