TODO * SVGUseElement -> fix GetBBox, GetResultBBox if no width/height specified * SVGLocatable::GetChildrenBBox -> don't use defs-tag by calculation * Render: don't delete shadow tree aftre drawing of SVGUseElement * SVG*Elements -> extend only from one abstract class and multiply interfaces; set methods -> set status of element to 'changed': render -> canvas items must be recreated only for elments with status 'changed'. * rewrite parse_dtd.py using xmlto library to parse svg11.dtd * implement animated style attributes * fix SVGAnimatedPathData and SVGAnimatedPoints * libart backend: optimize DrawCanvasImage -> too slow