\version "2.12.2" % automatically converted from /home/lilydev/vc/gub/target/linux-x86/src/lilypond-localhost--home-lilydev-vc-lilypond-master/input/regression/musicxml/32a-Notations.xml %% additional definitions required by the score: sfffz = #(make-dynamic-script "sfffz") #(define-markup-command (snappizzicato layout props) () (interpret-markup layout props (markup #:stencil (ly:stencil-translate-axis (ly:stencil-add (make-circle-stencil 0.7 0.1 #f) (ly:make-stencil (list 'draw-line 0.1 0 0.1 0 1) '(-0.1 . 0.1) '(0.1 . 1))) 0.7 X)))) sfp = #(make-dynamic-script "sfp") \header { texidoc = "All <notation> elements defined in MusicXML. The lyrics show the notation assigned to each note." title = "MusicXML notations (attached to note)" } \layout { \context { \Score autoBeaming = ##f } } PartPOneVoiceOne = \relative c'' { \clef "treble" \key c \major c4 ^\fermata c4 \fermata c4 \shortfermata c4 \longfermata | % 2 c4 _\fermata <c e g>4 \arpeggio \arpeggio \arpeggio \arpeggioBracket \arpeggioBracket <c e g>4 \arpeggio \arpeggio \arpeggioNormal \arpeggioNormal c4 ^\markup { \doublesharp } \bar "||" | % 3 c4 -> c4 -^ c4 -. c4 -- | % 4 c4 -_ c4 -| c4 c4 | % 5 c4 c4 -\bendAfter #4 c4 -\bendAfter #-4 c4 \breathe | % 6 c4 ^\markup { \musicglyph #"scripts.caesura.straight" } c4 c4 r4 \bar "||" | % 7 c4 \trill c4 \turn c4 c4 \reverseturn | % 8 c4 c4 \startTrillSpan c4 \stopTrillSpan \startTrillSpan c4 \stopTrillSpan | % 9 c4 \mordent c4 \prall c4 c4 :32 | \barNumberCheck #10 c4 \turn -\markup { \natural } c4 \turn ^\markup { \sharp } ^\markup { \sesquiflat } r2 \bar "||" | % 11 c4 \upbow c4 \downbow c4 \flageolet c4 \flageolet | % 12 c4 \flageolet c4 \flageolet c4 \flageolet c4 \flageolet | % 13 c4 \open c4 \thumb c4 c4 -1 | % 14 c4 -2 c4 -3 c4 -4 c4 -5 | % 15 c4 -something c4 -5 -3 -2 c4 c4 | % 16 c4 c4 c4 -+ c4 -\markup { \snappizzicato } | % 17 c4 c4 c4 c4 \5 | % 18 c4 c4 c4 c4 | % 19 c4 -\bendAfter #4 c4 -\bendAfter #3 c4 -\bendAfter #-0.5 c4 -\bendAfter #3.5 | \barNumberCheck #20 c4 c4 c4 c4 | % 21 c4 r4 r2 \bar "||" | % 22 c4 \f c4 \ppp c4 \sfp c4 \sfffz | % 23 g4 ^^ ^. g4 _> _- ^. r2 \bar "|." } PartPOneVoiceOneLyricsOne = \lyricmode { "ferm." "normal ferm." "angled ferm." "square ferm." "inv.ferm." "arp." "non-arp." "acc.mark" "acc." "str.-acc." "stacc." "ten." "det.-leg." "stacc.ss" "spicc." scoop plop doit falloff breath "caes." stress "unstr." "tr." turn "del.turn" "inv.turn" shake wavy -- wavy line "mord." "inv.mord." "schl." "trem." "turn+acc." "turn+acc.(ab.+bel./rel to turn)" "up-b." "down-b." "harm." "nat.harm." "art.harm." "nat.h./base" "nat.h./touching" "nat.h./sounding" "open-str." "thumb-pos." "empty fing." "fing.1" "fing.2" "fing.3" "fing.4" "fing.5" "fing.sth." "mult.fing." "empty pluck" "pluck a" "dbl.tng." "trpl.tng." stopped "snp.pizz." "empty fret" "fret0" "empty str." "str. 5" hammer -- on pull -- off bend "b.3 with-bar" "pre-b. -0.5" "b. release 3.5" tap "tap T" heel toe "fingern." f ppp sfp "Oth.dyn." "both above" "ab./bel./bel." } % The score definition \new Staff << \context Staff << \context Voice = "PartPOneVoiceOne" { \PartPOneVoiceOne } \new Lyrics \lyricsto "PartPOneVoiceOne" \PartPOneVoiceOneLyricsOne >> >>