%% Generated by lilypond-book.py %% Options: [indent=0\mm,verbatim,doctitle,alt=[image of music],texidoc,line-width=160\mm] \include "lilypond-book-preamble.ly" % **************************************************************** % Start cut-&-pastable-section % **************************************************************** \paper { #(define dump-extents #t) indent = 0\mm line-width = 160\mm force-assignment = #"" line-width = #(- line-width (* mm 3.000000)) } \layout { } % **************************************************************** % ly snippet: % **************************************************************** \sourcefilename "flamenco-notation.ly" \sourcefileline 0 %% Do not edit this file; it is auto-generated from LSR http://lsr.dsi.unimi.it %% This file is in the public domain. \version "2.12.0" \header { lsrtags = "fretted-strings" texidoc = " For flamenco guitar, special notation is used: * a golpe symbol to indicate a slap on the guitar body with the nail of the ring finger * an arrow to indicate (the direction of) strokes * different letters for fingering (\"p\": thumb, \"i\": index finger, \"m\": middle finger, \"a\": ring finger and \"x\": little finger) * 3- and 4-finger rasgueados; stroke upwards with all fingers, ending with an up- and down using the index finger * abanicos: strokes (in tuples) with thumb (down), little and index finger (both up). There's also an abanico 2 where middle and ring finger are used instead of the little finger. * alza pua: fast playing with the thumb Most figures use arrows in combination with fingering; with abanicos and rasgueados, noteheads are printed only for the first chord. This snippet contains some header-like code that can be copied as @samp{flamenco.ly} and included in source files. " doctitle = "Flamenco notation" } % begin verbatim %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%% Cut here ----- Start 'flamenco.ly' % Text indicators abanico = \markup { \italic Abanico } rasgueaso = \markup { \italic Ras. } alzapua = \markup { \italic Alzapua } % Finger stroke symbols strokeUp = \markup { \postscript #" 0.1 setlinewidth 0.5 0 moveto 0.5 2 lineto 0.2 1.4 lineto 0.5 2 moveto 0.8 1.4 lineto stroke "} strokeDown = \markup { \postscript #" 0.1 setlinewidth 0.5 2 moveto 0.5 0 lineto 0.2 0.6 lineto 0.5 0 moveto 0.8 0.6 lineto stroke "} % Golpe symbol golpe = \markup { \postscript #" 0.2 setlinewidth 0 0 moveto 1 0 lineto 1 1 lineto stroke "\postscript #" 0.1 setlinewidth -0.6 -0.1 moveto -0.6 1.0 lineto 0.5 1.0 lineto stroke "} strokeUpGolpe = \markup { \column { \golpe \line { \strokeUp }}} iUpGolpe = \markup { \column { \golpe \line { \small i } \line { \strokeUp }}} % Strokes for all fingers pUp = \markup { \column { \small p \line { \strokeUp }}} pDown = \markup { \column { \small p \line { \strokeDown }}} iUp = \markup { \column { \small i \line { \strokeUp }}} iDown = \markup { \column { \small i \line { \strokeDown }}} mUp = \markup { \column { \small m \line { \strokeUp }}} mDown = \markup { \column { \small m \line { \strokeDown }}} aUp = \markup { \column { \small a \line { \strokeUp }}} aDown = \markup { \column { \small a \line { \strokeDown }}} xUp = \markup { \column { \small x \line { \strokeUp }}} xDown = \markup { \column { \small x \line { \strokeDown }}} % Just handy :) tupletOff = { \once \override TupletNumber #'stencil = ##f \once \override TupletBracket #'stencil = ##f } tupletsOff = { \override TupletNumber #'stencil = ##f \override TupletBracket #'bracket-visibility = #'if-no-beam } tupletsOn = { \override TupletBracket #'bracket-visibility = #'default \revert TupletNumber #'stencil } headsOff = { \override TabNoteHead #'transparent = ##t \override NoteHead #'transparent = ##t \override NoteHead #'no-ledgers = ##t } headsOn = { \override TabNoteHead #'transparent = ##f \override NoteHead #'transparent = ##f \override NoteHead #'no-ledgers = ##f } %%%%%%% Cut here ----- End 'flamenco.ly' %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% part = \relative c' { <a, e' a cis e>8^\iUp <a e' a cis e>8^\iDown r4 r2^\golpe <a e' a cis e>8^\iUp <a e' a cis e>8^\iDown <a e' a cis e>8^\iUpGolpe <a e' a cis e>8^\iDown r2 <a e' a cis e>16^\aUp \headsOff <a e' a cis e>^\mUp <a e' a cis e>^\iUp <a e' a cis e>^\iDown~ \headsOn <a e' a cis e>2 r4 \tupletOff \times 4/5 { <a e' a cis e>16^\xUp \headsOff <a e' a cis e>^\aUp <a e' a cis e>^\mUp <a e' a cis e>^\iUp <a e' a cis e>^\iDown~ \headsOn } <a e' a cis e>2 r4 \tupletsOff \times 2/3 { <a e' a cis e>8^\pDown \headsOff <a e' a cis e>^\xUp <a e' a cis e>^\iUp \headsOn } \times 2/3 { <a e' a cis e>8^\pDown \headsOff <a e' a cis e>^\xUp <a e' a cis e>^\iUp \headsOn } \times 2/3 { <a e' a cis e>8^\pDown \headsOff <a e' a cis e>^\xUp <a e' a cis e>^\iUp \headsOn } \times 2/3 { <a e' a cis e>8^\pDown \headsOff <a e' a cis e>^\xUp <a e' a cis e>^\iUp \headsOn } \tupletsOff \override Beam #'positions = #'(2 . 2) \times 2/3 { a8^\markup{ \small p } <e' a>^\strokeUpGolpe <e a>^\strokeDown } \times 2/3 { a,8^\markup{ \small p } <e' a>^\strokeUpGolpe <e a>^\strokeDown } \times 2/3 { a,8^\markup{ \small p } <e' a>^\strokeUpGolpe <e a>^\strokeDown } \times 2/3 { a,8^\markup{ \small p } <e' a>^\strokeUpGolpe <e a>^\strokeDown } \tupletsOn \once \override TextScript #'extra-offset = #'(0 . -1) <g, b f'>1_\golpe^\mUp \bar "|." } \score { \new StaffGroup << \context Staff = "part" << \clef G \transpose c c' { \part } >> \context TabStaff { \part } >> \layout { ragged-right = ##t } } % **************************************************************** % end ly snippet % ****************************************************************