<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>SFML - Simple and Fast Multimedia Library</title> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="tabs.css" rel="stylesheet" type="text/css" /> </head> <body> <div id="logo"> <img src="./logo.jpg" width="770" height="200" title="SFML home" alt="SFML logo" /> </div> <!-- Generated by Doxygen 1.5.8 --> <div class="navigation" id="top"> <div class="tabs"> <ul> <li><a href="index.htm"><span>Main Page</span></a></li> <li><a href="namespaces.htm"><span>Namespaces</span></a></li> <li class="current"><a href="annotated.htm"><span>Classes</span></a></li> <li><a href="files.htm"><span>Files</span></a></li> </ul> </div> <div class="tabs"> <ul> <li><a href="annotated.htm"><span>Class List</span></a></li> <li><a href="classes.htm"><span>Class Index</span></a></li> <li><a href="hierarchy.htm"><span>Class Hierarchy</span></a></li> <li><a href="functions.htm"><span>Class Members</span></a></li> </ul> </div> <div class="navpath"><b>sf</b>::<a class="el" href="classsf_1_1Input.htm">Input</a> </div> </div> <div class="contents"> <h1>sf::Input Class Reference</h1><!-- doxytag: class="sf::Input" --><!-- doxytag: inherits="sf::WindowListener,sf::NonCopyable" --><a class="el" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a> handles real-time input from keyboard and mouse. <a href="#_details">More...</a> <p> <code>#include <<a class="el" href="Input_8hpp-source.htm">Input.hpp</a>></code> <p> <div class="dynheader"> Inheritance diagram for sf::Input:</div> <div class="dynsection"> <p><center><img src="classsf_1_1Input.png" usemap="#sf::Input_map" border="0" alt=""></center> <map name="sf::Input_map"> <area href="classsf_1_1WindowListener.htm" alt="sf::WindowListener" shape="rect" coords="0,0,117,24"> <area href="structsf_1_1NonCopyable.htm" alt="sf::NonCopyable" shape="rect" coords="127,0,244,24"> </map> </div> <p> <a href="classsf_1_1Input-members.htm">List of all members.</a><table border="0" cellpadding="0" cellspacing="0"> <tr><td></td></tr> <tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#35393e09fc92f7523e52af1c203b958f">Input</a> ()</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor. <a href="#35393e09fc92f7523e52af1c203b958f"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#5312ed524e1f2837aa4597978553876a">IsKeyDown</a> (<a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> KeyCode) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the state of a key. <a href="#5312ed524e1f2837aa4597978553876a"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#28c36d05d76f2263faf803e29ffa9dea">IsMouseButtonDown</a> (Mouse::Button Button) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the state of a mouse button. <a href="#28c36d05d76f2263faf803e29ffa9dea"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#715d9533617ef9fc25152ebd6b7ece08">IsJoystickButtonDown</a> (unsigned int JoyId, unsigned int Button) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the state of a joystick button. <a href="#715d9533617ef9fc25152ebd6b7ece08"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#2100db642800d4d3e21579c72bed99b3">GetMouseX</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the mouse X position. <a href="#2100db642800d4d3e21579c72bed99b3"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#fe8a8e65be0a5840de9865054aaa5796">GetMouseY</a> () const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the mouse Y position. <a href="#fe8a8e65be0a5840de9865054aaa5796"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Input.htm#4edf71238ae3d311c4b6e5e6895c6896">GetJoystickAxis</a> (unsigned int JoyId, Joy::Axis Axis) const </td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Get a joystick axis position. <a href="#4edf71238ae3d311c4b6e5e6895c6896"></a><br></td></tr> </table> <hr><a name="_details"></a><h2>Detailed Description</h2> <a class="el" href="classsf_1_1Input.htm" title="Input handles real-time input from keyboard and mouse.">Input</a> handles real-time input from keyboard and mouse. <p> Use it instead of events to handle continuous moves and more game-friendly inputs <p>Definition at line <a class="el" href="Input_8hpp-source.htm#l00044">44</a> of file <a class="el" href="Input_8hpp-source.htm">Input.hpp</a>.</p> <hr><h2>Constructor & Destructor Documentation</h2> <a class="anchor" name="35393e09fc92f7523e52af1c203b958f"></a><!-- doxytag: member="sf::Input::Input" ref="35393e09fc92f7523e52af1c203b958f" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">sf::Input::Input </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td></td> </tr> </table> </div> <div class="memdoc"> <p> Default constructor. <p> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00036">36</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <hr><h2>Member Function Documentation</h2> <a class="anchor" name="4edf71238ae3d311c4b6e5e6895c6896"></a><!-- doxytag: member="sf::Input::GetJoystickAxis" ref="4edf71238ae3d311c4b6e5e6895c6896" args="(unsigned int JoyId, Joy::Axis Axis) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">float sf::Input::GetJoystickAxis </td> <td>(</td> <td class="paramtype">unsigned int </td> <td class="paramname"> <em>JoyId</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">Joy::Axis </td> <td class="paramname"> <em>Axis</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get a joystick axis position. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>JoyId</em> </td><td>: Identifier of the joystick to check (0 or 1) </td></tr> <tr><td valign="top"></td><td valign="top"><em>Axis</em> </td><td>: Axis to get</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current axis position, in the range [-100, 100] (except for POV, which is [0, 360]) </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00111">111</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <a class="anchor" name="2100db642800d4d3e21579c72bed99b3"></a><!-- doxytag: member="sf::Input::GetMouseX" ref="2100db642800d4d3e21579c72bed99b3" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int sf::Input::GetMouseX </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get the mouse X position. <p> Get the mouse left position.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current mouse left position, relative to owner window </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00093">93</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <a class="anchor" name="fe8a8e65be0a5840de9865054aaa5796"></a><!-- doxytag: member="sf::Input::GetMouseY" ref="fe8a8e65be0a5840de9865054aaa5796" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">int sf::Input::GetMouseY </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> <td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get the mouse Y position. <p> Get the mouse top position.<p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>Current mouse top position, relative to owner window </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00102">102</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <a class="anchor" name="715d9533617ef9fc25152ebd6b7ece08"></a><!-- doxytag: member="sf::Input::IsJoystickButtonDown" ref="715d9533617ef9fc25152ebd6b7ece08" args="(unsigned int JoyId, unsigned int Button) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool sf::Input::IsJoystickButtonDown </td> <td>(</td> <td class="paramtype">unsigned int </td> <td class="paramname"> <em>JoyId</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">unsigned int </td> <td class="paramname"> <em>Button</em></td><td> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td></td><td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get the state of a joystick button. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>JoyId</em> </td><td>: Identifier of the joystick to check (0 or 1) </td></tr> <tr><td valign="top"></td><td valign="top"><em>Button</em> </td><td>: Button to check</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>True if button is down, false if button is up </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00081">81</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <a class="anchor" name="5312ed524e1f2837aa4597978553876a"></a><!-- doxytag: member="sf::Input::IsKeyDown" ref="5312ed524e1f2837aa4597978553876a" args="(Key::Code KeyCode) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool sf::Input::IsKeyDown </td> <td>(</td> <td class="paramtype"><a class="el" href="namespacesf_1_1Key.htm#d32ed01d3448273340bd25af5cdd9c81">Key::Code</a> </td> <td class="paramname"> <em>KeyCode</em> </td> <td> ) </td> <td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get the state of a key. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>KeyCode</em> </td><td>: <a class="el" href="namespacesf_1_1Key.htm" title="Definition of key codes for keyboard events.">Key</a> to check</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>True if key is down, false if key is up </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00063">63</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <a class="anchor" name="28c36d05d76f2263faf803e29ffa9dea"></a><!-- doxytag: member="sf::Input::IsMouseButtonDown" ref="28c36d05d76f2263faf803e29ffa9dea" args="(Mouse::Button Button) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool sf::Input::IsMouseButtonDown </td> <td>(</td> <td class="paramtype">Mouse::Button </td> <td class="paramname"> <em>Button</em> </td> <td> ) </td> <td> const</td> </tr> </table> </div> <div class="memdoc"> <p> Get the state of a mouse button. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"></td><td valign="top"><em>Button</em> </td><td>: Button to check</td></tr> </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>True if button is down, false if button is up </dd></dl> <p>Definition at line <a class="el" href="Input_8cpp-source.htm#l00072">72</a> of file <a class="el" href="Input_8cpp-source.htm">Input.cpp</a>.</p> </div> </div><p> <hr>The documentation for this class was generated from the following files:<ul> <li><a class="el" href="Input_8hpp-source.htm">Input.hpp</a><li><a class="el" href="Input_8cpp-source.htm">Input.cpp</a></ul> </div> <p id="footer"> :: Copyright © 2007-2008 Laurent Gomila, all rights reserved :: 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